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dg1995

Any chance to make the final level of the game less boring ?

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In Malachor V, Sith academy was too boring for me(Before fighting Darth Sion and the final duel) because:

 

1.There were too many enemy encounters compare to previous levels of the game even though that you are alone in there.

 

2.No computers to sabotage the enemies with.

 

3.2 different paths weren't really different with each other.(Other than in one of them you can rescue the party members)

 

4.No fixable droids to help you fighting the enemies.

 

Am I the only one that bored in that part ? Or I am missing something in there ?

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In Malachor V, Sith academy was too boring for me(Before fighting Darth Sion and the final duel) because:

 

1.There were too many enemy encounters compare to previous levels of the game even though that you are alone in there.

 

2.No computers to sabotage the enemies with.

 

3.2 different paths weren't really different with each other.(Other than in one of them you can rescue the party members)

 

4.No fixable droids to help you fighting the enemies.

 

Am I the only one that bored in that part ? Or I am missing something in there ?

It kind of reminded me of the Star Forge ending in K1- fight waves of enemies to get to the final boss. However, for a dialogue heavy game like TSL, I don't think the last levels on Malachor worked out as well. Then again, there was the rushed deadline.

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I agree, though the ending is improved with TSLRCM. Because now at least our party members are around. 

Yes, as opposed to the party vanishing completely at the start of Malachor like they did in the vanilla game. That was just brutal. All that character building and exposition- completely gone at the end of the original version of TSL.

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Yes, as opposed to the party vanishing completely at the start of Malachor like they did in the vanilla game. That was just brutal. All that character building and exposition- completely gone at the end of the original version of TSL.

Tell me about it. I've played the Xbox version for years, so I've more than experienced that awful ending. 

 

Thankfully with TSLRCM, we now get the epic Atton vs Sion fight. 

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Tell me about it. I've played the Xbox version for years, so I've more than experienced that awful ending. 

 

Thankfully with TSLRCM, we now get the epic Atton vs Sion fight. 

I only got to play the xbox version once, and even then, it was a very buggy and glitchy experience. I'm surprised I even got to the ending, especially with the Nar Shaaddaa invitation bugs.

 

With TSLRCM, we at least get some level of closure with the team. And there is the great line "Need any company? I mean, I'm not doing anything" as you and Atton walk out of the Trayus core.

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1.There were too many enemy encounters compare to previous levels of the game even though that you are alone in there.

I agree with this though in this game Stealth and Force Confusion is a good option, call me a sadistic bastard but I like watching a Sith Marauder tear his Sith Apprentices and Commandos to bits. Not to mention the fact that they don't spawn a bunch of enemies behind you to fight you like in K1, however, despite its slight improvements when compared to the Star Forge the best thing to do with these enemies is to have cutscenes with the Sith like on Onderon where perhaps you enter a room and Sith Assassins appear out of nowhere and attack or perhaps they appear behind you and since it's a mix of Sith Lords and Soldiers perhaps have a cutscene where a soldier knows what's coming and he's not going to survive and he tries to flea but a Master chokes him to death perhaps. I know the Malachor VI mod had a room where it was pretty much a Sith locker room which I found interesting.

 

2.No computers to sabotage the enemies with.

This would be very helpful. I think Malachor VI also had a computer to use though I don't think a power conductor trick was ever available.

 

3.2 different paths weren't really different with each other.(Other than in one of them you can rescue the party members)

I think in TSLRP you were forced to take only one path and once you had taken that path you couldn't go back. I do believe in Malachor VI the party members were locked on the other side of the academy and we're in cages, not cells. If someone does make a mod to fix these problems on Malachor one side should house the party members and have tough enemies while the other contains armouries etc with weaker enemies, this will make Kreia's line "One path, assuming he/she survives, will allow her to save his/her friends though he will be weaker for it" true.

 

4.No fixable droids to help you fighting the enemies.

I honestly don't think TSL has very many droid options actually. Though it would be cool to fight and reactivate some of those Star Forge Droids.

 

I keep referencing Malachor VI. Malachor VI was a mod developed by Varsity Puppet around 2010 that aimed to fix the plot holes of Malachor that weren't fixed in TSLRCM and improve Malachor V overall. It was cancelled, the mods source code was released on Github which means if Varsity or anyone wants to finish it they can. Here is a link to its work in progress thread- http://deadlystream.com/forum/topic/32-malachor-vi-an-ending-mod/page-1

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I only got to play the xbox version once, and even then, it was a very buggy and glitchy experience. I'm surprised I even got to the ending, especially with the Nar Shaaddaa invitation bugs.

 

With TSLRCM, we at least get some level of closure with the team. And there is the great line "Need any company? I mean, I'm not doing anything" as you and Atton walk out of the Trayus core.

It's even worse if you play it on the 360 (same goes for K1 too). When you play the games on the 360, sometimes the sound will go completely off (except conversations), the games will sometimes freeze (causing you to have to start over), and the lag/frame rate is awful on the 360.

 

 Agreed, because in vanilla, the closest thing we got for closure the team was Mira vs Hanharr on Malachor 5. But that's only if you play light side, and Mira disappears from the game completely after that. With TSLRCM, does Hanharr get mentioned by Kreia at the end like everyone else? I don't  think she did. I'm guessing Obsidian never wrote or recorded any lines for Kreia to say about him. That's a favorite line of mine too. Makes me wonder if Obsidian intended for Atton to be in KOTOR 3.

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Another problem of that part of sith academy that annoyed me was this that every room has the same red-ish texture and feels the same.(Not enough variety in design)

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I liked it from a fighting point of view, as it was finally just down to you and your jedi/sith powers, no help from the others, and at least some of the baddies were tough-ish, at least in numbers.

However the perpetual item drop was irritating and really slowed it down - not that you can really use any of the items anyway - even the Hurrikaine crystal is weak compare to the two others I was using at the time.

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