With that in mind, I was wondering the following:
- Of all of the separate fixes to TSL that were released separately from the TSLRCM, which should be merged with the TSLRCM?
- Of those fixes, which shouldn't be included.
Oh, where to start.
Alternate Goto's Yacht Opening- http://deadlystream....-yacht-opening/
This mod, based on developer notes, creates the intended opening for Goto's Yacht. The reason why it isn't in TSLRCM as the team thought it'd confuse players.
Peragus Sith Troops to Sith Assassins- http://deadlystream....sith-assassins/
Sith Assassin's where trained in Stealth and infiltrated the Harbinger using stealth. I don't see how Sith Troopers could of infiltrated the Harbinger and then not attack the Exile until just when he/she tries to leave
Modified Influence System- http://deadlystream....fluence-system/
Was the original influence system and was to be used in TSLRP. Reason to not include it is that many people found it made TSLRP worse than what it already was.
Power Cost Correction- http://deadlystream....ost-correction/
Developers felt this was "beyond the scope of TSLRCM's fixes"
Prologue Sensor Droid Fix- http://deadlystream....sor-droids-fix/
Turns the Sensor Droids to actual Sensor Droids instead of the Bao Dur's Remote's Clones
Kreia's Dialog About Small Kindnesses and Cruelties- http://deadlystream....and-cruelities/
Not sure why this isn't part of TSLRCM
TSL Head Model Fixes- http://deadlystream....ad-model-fixes/
Fixes broken models
Side Opening Door's on Malachor- http://deadlystream....rs-on-malachor/
Seems logical that they open from the Side
Handsister Fix- http://deadlystream....handsister-fix/
Makes the Handmaiden sisters all look different so the dialogue about the Handmaiden looking different from her other sisters makes sense
pmhh01 fixed- http://deadlystream....9-pmhh01-fixed/
Fixes the broken pmhh01 head
TSL Armor Fix- http://deadlystream....-tsl-armor-fix/
It appears that Obsidian intended to reskin certain K1 armours to their own likings. Only a very small number of reskins where finished such as green Light Battle Armor and Black Reinforced Fiber Mesh and the rest were sent into the game with the wrong texture like Heavy Battle Battle with Mandalorian Battle Armor texture for example. This mod converts all the mistextured armours and the finished armours with their K1 textures. If this does go into TSLRCM the finished armour textures would obviously have to remain.
Bye Bye Goto- http://deadlystream....5-bye-bye-goto/
Removes Goto from the party after he is killed on Malachor
Serocco Guard VO Fix- http://deadlystream....o-guard-vo-fix/
It appears an intended line was voiced by the wrong actor. This mod switches that line to an unintended line that fits in
pmhc06 fixed for tsl- http://deadlystream....-fixed-for-tsl/
Fixes the broken pmhc06 head
TSL NPC Stat Fixes Mod- http://deadlystream....stat-fixes-mod/
Fixes the party member stats and feats to best match the Star Wars Roleplaying game rules
Comlink and Sonic Imprint Sensor Icon Swap- http://deadlystream....nsor-icon-swap/
They appear to be swapped in vanilla
Bounty Hunter Starport Visa Fix- http://deadlystream....rport-visa-fix/
Gives the Rodian Bounty Hunter the visa allowing light siders to spare the Twi'lek Bounty Hunter without losing the visa
Harbinger Escape Pod Room Fix- http://deadlystream....-room-hole-fix/
Fixes a broken model in the Escape Pod Room on the Harbinger
Marauder Fix Pack- http://deadlystream....auder-fix-pack/
Fixes various item description and broken stats
Class Clothing Fix- http://deadlystream....ss-clothes-fix/
Makes the Consular and Sentinel Clothing match the main menu clothing
If this was for K1R though a lot more of my own mods would be on the list.