Fair Strides

Fumble! Grenades

Recommended Posts

thumb-a8a4e35d0921e35836fa33f9c1f21282-k2_00031.jpg

 

File Name: Fumble! Grenades

File Submitter: Fair Strides

File Submitted: 02 Jul 2017

File Category: Mods

TSLRCM Compatible: Yes

 

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Fumble! Grenades 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Fumble! Grenades - No Feedback
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: July 7, 2017

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
So, some of you may remember my recent "Friendly Droid Kits" mod where I mentioned Malkior and I had been talking about fumbling grenades. Well, things happened, I got bored, and it boils down to "Why not?" :D

 

What this mod does is allow anyone who ever uses a grenade to have a chance at fumbling the throw. Essentially, the person throwing the grenade will need to make a Reflex saving throw when they go to throw the grenade. The result of the throw is then matched up against a target DC based on the thrower's level:

 

Levels 1-5 = DC 20
Levels 6-10 = DC 22
Levels 11-14 = DC 25
Levels 15-19 = DC 30
Levels 20-25 = DC 35
Level 26+ = DC

 

The scaling might seem off, but it tries to account for the better-tier items and boosts you get towards the higher levels and takes into account that it should get easier to use grenades over time.

 

Another thing this mod does is restore the Weapon Proficiency, Focus, and Specialization feats for the grenades. I've corrected the TLK entry for the description of the Weapon Specialization: Grenade feat to reflect the actual vanilla contents of the "k_sup_grenade.nss" script. I've also modified the use of the Weapon Focus: Grenade feat, since you don't make Attack rolls with grenades. Instead, the DC to save from fumbling will be reduced by 5 if you have the feat.

 

This version of the mod provides no feedback on the results of your fumble save.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

You have four options to pick from when installing the mod; these choices boil down to two separate choices

 

The first is whether or not to print feedback to your message log on the results of the Reflex save against fumbling.

 

The second is whether you want to install a version compatible with Shem's SEM - Super Enhanced Mod.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Not a bug, but when you fumble a grenade, you won't know until it blows up. This is because the animation and model of the thrown grenade is specificied in spells.2da and takes a predefined course, namely at the person you're targeting.
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5508-fumble-grenades/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback, as well as the initial idea and several talks on the subject.

 

N-Drew25 and high5 for playtesting and providing feedback/

 

90SK for doing the majority of the installer for me due to ChangeEdit not liking my resolution.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

I would also like to be contacted before you release your mod.

 

 

Click here to download this file

  • Like 1

Share this post


Link to post
Share on other sites

It might be possible to fix the visual so you can actually see it fumble. I'd have to do some testing to be sure, but it seems like it should be possible to remove the grenade projectile from the spell, then have the script cast a new spell with the projectile added on a success roll. If it goes quick enough it should look no different from the original visual. Then for the failure, you'd need a new visual effect of the grenade dropping to the ground since there's no projectile for that, but that's definitely doable.

 

Probably would be a lot of 2DA work, though... I'm guessing you'd need a duplicate spell for every grenade type, one with projectile and one with fumble.

  • Like 1

Share this post


Link to post
Share on other sites

This is the greatest thing ever.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.