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#141 Malkior

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Posted 02 January 2018 - 05:44 AM

What do you mean 1.0 version? It's currently 1.4 Demo. In terms of sidequests, there will be, as of right now, one planned optional sidequest and one that must be completed. The main sidequest will have new area's to explore, though they're more like area's to "re-explore".

Should you find some sort of incompatibility with M4-78EP, Korriban Expansion, Dustil Restoration, Tomb of Azgath N'Dul, Curse of the Sith and the Jedi Temple mod with this mod please report it as I would have to make a patch to fix whatever you experienced (I'm not saying bugs are 100% guaranteed but be on alert)

For everyone else:

I am considering not restoring the Luxa's Bounty Hunters cut content: the reason for this is that it's restricted to Dark Siders and the only indication of GenoHaradan involvement with these guys is the fact there dialogue file in the Ithorian Module is called "geno.dlg". While I could just allow for Light Siders to get Luxa's sidequest that Dark Siders get that might just make Telos too long compared to Dark Siders, I bet Luxa's sidequests were added solely because Light Side Telos was longer than Dark Side Telos.

Not to mention I still want NPC's to try to collect the Exchange Bounty as well as GenoHaradan assassins. For those who still want GenoHaradan Assassins on Telos, I am planning on adding some in the Restoration Zone who spawn regardless of Alignment.

For those who follow this project, I ask you: What do you guys think about this?

I'm quite intrigued about the GenoHaradan Assassins. Would these basically be a replacement/callback for the sith assassins Malak sends after you in K1, like would they attack you randomly on each world?

And, if so, would the Exchange be avoiding attacking you on Nar Shaddaa because the GenoHaradan are already after you rather than the Vanilla Bounty Hunter Code?


Alternatively, were you planning to add Exchange Bounty Hunter encounters to the game to offset the GenoHaradan?
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#142 N-DReW25

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Posted 03 January 2018 - 01:20 PM

I'm quite intrigued about the GenoHaradan Assassins. Would these basically be a replacement/callback for the sith assassins Malak sends after you in K1, like would they attack you randomly on each world?

Personally, I think the HK-50 Droids are TSL's Sith Assassins from K1. For now, the Assassins I have in mind for the Telos Surace are a three-man attack similar (But not mirroring) the K1 Sith Assassins but with more dialogue than the Sith or the HK droids. For other planets, I do have idea's for GenoHaradan attacks in "shady" area's like caves but I find these unlikely at the moment.
 

And, if so, would the Exchange be avoiding attacking you on Nar Shaddaa because the GenoHaradan are already after you rather than the Vanilla Bounty Hunter Code?

Spoiler

 



Alternatively, were you planning to add Exchange Bounty Hunter encounters to the game to offset the GenoHaradan?

While this could be made a mod this seems more ideal for a stand-alone mod.



#143 Malkior

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Posted 04 January 2018 - 12:30 AM

Personally, I think the HK-50 Droids are TSL's Sith Assassins from K1. For now, the Assassins I have in mind for the Telos Surace are a three-man attack similar (But not mirroring) the K1 Sith Assassins but with more dialogue than the Sith or the HK droids. For other planets, I do have idea's for GenoHaradan attacks in "shady" area's like caves but I find these unlikely at the moment.


You, know, I completely forgot about the HKs.. (I guess Obsidian choosing exact duplicates of some guys you met on the first two planets wasn't the greatest choice for "memorable assassin squad") So, I guess that's kind of impossible to replace without removing a key part from the game. :D
 

Spoiler
The GenoHaradan do not know the Exile is on Nar Shadda when you arrive while the bounty hunters and Goto do. The GenoHaradan, as stated by Hulas in K1, seek to preserve the Republic and in this mod feel that the Jedi are responsible for Darth Revan and the Jedi Civil War that almost destroyed the Republic and believe that wiping out every Jedi and Sith is the best way to preserve the Republic. Because of Revan's actions in K1 the GenoHaradan's overseer's where all killed off regardless of his alignment. If Revan declined their offer Hulas would have found other means to kill off the rest of the overseers and Hulas would of likely of been betrayed and killed as well. Because of this fallout/change the GenoHaradan were less secretive about there actions so certain professional smugglers and criminals would know and fear the GenoHaradan such as Vossk, Goto and Atton


I guess I missed that part about the Geno. I had assumed based on Kotor 1 that they were just exclusive assassins and that in TSL they were hired by their leader to kill the Exile because He/She would be a challenge..
 

While this could be made a mod this seems more ideal for a stand-alone mod.


Yeah, a lot of my information was wrong so I guess the GenoHaradan will have to be mostly side quests just to keep things consistent with the actual TSL storyline.


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#144 Mellowtron11

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Posted 04 January 2018 - 04:21 AM

Personally, I think the HK-50 Droids are TSL's Sith Assassins from K1. For now, the Assassins I have in mind for the Telos Surace are a three-man attack similar (But not mirroring) the K1 Sith Assassins but with more dialogue than the Sith or the HK droids. For other planets, I do have idea's for GenoHaradan attacks in "shady" area's like caves but I find these unlikely at the moment.

Will these assassins show up in the Telos Military base like in Exile007's mod (as recently seen in mrmann's videos)? And will there be a three man GenoHaradan hit squad on Nar Shaadaa to give an idea of what's to come later on?

#145 N-DReW25

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Posted 05 January 2018 - 12:20 PM

Will these assassins show up in the Telos Military base like in Exile007's mod (as recently seen in mrmann's videos)? And will there be a three man GenoHaradan hit squad on Nar Shaadaa to give an idea of what's to come later on?

These Telos assassins will be a three-man squad though they won't behave like the K1 Sith Assassins or the HK-50 droids, these guys will give an idea of what's to come later on I guess. 

For everyone else feast your eyes on something I am working on:

Attached File  swkotor2 2018-01-05 23-28-39-52.png   1.3MB   7 downloads



#146 mrmann

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Posted 05 January 2018 - 04:14 PM

These Telos assassins will be a three-man squad though they won't behave like the K1 Sith Assassins or the HK-50 droids, these guys will give an idea of what's to come later on I guess.

For everyone else feast your eyes on something I am working on:

swkotor2 2018-01-05 23-28-39-52.png


So we’re gonna get closure with Senni Vek... awesome



#147 N-DReW25

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Posted 09 January 2018 - 08:57 AM

Here is another preview of what I am working on, this time another video:



What do you guys think of this? And I know there are spelling errors and typos all over the place, these will hopefully be fixed by the time it makes it to the Demo. The reason I replace the Zhugs on Dxun is that they didn't  ultimately mean anything to the plot, while you can mention their deaths to the Zhugs on Goto's yacht I also plan to remove them as well as their dialogues make little sense with the game. With Dezanti gone this mod makes Azanti the sole leader of the Zhugs and once he is dead after your party kills him the Zhugs become destabilized and collapse once Nar Shadda is finished. In this mod, the GenoHaradan were tracking the Exile and where shot down in the space battle.

 

Another thing I am considering is removing Zez Kai Ell's cut scene on Nar Shadda where he stands over the Exile's unconscious body and says he's going to go rescue Mira. Reason for this removal is that he doesn't go to rescue her, you may argue he appears in the Jekk Jekk Tarr to knock Hanharr out then gets knocked out by Kreia but that made no sense, I'll remove that also so that Kreia knocks Hanharr out.



#148 Malkior

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Posted 09 January 2018 - 11:08 AM

Here is another preview of what I am working on, this time another video:

https://www.youtube....eature=youtu.be

What do you guys think of this? And I know there are spelling errors and typos all over the place, these will hopefully be fixed by the time it makes it to the Demo. The reason I replace the Zhugs on Dxun is that they didn't ultimately mean anything to the plot, while you can mention their deaths to the Zhugs on Goto's yacht I also plan to remove them as well as their dialogues make little sense with the game. With Dezanti gone this mod makes Azanti the sole leader of the Zhugs and once he is dead after your party kills him the Zhugs become destabilized and collapse once Nar Shadda is finished. In this mod, the GenoHaradan were tracking the Exile and where shot down in the space battle.

Another thing I am considering is removing Zez Kai Ell's cut scene on Nar Shadda where he stands over the Exile's unconscious body and says he's going to go rescue Mira. Reason for this removal is that he doesn't go to rescue her, you may argue he appears in the Jekk Jekk Tarr to knock Hanharr out then gets knocked out by Kreia but that made no sense, I'll remove that also so that Kreia knocks Hanharr out.

I love how much wit you put into this character's dialogue. The line about doing the galaxy a favor by letting them kill you was priceless.

(As a possible aside, it'd be funny if when Goto tells the Exile that Jedi and Sith are the same thing the PCs response could be something like, "Would you believe I've heard that before" in reference to hearing the GenoHaradan guy and Kreia say the exact same thing. ;) )


Will you change the Ubese armor or is this a hint that the Ubese bounty hunters you see on Nar Shadaa will be replaced with the GenoHaradan? (So the Exile basically gets sold out to them instead)



Also, do you know if the Zhugs were supposed to be something more, or were they basically the replacement for the GenoHaradan after they were cancelled? I dont hate the Zhugs per se, however I do agree that they were out of place in the game.


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#149 N-DReW25

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Posted 09 January 2018 - 12:15 PM

I love how much wit you put into this character's dialogue. The line about doing the galaxy a favor by letting them kill you was priceless.

And here I thought the dialogue was bad and "unkotor". Glad to hear you like it.
 

(As a possible aside, it'd be funny if when Goto tells the Exile that Jedi and Sith are the same thing the PCs response could be something like, "Would you believe I've heard that before" in reference to hearing the GenoHaradan guy and Kreia say the exact same thing. ;) )

You know, neither Goto or Kreia inspired me to make that guy say that line, it was the Refugee by the landing bay on Nar Shaddaa who says a similar line about Sith and Jedi being the same.
 
 

Will you change the Ubese armor or is this a hint that the Ubese bounty hunters you see on Nar Shadaa will be replaced with the GenoHaradan? (So the Exile basically gets sold out to them instead)

Fun fact: The Ubese Bounty Hunters were supposed to be the Sith Assassins but then they were moved to the Jekk Jekk Tarr to become GenoHaradan Disciples then they became the Ubese Bounty Hunters. In my mod, they will become the "Elite GenoHaradan Assassins". So each Elite GenoHaradan Assassin will usually have better equipment and all appear like Ubese in their armour while normal assassins will just be a mixed variety of weapons, armour and species. I have an idea for what I'm going to do in regards to the Ubese in Visquis' Jekk Jekk Tarr though I'm not ready to reveal that.
 
 

Also, do you know if the Zhugs were supposed to be something more, or were they basically the replacement for the GenoHaradan after they were cancelled? I dont hate the Zhugs per se, however I do agree that they were out of place in the game.

I think a while back I heard the Exchange had little involvement on Nar Shadda and it was all GenoHaradan. When the GenoHaradan were cut it all got replaced with the Exchange, I bet Obsidian needed idea's for a bounty hunter for the new Exchange plot and they saw they had Duro skins and Duro's where underused in K1 especially in terms of combat so the Zhugs where quickly made up. I feel like the Zhugs weren't a bad idea but if they were expanded upon in a comic that would have worked.
 
A fun fact about Nar Shadda: If Nar Shadda was less central to the plot it would have been cut completely instead of M4-78. Imagine how the Nar Shadda Enchantment Project mod would look.

#150 Mellowtron11

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Posted 09 January 2018 - 08:52 PM

These Telos assassins will be a three-man squad though they won't behave like the K1 Sith Assassins or the HK-50 droids, these guys will give an idea of what's to come later on I guess. 

For everyone else feast your eyes on something I am working on:

attachicon.gifswkotor2 2018-01-05 23-28-39-52.png

I thought Senni Vek was out of the picture when you made this mod below. But I'm guessing that this mod is more of an optional install than a canon fate.
 
http://deadlystream....ek-restoration/
 
Anyway, since he met Revan in K1, I wonder if he'll mention that inviting Revan to work with the GenoHaradan was a mistake and end up feeling regret or something. After all, he was the one who dropped the datapad that led Revan to Hulas.
 
I also like that he's still wearing that GenoHaradan light armor/Echani light armor skin.

#151 narshaddaarocks

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Posted 09 January 2018 - 11:45 PM

Loving the previews!

 

Will the dialogue with the Geno assassin on Dxun be different if the player has already defeated Dessicus?



#152 N-DReW25

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Posted 10 January 2018 - 12:32 AM

Did anyone notice the restored Sith Energy Shield? And the restored Generic Alien Voiceover?
 

I thought Senni Vek was out of the picture when you made this mod below. But I'm guessing that this mod is more of an optional install than a canon fate.

That mod was made based on K1 cut content. The NPC file for that Rodian Hunter is something like "n_sennivek.utc" or something like that, that would be Bioware's intended fate for Senni, however, Geredi the Duro's Pazaak Player on Nar Shadda has a character file name called "g_sennivek.utc". So I went to check the dialog.tlk for any reference to Senni being on Nar Shadda and it appears at some point Senni was going to be Geredi at one point. My mod does not replace Geredi though.
 

Anyway, since he met Revan in K1, I wonder if he'll mention that inviting Revan to work with the GenoHaradan was a mistake and end up feeling regret or something. After all, he was the one who dropped the datapad that led Revan to Hulas.

Senni would believe offering Revan the opportunity was a mistake but he would have no idea he was the one who invited him to Hulas to begin with since no one knew Revan without his/her mask and he would have been too low in the GenoHaradan to have Hulas tell him he's/she's Revan
 

I also like that he's still wearing that GenoHaradan light armor/Echani light armor skin.

Without it, he'd just be a generic Twi'lek
 

Will the dialogue with the Geno assassin on Dxun be different if the player has already defeated Dessicus?

Perhaps, but until Dessicus content is complete I won't work on that dialogue.

#153 narshaddaarocks

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Posted 10 January 2018 - 12:57 AM

I did. Do you think the Geno assassins with that voiceover are all aliens or is it just some secret language they have?

Perhaps, but until Dessicus content is complete I won't work on that dialogue.

Thanks.



#154 N-DReW25

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Posted 10 January 2018 - 01:38 AM

I did. Do you think the Geno assassins with that voiceover are all aliens or is it just some secret language they have?

Could be both, perhaps the Elite Assassins are the veterans of the GenoHaradan and they know the GenoHaradan secret language that only the high ranking members know. All I know about the cut VO is that it's just called "Generic Alien"



#155 Mellowtron11

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Posted 10 January 2018 - 03:48 AM

Here is another preview of what I am working on, this time another video:



What do you guys think of this? And I know there are spelling errors and typos all over the place, these will hopefully be fixed by the time it makes it to the Demo. The reason I replace the Zhugs on Dxun is that they didn't  ultimately mean anything to the plot, while you can mention their deaths to the Zhugs on Goto's yacht I also plan to remove them as well as their dialogues make little sense with the game. With Dezanti gone this mod makes Azanti the sole leader of the Zhugs and once he is dead after your party kills him the Zhugs become destabilized and collapse once Nar Shadda is finished. In this mod, the GenoHaradan were tracking the Exile and where shot down in the space battle.
 
Another thing I am considering is removing Zez Kai Ell's cut scene on Nar Shadda where he stands over the Exile's unconscious body and says he's going to go rescue Mira. Reason for this removal is that he doesn't go to rescue her, you may argue he appears in the Jekk Jekk Tarr to knock Hanhar out then gets knocked out by Kreia but that made no sense, I'll remove that also so that Kreia knocks Hanhar out.

I like this idea, but should having the GenoHaradan assassin tell the exile why the Jedi and Sith be something that appears during the final boss or quest of your mod? If a player goes to Dxun before Nar Shaddaa, that dialogue sequence seems to spoil the GenoHaradan's beliefs too early. If the player goes to Dxun after Nar Shaddaa, the sequence may be redundant after fighting the main boss or bosses.  
 

Also, do you know if the Zhugs were supposed to be something more, or were they basically the replacement for the Genoharadran after they were cancelled? I dont hate the Zhugs per se, however I do agree that they were out of place in the game.

Now that you mention that, I think the Zhugs' story arc should have concluded on Goto's yacht. Having them appear on Dxun just seems a little redundant.

Fun fact: The Ubese Bounty Hunters were supposed to be the Sith Assassins but then they were moved to the Jekk Jekk Tarr to become GenoHaradan Disciples then they became the Ubese Bounty Hunters. In my mod, they will become the "Elite GenoHaradan Assassins". So each Elite GenoHaradan Assassin will usually have better equipment and all appear like Ubese in their armour while normal assassins will just be a mixed variety of weapons, armour and species. I have an idea for what I'm going to do in regards to the Ubese in Visquis' Jekk Jekk Tarr though I'm not ready to reveal that.

Huh, I never knew that. How did you find out that the Ubese armor skin was supposed to be the original Sith assassin armor?

 

I like the idea of having a ragtag bunch of basic assassins; this makes sense since the GenoHaradan might still be suffering from the fallout of having several of the main leaders like Hulas killed off by Revan in K1.



#156 N-DReW25

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Posted 10 January 2018 - 05:06 AM

I like this idea, but should having the GenoHaradan assassin tell the exile why the Jedi and Sith be something that appears during the final boss or quest of your mod? If a player goes to Dxun before Nar Shaddaa, that dialogue sequence seems to spoil the GenoHaradan's beliefs too early. If the player goes to Dxun after Nar Shaddaa, the sequence may be redundant after fighting the main boss or bosses.  

True, if you can how much do you think I should cut and move dialogue from the assassin to later?

 

Now that you mention that, I think the Zhugs' story arc should have concluded on Goto's yacht. Having them appear on Dxun just seems a little redundant.

The Zhug's story arc, while not fully 100% written, will likely conclude just after the yacht.

 

Huh, I never knew that. How did you find out that the Ubese armor skin was supposed to be the original Sith assassin armor?

There are a couple of Beta Screenshots of TSL from early 2004 of Ubese on the Harbinger with Quarterstaffs and the game files call the Ubese "Sith Assassins"

 

I like the idea of having a ragtag bunch of basic assassins; this makes sense since the GenoHaradan might still be suffering from the fallout of having several of the main leaders like Hulas killed off by Revan in K1.

In K1 Hulas states that GenoHaradan assassins followed Revan as he tracked down and killed the GenoHaradan leadership while in Stealth mode. In this instance, this ragtag GenoHaradan group followed the Exile under orders to kill him/her in a cargo transport which was shot down.

 

I just remembered the Exile mentions the Zhug encounter to the Mandalorian Scout who is standing near the Onderon Soldier body. I'll have to change that as well.



#157 mrmann

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Posted 11 January 2018 - 02:39 AM

I am just going to post this here from the comment I made on the video:


Not bad. I like the dialogue you’ve done for the Assassin. It definitely goes with the mentality the GenoHaradan adopted when they turned into a demented death cult.

I think the only things I can point out that could use a bit of tweaking is technical and gameplay specific. the elite GenoHaradan assassins gesture animations because there are times where he is angry and should use the right animation gestures and other kind of things like the pointing animation the Zhug brother did when threaten the player to drop their weapons. For the stats for the elite assassin and his thugs, I know you gave the elite assassin a shield and critical strike (and possibly flurry and power attack too) but his buddies could use sniper shot and rapid fire or something. Sorry if I’m hammering the stats thing a little too much.

Also, isn’t the poison blade not supposed to be up-gradable? Or will it be up-gradable for its KOTOR 2 incarnation?

 



#158 N-DReW25

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Posted 11 January 2018 - 12:58 PM

I am just going to post this here from the comment I made on the video:

Because you copied that from the Youtube comment section the white from Youtube appeared here making it unreadable. Try copying it into google then re-copy what you just copied and paste the re-copied text into your Deadlystream post.
 
Admin: Changed that original post (and what you quoted) to its current form. JSYK
 

Not bad. I like the dialogue you’ve done for the Assassin. It definitely goes with the mentality the GenoHaradan adopted when they turned into a demented death cult.

I think the only things I can point out that could use a bit of tweaking is technical and gameplay specific. the elite GenoHaradan assassins gesture animations because there are times where he is angry and should use the right animation gestures and other kind of things like the pointing animation the Zhug brother did when threaten the player to drop their weapons. For the stats for the elite assassin and his thugs, I know you gave the elite assassin a shield and critical strike (and possibly flurry and power attack too) but his buddies could use sniper shot and rapid fire or something. Sorry if I’m hammering the stats thing a little too much.

Also, isn’t the poison blade not supposed to be up-gradable? Or will it be up-gradable for its KOTOR 2 incarnation?

I'm surprised anyone could even hear the assassin over that thunderstorm let alone figure out he's angry, I will admit there are a few animations that failed to play in that so chances are there already is animation for some lines but they didn't work, I will fix this at some point.
 
Since the GenoHaradan are highly trained warriors unlike typical bounty hunters I may consider what you said about the normal assassins being given attack feats as well.
 
Kotor 2 has a unique upgrade system that is different from K1's upgrade system. In K1 only a select few items could be upgraded, in TSL anything can be upgraded. As such GenoHaradan Poison Blades can be upgraded in TSL.



#159 Mellowtron11

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Posted 12 January 2018 - 05:10 AM


Kotor 2 has a unique upgrade system that is different from K1's upgrade system. In K1 only a select few items could be upgraded, in TSL anything can be upgraded. As such GenoHaradan Poison Blades can be upgraded in TSL.

Here's a quick reference for that item if you need it.

 

http://www.gamebansh...or_items.id=278



#160 Mellowtron11

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Posted 20 January 2018 - 03:08 PM

True, if you can how much do you think I should cut and move dialogue from the assassin to later?

 

I would cut out everything from 0:44-2:30 so everything isn't spoiled immediately. Just my two cents. 

 

And that line at :39 should read, You are considered the last of the Jedi. 

 

One other question too- are there going to be GenoHaradan assassins on every planet until the corresponding Nar Shaddaa quest is completed?






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