This is perhaps more of an an intellectual question rather than a request for mods or additional features, but I've always wondered whether the HK factory should have been a 2-man mission instead of just HK-47. Not being well-versed i the historical work done by the TSLRCM team, this may have been answered/addressed in older versions of the mod. If there is a "history of TSLRCM" somewhere, I have yet to find it.
While not stated explicitly, my guess is that he currently pilots the shuttle that takes HK to the factory. This assumption is based on Atton's statement at the Citadel Station Redux section saying that HK and BD are missing. There is also occasional discussion that BD was originally supposed to have gone to the droid factory (including http://starwars.wiki...hind_the_scenes: "Chris Avellone states that Bao-Dur was intended to die during the Battle of Telos IV, while helping HK-47 reach and shut down the HK Manufacturing Plant.").
Certain aspects of the droid factory section of the TSLCRM endgame have never made much logical sense to me. Given that Bao-Dur has always been absent from the endgame, I've always wondered (well, at least since my first play through of TSLRCM long ago) whether he was originally supposed to accompany HK-47 into the factory but not survive. My reasoning is as follows:
1) That would make use of Bao-Dur's ability to "punch through force fields," which otherwise is used only early in the game....in another part of the same base on Telos. I always found it odd that this ability was not used anywhere else in the game, and it's certainly a logical place to make use of it again. Even though there is a passing reference in the HK-50 dialogue that traps are intended to keep out biological beings, it's never seemed right to me that HK-47 could just walk through the force fields on the first level. It would be more logical to me that Bao-Dur would have to deactivate the force fields in order to fully explore the first level.
2) The workbench on the first level suddenly becomes useful. HK doesn't get many points for skills, so his ability to construct mods for rifles, etc., is very limited. Generally speaking, he can use it for little more than moving the mods from his current weapon to a new one. If you use the 'recommended' skill upgrades as you level him up, you are unable to construct (moderate- or higher-level) ion-based mods, which would be most useful when all enemies are droids. Bao-Dur, on the other hand, gets lots of skills points as he levels up.
3) The poison vents on the second level would make sense if Bao-Dur were in the party at that point. Droids are immune to poison, but Bao-Dur isn't. Even with the passing reference about trying to keep meatbags out of the factory, poison vents that deep into it never struck me as being very logical. Supposedly, organics would never have made it into the 2nd level since there were several things that needed to be done just to gain access of it. It smacks of very un-droid-like inefficiency to me.
4) The difficulty of the last fight on the first level for a 1-man party can be a bit much if you don't know what's coming and equip HK appropriately. With only HK, I find that I have to use shields a lot, often re-equiping as they run out, in addition to significant numbers of repair/construction kits used in the "auto-pause" time. Even then, it can be problematic with only one party member.
5) Locked security lockers, etc. Again, if you use the "recommended" skills points distributions for HK, that means no points in security. Again, it's another place where Bao-Dur's abundance of skill points would seem to fit in.
Atton is a party member in the Citadel Station Redux section. Handmaiden gets her moment to shine at the Telos Academy Redux. Visas and Mandalore are on the ship. Mira gets a bit on Malachor. GoTo gets a cutscene at the end of the game. Disciple gets a brief cutscene pre-Ravager, if I remember correctly. Only Hanhar is otherwise neglected for the endgame to the best that I can recall.
I'm assuming that something like this may have been considered by the team that put together TSLRCM. Does anyone know if would there have been technical problems with including Bao-Dur in the droid factory...at least to a point? Was there any particular reason why Bao-Dur wasn't put into this section?