I recently thought I'd try adding a Bothan head model into KOTOR2, as something I've wanted to do for a while, but only now have I had the skills or interest to do so.
Unfortunately, my model has been getting unfortunate seams that are not present in the editor.
These seams are occuring on the left and right sides of the image as UV mapped. This is the texture file
I feel like something in the compiling process is causing these seams to appear.
I am using MDLops 0.7 alpha
Does anyone know how to solve this issue?