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GenoHaradan Legacy


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#181 N-DReW25

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Posted 28 February 2018 - 08:32 AM

For those who don't know this is what Fassa looked like originally.

Got any opinions? I also considered changing Quello into a Twi'lek just to let the Red Eclipse slavers kill him but his Toydarian voice is just too funny to remove for the sake of that.

Is there recorded or written dialogue in the game files for this then?

I am confident it is recorded but it's literally just a dialogue of Mira and Zez in the escape tunnel's presumably the same one Hanhar got stuck in with the terminal, from what I can piece together Mira watched the Exile get captured and turns to Zez Kai Ell "Your friend has been captured by Goto" to which Zez doesn't reply. This would make sense because in Dark Side Zez would go to rescue Mira and go to the same spot where in dark side Hanhar is which we all know how that turns out.

This snippet from Scorchy's page should help you.

There was a point where Mira does NOT break out and fight through dozens of Ubese. Remember Atton and friends from the Ebon Hawk were making their way down here to rescue you? Well, they don't find the Exile, but they do kill Visquis and find Mira locked up.

Mira: "Glad somebody arrived - saves me the trouble of having to break out of here. Name's Mira - I've been watching you all stumble around this moon for a while, causing trouble. Now you've got Goto's attention, and he's the last person you want to have watching you."
Atton: "And how did he capture you?"
Mira: "Ugh! I was taken down like an amateur. I've never been inside the Jekk'Jekk Tarr, but they won't catch me the same way twice. You may have defeated Visquis, but you won't take down Goto so easily. And now he's the one who has your friend."


And you've probably seen this before

https://www.youtube....h?v=PodfqTulOCA
Now that is something I want to take advantage of. In TSLRCM Mira escapes the Arena and goes to the Escape Tunnel and opens it to let the Jedi in as the doors are both connected I guess and Mira somehow gets captured and is locked in a storage room for Atton to come and save her, Atton also enters the Jekk Jekk Tarr without an Environmental Suit and Mira doesn't have a suit either so I'm guessing they went through the escape tunnel.

Using that quote I could probably rewrite the Jekk Jekk Tarr sequence to some degree so it isn't as plothole filled and confusing as it is in both Vanilla and TSLRCM.

As for the video with Nihilus VS Sion. The only reason I am not including that is that it is already restored in Extended Enclave. Though Sion and the Sith are likely to be poking their way into my mod so don't sweat too much.

#182 N-DReW25

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Posted 09 March 2018 - 03:05 AM

Ok, I've been working on GenoHaradan Legacy specifically the new modular installer with new fixes for Nar Shaddaa.

 

I have two fixes I am working on but these fixes can't be used together for obvious reasons. The first fix fixes the Red Eclipse dialogue so for example, a Trandoshan NPC will speak Trandoshan and not Nikto. The second fix converts all the Red Eclipse into Nikto and edits all the red eclipse dialogue to speak Nikto as well, this second fix is based on developer notes btw.

 

I've encountered a problem though, and I have no clue what's going on.

 

Attached File  swkotor2 2018-03-09 13-47-13-31.png   1.06MB   0 downloads

Attached File  swkotor2 2018-03-09 13-47-16-33.png   1.09MB   0 downloads

 

For some reason, the Red Eclipse captain is pitch black. Would anyone know how to fix this?



#183 DarthParametric

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Posted 09 March 2018 - 07:04 PM

Seems like it is not receiving any character lights. You'll need to outline what you did.

#184 N-DReW25

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Posted 10 March 2018 - 01:38 AM

Seems like it is not receiving any character lights. You'll need to outline what you did.

I changed his name tag from "Red Eclipse Captain" to "Cahhmakt", I changed his appearance to Swoop_Gang_01 (He is the only one to have Swoop_Gang_01 as an appearance, all the other slavers used 2, 3, 4 and 5), his soundset has also been changed to Nikto/Swoop Gang and I used a TSLPatcher installer to copy his utc file into the 301nar.mod file to prevent cloning in other modules.



#185 Todd Hellid

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Posted 10 March 2018 - 02:16 AM

When are going to release the next update?



#186 DarthParametric

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Posted 10 March 2018 - 02:42 AM

All the Swoop Gang appearances use the same base model, N_Swoopgang, so it shouldn't be an issue with the model itself. I notice however that the model has no inherent texture reference, but the appearance entry also does not have a racetex specified. It does however have a texa override. You could try editing row 45 and changing the racetex value to N_Swoopgang01. Still, odd that it would be black though if that is the cause. Typically you'd expect it to be grey or white.

#187 N-DReW25

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Posted 10 March 2018 - 11:13 AM

When are going to release the next update?

When it's ready. I am currently redesigning the installer so all the "fixes" that don't relate to the GenoHaradan are optional can be installed only if the user wants them installed. The Red Eclipse to Nikto as you can see in the screenshot is also one of those fixes and that black problem is delaying work on it.

 

All the Swoop Gang appearances use the same base model, N_Swoopgang, so it shouldn't be an issue with the model itself. I notice however that the model has no inherent texture reference, but the appearance entry also does not have a racetex specified. It does however have a texa override. You could try editing row 45 and changing the racetex value to N_Swoopgang01. Still, odd that it would be black though if that is the cause. Typically you'd expect it to be grey or white.

I'll try that.



#188 Todd Hellid

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Posted 10 March 2018 - 12:53 PM

When it's ready. I am currently redesigning the installer so all the "fixes" that don't relate to the GenoHaradan are optional can be installed only if the user wants them installed. The Red Eclipse to Nikto as you can see in the screenshot is also one of those fixes and that black problem is delaying work on it.

 

I'll try that.

Will the fix you sent me be included?



#189 N-DReW25

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Posted 10 March 2018 - 02:19 PM

Will the fix you sent me be included?

Not until I can get flat out 100% guaranteed proof your bug was actually caused by mod.

 

If anyone who uses GenoHaradan Legacy Demo experiences a bug where you cannot progress in the Ithorian Hangar (when you go to get the Ithorian Droid) because the dialogue breaks mid conversation please report it.



#190 N-DReW25

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Posted 16 March 2018 - 01:25 PM

All the Swoop Gang appearances use the same base model, N_Swoopgang, so it shouldn't be an issue with the model itself. I notice however that the model has no inherent texture reference, but the appearance entry also does not have a racetex specified. It does however have a texa override. You could try editing row 45 and changing the racetex value to N_Swoopgang01. Still, odd that it would be black though if that is the cause. Typically you'd expect it to be grey or white.

That fixed it! From what I can tell this NPC was broken and wasn't used in TSL so in theory if I am correct this will be a restoration on its own.



#191 N-DReW25

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Posted 06 April 2018 - 12:30 PM

As I have not replied to this thread for a while here is a preview of two new GenoHaradan NPCs you meet during the mod.

 

Attached File  swkotor2 2018-04-06 21-36-46-84.png   528.26KB   4 downloads

 

Attached File  swkotor2 2018-04-06 21-36-07-82.png   1.66MB   2 downloads

 

These NPCs provide a minor role to the mod. This preview is to serve as an example of the new alien variants that have been made to show an obvious "difference" between GenoHaradan Assassins and normal aliens, that and for the sake of diversity.



#192 Domino5555

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Posted 06 April 2018 - 03:02 PM

Hey, the Quarren is wearing black, just like in the KOTOR Movies by DarthYcey.



#193 N-DReW25

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Posted 06 April 2018 - 03:37 PM

Hey, the Quarren is wearing black, just like in the KOTOR Movies by DarthYcey.

I'm being 100% honest that reference was not intended.



#194 Malkior

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Posted 06 April 2018 - 10:22 PM

I never would have thought a Selkath would join the Genoharadan, but the variety is quite cool.

So does this mean the biggest difference between Genoharadan agents and the public is that they wear wear black jackets and clothing? Did you have any ideas or plans for more distinguising characteristics like tattoos on their faces or the Star Wars version of black sunglasses? (basically black visors) Or, are agents supposed to have no distinguishing characteristics except for attire?
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#195 N-DReW25

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Posted 07 April 2018 - 02:51 AM

I never would have thought a Selkath would join the Genoharadan, but the variety is quite cool.

So does this mean the biggest difference between Genoharadan agents and the public is that they wear wear black jackets and clothing? Did you have any ideas or plans for more distinguising characteristics like tattoos on their faces or the Star Wars version of black sunglasses? (basically black visors) Or, are agents supposed to have no distinguishing characteristics except for attire?

One of the Overseers of the GenoHaradan was a Selkath so having a Selkath being a normal member of the GenoHaradan isn't too much of a stretch. The only reason why I decided to include a Selkath in the first place was because I found 1 line in the game files which sounded similar to that of a Selkath. So this guy will be able to talk briefly.

 

Well, most GenoHaradan assassins will wear the mask that the restored Masked Duro wears. I've recently discovered how to modify head models to allow them to wear masks but actually compelling them results in some freaky looking freaks of nature, once I get around that error, however, I will be able to make NPCs like Commoners wear Masks. The only reason the Quarren and Selkath don't wear a mask is because I think that'd be difficult to pull off.

I don't plan on doing too much with tattoos but there will definitely be diversity among the GenoHaradan. 



#196 Mellowtron11

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Posted 10 April 2018 - 07:32 PM

One of the Overseers of the GenoHaradan was a Selkath so having a Selkath being a normal member of the GenoHaradan isn't too much of a stretch. The only reason why I decided to include a Selkath in the first place was because I found 1 line in the game files which sounded similar to that of a Selkath. So this guy will be able to talk briefly.

 

Well, most GenoHaradan assassins will wear the mask that the restored Masked Duro wears. I've recently discovered how to modify head models to allow them to wear masks but actually compelling them results in some freaky looking freaks of nature, once I get around that error, however, I will be able to make NPCs like Commoners wear Masks. The only reason the Quarren and Selkath don't wear a mask is because I think that'd be difficult to pull off.

I don't plan on doing too much with tattoos but there will definitely be diversity among the GenoHaradan. 

For those of you who don't know, the mask the masked Duros is wearing is called the Stabilizer mask.

 

With that being used, are you going to use that Sith Style mask in KOTOR1/2 (that flat looking mask)? It was also reused in KOTOR2 as the Das'Skar Hunting Mask. It does have the following description that kind of ties into bounty hunter lore:

 

Nikto bounty hunters often employ these masks to help them track down prey. Das'skar Hunting Masks were created by Hutts to improve the performance of their minions.

 

http://www.gamebansh...or_items.id=470

 

http://www.gamebansh...or_items.id=758



#197 N-DReW25

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Posted 11 April 2018 - 07:56 AM

For those of you who don't know, the mask the masked Duros is wearing is called the Stabilizer mask.

 

With that being used, are you going to use that Sith Style mask in KOTOR1/2 (that flat looking mask)? It was also reused in KOTOR2 as the Das'Skar Hunting Mask. It does have the following description that kind of ties into bounty hunter lore:

 

Nikto bounty hunters often employ these masks to help them track down prey. Das'skar Hunting Masks were created by Hutts to improve the performance of their minions.

 

http://www.gamebansh...or_items.id=470

 

http://www.gamebansh...or_items.id=758

Both of those items do actually appear in-game as random loot drops. You might just not of found one yet, for one segment of the Legacy mod I can likely add the Sith Mask as a guaranteed item and not a random item as it does seem rare even for me and I may add that Nikto mask in the game somewhere as it does seem fitting for this mod.






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