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DP's Droid Foundry v2.0


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#101 DarthParametric

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Posted 11 November 2017 - 07:20 AM

So, this bloody horrible thing:

K1_Droid_Mark_One.png

I have always hated the "Mark One" design with a passion. So it's on the scrapheap - I am looking to replace it altogether. I am thinking of something along the lines of one of SWTOR's various incarnations of battle droid:

SWTOR_Battle_Droid_Examples_TH.jpg

Animations would have to be completely custom though, which I'm not looking forward to. I might have to cap some video in TOR of how their versions walk so I can study it frame-by-frame. Trying to imagine how to animate the mechanics of a three-legged gait is hard to wrap my head around.

Edit: A quick trip to Dromund Kaas later, it looks like the two front legs more or less use a typical biped walk cycle, with the third back leg skipping to keep up at twice the rate.

SWTOR_Battle_Droid_Walk_Cycle_TH.gif



Edit 2: I whipped up a very basic version to act as the base skeleton/rig (Mando for scale):

SWTOR_Style_Droids_Battle_Droid_Skeleton

I figured there's no point getting carried away with fancy models until I can actually be sure I can make functional animations.

Seeing as it needs to have both melee and ranged attacks, I went with a version that has hands, like the one on the right in the TOR reference picture above. For ranged attacks I was planning on a wrist-mounted arrangement, like the Prequel Super Battle Droids have.

#102 DarthParametric

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Posted 07 December 2017 - 05:07 PM

Soon™:

SWTOR_Style_Droids_Astromech_Collection_

With that many lights, I could probably start my own disco cantina.

SWTOR_Style_Droids_Astromech_Collection_

#103 Kexikus

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Posted 07 December 2017 - 08:25 PM

Those look really awesome. I'm definitely looking forward to seeing them in-game.

 

One question: Will there be a T3-M4 version in "plain grey" - i.e. without the blue markings - to stay closer to his vanilla appearance?



#104 DarthParametric

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Posted 08 December 2017 - 04:07 AM

No. The T7 version is the default. The vanilla-style head with blue stripes is an optional alternative. With all the other stuff on my plate, I don't have plans for any further variants at the moment. I still have to sort out the protocol droids so I can get the first round of testing done over Xmas. Then after those two are released, it's on to the war and assassin droids. Once all the base versions of the mods are out, I may come back to it at some point in the future as part of a revision/update, but no promises. Of course there's nothing stopping someone else from releasing different texture variants.

Edit: Now the testing can commence.

SWTOR_Style_Droids_Protocol_Collection_0

#105 superSzym

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Posted 10 December 2017 - 12:06 AM

That traditional style T3-M4 made me think whether I prefer the nostalgic one, reminding me the days of my childhood or the modern one, reflecting how T3 was modified and one of the best of his kind? It is going to be really hard for me to decide.

Rest of the droids seem all so maybe not beautiful, as some of them are meant to look like they were found on the junkyard, but well-done and designed with a good taste though. I also really like that you went with C2-N2 design for B4-D4 after all. He looks like a modern droid now, perfect for a big Czerka office. Medical droid is also nice, one I would definitely trust if I were wounded rather than pieces of junk that we find in KotOR.

And may I ask what is the blue and white protocol droid meant for?

#106 DarthParametric

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Posted 10 December 2017 - 08:15 AM

And may I ask what is the blue and white protocol droid meant for?


That's C9-T9, the unbeatable swoop racing droid on Nar Shaddaa. I figured he needed a more sporty paint job.

#107 Domino5555

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Posted 10 December 2017 - 01:26 PM

That's C9-T9, the unbeatable swoop racing droid on Nar Shaddaa. I figured he needed a more sporty paint job.

Oh, to make him more obvious.



#108 Malkior

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Posted 10 December 2017 - 07:06 PM

So, this bloody horrible thing:

K1_Droid_Mark_One.png

Edit 2: I whipped up a very basic version to act as the base skeleton/rig (Mando for scale):

SWTOR_Style_Droids_Battle_Droid_Skeleton

I figured there's no point getting carried away with fancy models until I can actually be sure I can make functional animations.

Seeing as it needs to have both melee and ranged attacks, I went with a version that has hands, like the one on the right in the TOR reference picture above. For ranged attacks I was planning on a wrist-mounted arrangement, like the Prequel Super Battle Droids have.


First, I want you to know that your work is quite amazing, so I mean no insult to your design. My only problem I have with the Mark One design is how the small hands look quite out of place on the sheer size of the rest of it.

Functionally, since this is foremost a combat model, human sized hands would snap off during melee combat or if it ran into anything.
Since the Mark One specifically has a ramming animation, the possibility is high that the hands would see a great deal of applied stress.


Also, I feel I may be in the minority, but the Protocol Droid pauldrons don't make sense to me. Would it be possible to create a "pauldronless" model, optionally?

[SH, I will edit this out and create a new request thread if it is]
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....But I digress....
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