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HelloWeasel

Help with Head Modeling?

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HelloEverybody,

 

I have been trying to make minor edits to a selectable head in KotOR 1, but after decompiling with MDLOps, exporting in gmax/NWmax, and recompiling with MDLOps, the head goes full glitchy in game. This happens regardless of whether or not I made edits in gmax. I used this method to edit clothing items with success, but the heads seem to be more complicated.

 

Does anybody know anything about this issue?

 

Thanks for any help.

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