DarthParametric

Mira Concept Art Style-Wrist Launcher (and Other Tweaks)

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Some time back I made a model of Mira's wrist launcher styled after her concept art:

TSL_Mira_Concept_Art_TH.jpg

as a request. My understanding is that it was intended for inclusion in a larger "Concept Mira" mod. But that was pushing two years ago now and I don't believe anything happened with it, so I figured I should put it to use.

Here's the model I originally came up with:

TSL_Mira_Concept_Wrist_Launcher_TH.jpg

The intention was for her whole body to be flipped to match the concept art, hence it is on the left wrist (although the body model isn't flipped in that pic).

That was back in February 2016. Today, I dusted the old girl off and gave her a lick of paint:

TSL_Mira_Concept_Wrist_Launcher_02_TH.jp

I'm not super happy with the body of the rocket. I need to play around with that a bit. I probably also need to dial back the envmap a bit. Getting that right always drives me mental.

While I was at it, I played around with adding the glowy bits to her headband (although the glow is pretty underwhelming in practice):

TSL_Mira_Concept_Headband_01_TH.jpg

I also scaled down the shoulder pads, as I never liked the giant size of the default ones. I still need to add the straps over the top of those, like in the concept art. And for good measure, I also deleted the weird "hair hat" she had. I did mess around briefly with trying to improve the look of it by adding in some subdivision, but that didn't work out.
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Speaking of the 2014 model which I made: You can use it as a resource for your new mod. The glowy bits on her headband are also working.

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This looks really great. Very Mandalorian-esque, which is perfect. If you do end up making a full "Concept Mira" mod, I'd love to see a better hair model.

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Ah yes... You see, I still have the files for all of this, DP. However, I got hung up waiting for someone to reply to a PM conversation about working on Mira's head model for me. :( I could release it without the head changes I wanted to do, I guess.

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If you still want to do the flipped version, I can give you textures for the launcher, assuming you never textured it yourself. It's set up as a shared 2048x1024 texture with P_MiraA. I have a super handy Max script that will let you adjust Mira's body UVs to match with just a couple of clicks.

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Oh, I really dig the shine and effect work you've done on it. I kept it to a separate texture all by itself, but I should be able to re-rig your texture like that. Though, I might need a copy of the UV template for just the wrist launcher to make mine match up.

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Unless you changed the UVs there should be no issue (my UVs are just squished 50% to fit the two textures side-by-side). Won't having two body textures break the appearance.2da DS override? As far as I knew Bao-Dur is the only exception (presumably because of hard coding).

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