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Odd UV Seams on Head Model

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#1 Wolfe


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Posted 14 November 2017 - 08:02 AM



I recently thought I'd try adding a Bothan head model into KOTOR2, as something I've wanted to do for a while, but only now have I had the skills or interest to do so.


Unfortunately, my model has been getting unfortunate seams that are not present in the editor.




These seams are occuring on the left and right sides of the image as UV mapped. This is the texture file




I feel like something in the compiling process is causing these seams to appear. 


I am using MDLops 0.7 alpha


Does anyone know how to solve this issue? 



#2 superSzym


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Posted 14 November 2017 - 08:47 AM

Use MDLEdit, it is available here.

#3 DarthParametric


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Posted 14 November 2017 - 09:25 AM

MDLOps will trash UV islands that don't have detached edges. As superSzym said, you should use the new MDLEdit compiler instead. Here's the link - http://deadlystream....e/1150-mdledit/

You'll also want KOTORMax to replace NWMax as well - http://deadlystream..../1151-kotormax/

#4 Wolfe


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Posted 16 November 2017 - 05:52 AM

Thank you for your help! All of that did exactly as described, and my head looks great now!

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