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GenoHaradan Legacy


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#1 N-DReW25

N-DReW25

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  • LocationSuper Secret GenoHaradan Base

Posted 17 July 2017 - 07:14 AM

Attached File  Narshaddaa.jpg   90.59KB   0 downloads

 

Welcome to my GenoHaradan Legacy Work in Progress thread.

 

Introduction: The aim of this mod is to bring the the GenoHaradan from the first Knights of the Old Republic game into its sequel Knights of the Old Republic 2 The Sith Lords. Originally the GenoHaradan was planned for Knights of the Old Republic 2 but like so much content it was cut so the developers Obsidian Entertainment could release the game early by Christmas of 2004. Unlike most other cut content the GenoHaradan had very limited content to restore and most of its original plot was overwritten by the Exchange we all know and love today. It hasn't been restored already by TSLRCM because in order to restore the GenoHaradan into TSL modders would have to use custom content in order to restore in a way that works with the game and that is against everything TSLRCM stands for.

 

There have been Several attempts to add the GenoHaradan into TSL by Team Gizka, Lord of Hunger, Exile007 and Darth Sapiens but all of which evidently failed or gave up completely. Unlike the previous modders who have tried tackling this beast, I have released a GenoHaradan Legacy Demo which contains the completed or close to completed new content for the GenoHaradan.

 

Demo Download- http://deadlystream....an-legacy-demo/

 

What's Restored in GenoHaradan Legacy:

[R] - Restored

[PR] - Partially Restored

[RM] - Restored but Moved to another area

[NR] - Not Restored

[O] - Optimized (As-in, not really a restoration, but an alteration to make sense or keep with the game's text...)

[IF] - Inconsistency Fix (As-in, not really a restoration, but an alteration to keep the game consistent with itself...)

[N] - Not sure as of yet

 

Telos

[PR] Batu Rem of the Genoharadan - the false Batu Rem is actually a Genoharadan disciple and makes it perfectly clear when he attempts to kill the PC.

[O] Bounty Hunters of the Genoharadan - Luxa's Bounty Hunter contacts are actually Genoharadan agents hunting the PC. (Custom Content will need to be made for this to work)

 

Nar Shadda:

[R] Vossk and the Genoharadan - Vossk makes references to the Genoharadan being on the Smugglers Moon.

[O] Senni Vek - The Duro's Pazaak Player Geredi was originally going to be Senni Vek (The same Senni Vek from K1) (All custom)

[N] A Dead Exile - Dessicus (Genoharadan) blows up the Jekk'Jekk Tarr and the party thinks the player is dead. Visas or Kreia will say that the betrayals will start to mount between the Sith.

[N] GenoHaradan Base- The GenoHaradan base was originally supposed to be the Jekk Jekk Tarr. (I have plans to have the GenoHaradan in the Jekk Jekk Tarr but in a way you all won't expect

[O] Zez-Kai Ell's Rescue - Since Dessicus was originally supposed to be in the Jekk'Jekk Tarr (instead of Visquis) and he was supposed to set off an explosion. Zez-Kai Ell rescues the Exile from an explosive death, though the party still thinks the Exile is dead.
[O] Dessicus of the Genoharadan - Obviously, the Genoharadan would be the organization beneath the Jekk'Jekk Tarr. Dessicus will challenge the Exile. After they fight, Dessicus blows the Jekk'Jekk Tarr up.

[O] Genoharadan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the Genoharadan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern.

[R] Restoration of cut GenoHaradan items that were created for TSL

 

Bonus Content:

The K1 GenoHaradan items

Possible Restoration of Star Forge/Darth Revan Robes (Since the texture and model for these robes exist in TSL the restoration of these items could be a possibility if I figure out a good place to put them)

Possible Restoration of the Black Lightsaber (In the game files there are icon textures for a double bladed and single-bladed black lightsaber with a custom hilt, again I'd need to find a place to put them) 

 

What's done so far:

 

Batu Rem of the Genoharadan - the false Batu Rem is actually a Genoharadan disciple and makes it perfectly clear when he attempts to kill the PC.

 

Genoharadan are none of the bounty hunters' concern - One of the Zhug brothers will mention that the Genoharadan are also after the Exile during their meeting with Goto, and so Goto commands them to ignore them and says that they aren't of any concern.

 
Vossk and the Genoharadan - Vossk makes references to the Genoharadan being on the Smugglers Moon.
 
Q&A:
 
When will this mod be done?: It will be ready when it's ready whether that takes 6 months or 6 years. "Release dates are for those that don't care about quality in mods"- Sith Holocron 
 
Can I apply for Beta Testing?: Unlike most big mods I released what I have finished into the Demo so if you'd like you can play the Demo for yourselves and if you find any bugs or have any suggestions please PM them to me. Demo Download- http://deadlystream....an-legacy-demo/
 
How can I help? Can I join the development team?: As of right now, it is just me N-DReW25 developing this mod but if you feel like you can do Scripting, Lip Syncing, Custom Camera's and Camera angles, Dialogue correcting and/or textures I can give you something to do for this mod. 
 
If you are skeptical do not fear I will drop the whole responsibility of the mod on you if you're good in one area the things you can work on will stick to your area of modding. Think of it this way it will help the mod get finished faster and can quite possibly deliver something of higher quality.
 
Are you fixing any game bugs?: I may fix some plot holes on Nar Shadda but nothing more (Most Nar Shadda bugs are already fixed by the TSLRCM)
 
Will your mod work on existing saves: Well a new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
 
Will your mod work on my Linux or Mac?: I see no reason why it shouldn't work on those OS
 
Will you upload the full mod to the Steam Workshop?: For now, the answer is No because I'm not sure how the workshop works and if it can even support a mod like mine.
 
Will your mod work on my Xbox?: No
 
More to come. Stay tuned.
 
 





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