1.There were too many enemy encounters compare to previous levels of the game even though that you are alone in there.
I agree with this though in this game Stealth and Force Confusion is a good option, call me a sadistic bastard but I like watching a Sith Marauder tear his Sith Apprentices and Commandos to bits. Not to mention the fact that they don't spawn a bunch of enemies behind you to fight you like in K1, however, despite its slight improvements when compared to the Star Forge the best thing to do with these enemies is to have cutscenes with the Sith like on Onderon where perhaps you enter a room and Sith Assassins appear out of nowhere and attack or perhaps they appear behind you and since it's a mix of Sith Lords and Soldiers perhaps have a cutscene where a soldier knows what's coming and he's not going to survive and he tries to flea but a Master chokes him to death perhaps. I know the Malachor VI mod had a room where it was pretty much a Sith locker room which I found interesting.
2.No computers to sabotage the enemies with.
This would be very helpful. I think Malachor VI also had a computer to use though I don't think a power conductor trick was ever available.
3.2 different paths weren't really different with each other.(Other than in one of them you can rescue the party members)
I think in TSLRP you were forced to take only one path and once you had taken that path you couldn't go back. I do believe in Malachor VI the party members were locked on the other side of the academy and we're in cages, not cells. If someone does make a mod to fix these problems on Malachor one side should house the party members and have tough enemies while the other contains armouries etc with weaker enemies, this will make Kreia's line "One path, assuming he/she survives, will allow her to save his/her friends though he will be weaker for it" true.
4.No fixable droids to help you fighting the enemies.
I honestly don't think TSL has very many droid options actually. Though it would be cool to fight and reactivate some of those Star Forge Droids.
I keep referencing Malachor VI. Malachor VI was a mod developed by Varsity Puppet around 2010 that aimed to fix the plot holes of Malachor that weren't fixed in TSLRCM and improve Malachor V overall. It was cancelled, the mods source code was released on Github which means if Varsity or anyone wants to finish it they can. Here is a link to its work in progress thread- http://deadlystream....ding-mod/page-1