I'm quite intrigued about the GenoHaradan Assassins. Would these basically be a replacement/callback for the sith assassins Malak sends after you in K1, like would they attack you randomly on each world?
What do you mean 1.0 version? It's currently 1.4 Demo. In terms of sidequests, there will be, as of right now, one planned optional sidequest and one that must be completed. The main sidequest will have new area's to explore, though they're more like area's to "re-explore".
Should you find some sort of incompatibility with M4-78EP, Korriban Expansion, Dustil Restoration, Tomb of Azgath N'Dul, Curse of the Sith and the Jedi Temple mod with this mod please report it as I would have to make a patch to fix whatever you experienced (I'm not saying bugs are 100% guaranteed but be on alert)
For everyone else:
I am considering not restoring the Luxa's Bounty Hunters cut content: the reason for this is that it's restricted to Dark Siders and the only indication of GenoHaradan involvement with these guys is the fact there dialogue file in the Ithorian Module is called "geno.dlg". While I could just allow for Light Siders to get Luxa's sidequest that Dark Siders get that might just make Telos too long compared to Dark Siders, I bet Luxa's sidequests were added solely because Light Side Telos was longer than Dark Side Telos.
Not to mention I still want NPC's to try to collect the Exchange Bounty as well as GenoHaradan assassins. For those who still want GenoHaradan Assassins on Telos, I am planning on adding some in the Restoration Zone who spawn regardless of Alignment.
For those who follow this project, I ask you: What do you guys think about this?
And, if so, would the Exchange be avoiding attacking you on Nar Shaddaa because the GenoHaradan are already after you rather than the Vanilla Bounty Hunter Code?
Alternatively, were you planning to add Exchange Bounty Hunter encounters to the game to offset the GenoHaradan?