Jump to content


Photo
* * * * * 1 votes

VP's mod page download.


  • Please log in to reply
44 replies to this topic

#21 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 03 November 2010 - 02:06 PM

That's probably it, I found that when using KOTOR 2 on Windows Vista, it crashes after you alt-tab too much or too quickly. Never had any problem with VP's mods (the Peragus and Malachor tweaks), they're great!


Hooray, a satisfied customer! Those tweaks have been the stablest of my mods, so that's good.

#22 Tricky

Tricky

    Jedi Padawan

  • Members
  • PipPipPip
  • 87 posts

Posted 03 November 2010 - 04:05 PM

Thanks for another great mod. I should have mentioned earlier, but I forgot. ;)

#23 MrPhil

MrPhil

    Working as programmer in a metal company.

  • Premium Member
  • 747 posts

Posted 04 November 2010 - 02:51 AM

Ah, VP, you know what's sad? I'd just love to test your mods. But Malachor and HK Factory.... I generally get a gamebreaker bug before I get there ;)

#24 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 04 November 2010 - 03:15 AM

Ah, VP, you know what's sad? I'd just love to test your mods. But Malachor and HK Factory.... I generally get a gamebreaker bug before I get there ;)


Blasphemy! What's the issue?

#25 MrPhil

MrPhil

    Working as programmer in a metal company.

  • Premium Member
  • 747 posts

Posted 04 November 2010 - 04:30 AM

Well, these issues are not related to your mods, but basically, when I try to load into a new area, I'm crashing back to windows without apparent reason, but always at the same place (entering Dantooine sublevel or entering Onderon Palace)

#26 Spawnkiller

Spawnkiller

    Jedi Initiate

  • Registered
  • Pip
  • 5 posts

Posted 04 November 2010 - 05:14 PM

Hi VarsityPuppet!

Thx again for your mods.
I’m new to your and the TSLRCM mod but very old to other Kotor and TSL mods :D
I have some Questions about your mods:

1st Kreias Green fix:
As I use very much (maybe too much) mods at the same time.
To keep track of the active Mods I use the KotoR Mod Manager 0.4.
(I know it's a very old tool, but I don’t know any better for mods with no TSL Patcher).
When I try to install this mod of yours it tells me that the files p_kreia1hbb.mdl and p_kreia1hbb.mdx already exist.
So I'm curious if the TSLRCM 1.7 mod already uses these files...
if so a proper installer would be great to avoid any conflicts and be able to uninstall it properly if wanted.

2nd right now I’m not able to download Kreias Green fix:
Bulletin says something like:

“vBulletin Message
Your submission could not be processed because a security token was invalid.
If this occurred unexpectedly, please inform the administrator and describe the action you performed before you received this error.”

(HandSister Fix works for me, as I downloaded Kreias fix a week ago it’s not a big problem for me but others who might want it won’t be able to get it.)

Edit: this is only true for the direct download link on this thread.
Download works properly form the Download section :(

With best regards
Spawnkiller

Edited by Spawnkiller, 04 November 2010 - 05:49 PM.


#27 Guest_DH-010_*

Guest_DH-010_*
  • Guests

Posted 04 November 2010 - 08:14 PM

Hooray, a satisfied customer! Those tweaks have been the stablest of my mods, so that's good.


Heh, I'm not a real customer, customers pay :(...

I haven't tried the Kreia mod yet though, I'm sure it's perfect, but I'll save it for when I do another playthrough...
Which will be when the Malachor VI mod comes out :D! (yes I can wait that long)

#28 MrPhil

MrPhil

    Working as programmer in a metal company.

  • Premium Member
  • 747 posts

Posted 05 November 2010 - 03:49 PM

1st Kreias Green fix:
As I use very much (maybe too much) mods at the same time.
To keep track of the active Mods I use the KotoR Mod Manager 0.4.
(I know it's a very old tool, but I don’t know any better for mods with no TSL Patcher).
When I try to install this mod of yours it tells me that the files p_kreia1hbb.mdl and p_kreia1hbb.mdx already exist.
So I'm curious if the TSLRCM 1.7 mod already uses these files...
if so a proper installer would be great to avoid any conflicts and be able to uninstall it properly if wanted.


I did get the same thing. However, I had no choice but to override, or else I would have kept the green tint. I'd just like to know if and how that might affect the game?

#29 Tricky

Tricky

    Jedi Padawan

  • Members
  • PipPipPip
  • 87 posts

Posted 05 November 2010 - 07:38 PM

I got the problem with Kreia's Green Fix too. I just installed it for a second time and now it's working again. Will report if I encounter any issues.

#30 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 06 November 2010 - 02:54 AM

I talked to Stoney and he said that the conflicting file might have some important animations that my model doesn't, though he doesn't know for sure.

For compatibility reasons, it'd probably be best to at least not override that file there, but you're welcome to try it out anyways. Tell me if any issues arise.


EDIT: I used a Hex Editor to compare the differences between the two files. Guess what? The only differences seem to be the model ambience and diffusion I originally fixed. Looks like it's compatible!

Edited by VarsityPuppet, 07 November 2010 - 04:59 AM.


#31 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 07 November 2010 - 05:04 AM

Hey guys, the new Peragus Tweak is out now!


Grab it in the Downloads section!!!

TSLRCM Compatible. Check the link for more details.

#32 Guest_bendarby24_*

Guest_bendarby24_*
  • Guests

Posted 07 November 2010 - 04:12 PM

thank u so much....i love this mod :o

#33 Tricky

Tricky

    Jedi Padawan

  • Members
  • PipPipPip
  • 87 posts

Posted 07 November 2010 - 09:38 PM

I talked to Stoney and he said that the conflicting file might have some important animations that my model doesn't, though he doesn't know for sure.

For compatibility reasons, it'd probably be best to at least not override that file there, but you're welcome to try it out anyways. Tell me if any issues arise.


EDIT: I used a Hex Editor to compare the differences between the two files. Guess what? The only differences seem to be the model ambience and diffusion I originally fixed. Looks like it's compatible!



Well I'm not sure if it is related, but I found my first Kreia bug. I'm on the Ebon Hawk and ask her about lightsabre combat while holding a lightsabre, but the game tells me I need to fing a lightsabre before I can choose this line of dialogue. Aside from TSLCRM 1.7 and the green fix I am running nothing else that could affect Kreia or the Ebon Hawk. The other mods have all been approved in the compatibility thread.

#34 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 07 November 2010 - 10:22 PM

Well I'm not sure if it is related, but I found my first Kreia bug. I'm on the Ebon Hawk and ask her about lightsabre combat while holding a lightsabre, but the game tells me I need to fing a lightsabre before I can choose this line of dialogue. Aside from TSLCRM 1.7 and the green fix I am running nothing else that could affect Kreia or the Ebon Hawk. The other mods have all been approved in the compatibility thread.


You may need to have a saber equipped and another in your inventory. I've always gotten this bug.

#35 Tricky

Tricky

    Jedi Padawan

  • Members
  • PipPipPip
  • 87 posts

Posted 08 November 2010 - 05:16 PM

Hey guys, the new Peragus Tweak is out now!


Grab it in the Downloads section!!!

TSLRCM Compatible. Check the link for more details.


The way you put it ("update to") on the download page confused me slightly. Is the new file an update to your first patch, so I need to install the new one over the old?

#36 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 08 November 2010 - 10:37 PM

The way you put it ("update to") on the download page confused me slightly. Is the new file an update to your first patch, so I need to install the new one over the old?


Sorry about the wording. This is a fresh file that you can install from scratch or over the old version.

Edited by VarsityPuppet, 08 November 2010 - 10:50 PM.


#37 Tricky

Tricky

    Jedi Padawan

  • Members
  • PipPipPip
  • 87 posts

Posted 09 November 2010 - 09:11 AM

Thanks for the patch, I installed it. ;)

#38 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 09 November 2010 - 09:20 PM

K, but it's not a patch. You can install it right over the old one, or have a clean install.

#39 Spawnkiller

Spawnkiller

    Jedi Initiate

  • Registered
  • Pip
  • 5 posts

Posted 10 November 2010 - 08:21 PM

Hi VarsityPuppet,

Thx very much for your new Peragus Tweak!
It great and makes the start of the game more likeable, and not to skip it right away :confused:

Correct me if I’m wrong but this new version only works with TSLRCM installed and not on the Vanilla version (I tested it on a not moded version of the game -> wont work, to many errors and warning, I guess there are files missing...)

So the original version of your mod is for Vanilla version of the Game and v1.2 for TSLRCM 1.7 mod right?
(Just for my mods collection to put them in the right folders... TSLRCM compatible: yes or no)

#40 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Reviewer
  • 693 posts

Posted 10 November 2010 - 09:25 PM

Hi VarsityPuppet,

Thx very much for your new Peragus Tweak!
It great and makes the start of the game more likeable, and not to skip it right away :confused:

Correct me if I’m wrong but this new version only works with TSLRCM installed and not on the Vanilla version (I tested it on a not moded version of the game -> wont work, to many errors and warning, I guess there are files missing...)

So the original version of your mod is for Vanilla version of the Game and v1.2 for TSLRCM 1.7 mod right?
(Just for my mods collection to put them in the right folders... TSLRCM compatible: yes or no)



TSLRCM 1.6 and below never modified any Peragus modules, so the first Peragus Tweak was compatible with that. This new version of the Peragus tweak was made to be compatible with TSLRCM 1.7, which now does modify Peragus modules.

Er, to make a long story short, the answer to your question is: yes.

Though, I do plan to fix that.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users