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Kill Disciple Mod by Mandalore


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#1 Mandalore

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Posted 12 March 2011 - 07:45 PM

http://deadlystream.com/forum/index.php?app=downloads&module=display§ion=screenshot&id=40

File Name: Kill Disciple Mod by Mandalore
File Submitter: Mandalore
File Submitted: 12 Mar 2011
File Updated: 20 Mar 2011
File Category: Mods
TSLRCM Compatible: Yes

==========Kill Disciple Mod by Mandalore V2============
A mod for Star Wars Knights of the Old Republic II: The Sith Lords

Description:
This mod allows male Exiles to kill Disciple after he reports your location to Carth in Khoonda. For a hefty sum of Dark Side points, of course...

Installation:
Put the files in the Override folder that came with this mod into the Override folder in your KotOR2 directory. If you use Improved AI mod, then only use the files in the Improved AI sub-folder.
It works with existing saves, so you can use this mod without having to restart.

Uninstallation:
Delete the files from your Override folder.

Compatibility:
This will not work with anything that messes with Disciple for male Exiles after he reports to Carth, I don't think.

Bugs:
I haven't encountered any.

Contact:
PM me (Mandalore) at deadlystream.com

Changelog:
- Made it compatible with Improved AI mod.

Credits:
Thanks to Obsidian for making such a great game, thanks to Fred Tetra for making KotOR Tool, thanks to tk102 for making the DLGEditor, and thanks to the people of Deadly Forums for giving me somewhere to host this, for giving me the incentive to try modding, and all of that stuff.
Oh, and bead-v tested it. I think that should be recognised.
Hassat Hunter tested the Improved AI compatibility.
And ancient46 suggested making this mod.

Legal Stuff:
All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
This mod is provided as-is with no guarantees of any kind. The author is not responsible for any harmful effects of using this mod.
You cannot distribute or reproduce this mod without the prior confirmation of the author, and if permission is given give credit where due.

Click here to download this file
I have work to do. I should be doing it.

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#2 Mandalore

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Posted 01 May 2011 - 06:21 PM

Is anyone else having problems with this? The dialogue option doesn't come up in my save.
I have work to do. I should be doing it.

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#3 MrPhil

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Posted 02 May 2011 - 12:16 PM

Sorry, did not try-it. Perhaps using a save prior to going to Dantooine at all may work better?

#4 Mandalore

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Posted 02 May 2011 - 12:25 PM

I was, it was from a save going Peragus-Telos-Nar Shaddaa-Dxun/Onderon-Dantooine. I really should know what it is (I made the damned mod)...
I have work to do. I should be doing it.

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#5 MrPhil

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Posted 02 May 2011 - 02:50 PM

Any other mod that might be conflicting with yours, perhaps?

#6 Mandalore

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Posted 03 May 2011 - 03:46 PM

I don't think so, no (it really is pathetic to have to rely on other people to diagnose a fault with something I've done...)
I have work to do. I should be doing it.

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#7 MrPhil

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Posted 03 May 2011 - 06:59 PM

Well, sometimes, it may help... Lets you get perspective, alas. Anyhow, good luck getting rid of the bugger.

#8 Todd Hellid

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Posted 25 July 2017 - 05:23 AM

How does this mod work? I get no dialogue option to kill the Disciple when I talk to him the second time back at Khoonda.

Admin: Merged your topic with the release thread. Always post questions in the release thread if the mod doesn't have it's own section (TSLRCM, K1R, etc.)






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