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#81 ToXiN

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Posted 24 April 2011 - 01:57 AM

You are very close, but instead of extracting the .ncs file, you need to extract the .nss file. The .nss files(the source scripts) are written so that humans can understand them, and the .ncs files (the compiled scripts) are compiled versions of the .nss files that only computers can understand. Editing the .nss files are not too hard if your only making simple changes to things like the damage done by grenades (the gamemakers left plenty of comments in the code so you can't get completely lost). Once you have finished your changes you need to compile the .nss file into a .ncs file (and there are several tutorial out there to do that). But I would just listen to bendarby24's advice and take the files you need from his mod.

Also, what problems did you have making a new item, I could probably help you with that as well.



Well, thank you very much! I finally was able to do it myself, with your explanation and some tutorials over at Holowan Labs. I modified Mira's rockets so that they do much more damage but also have a smaller area of effect, it works perfectly just how I want it to now. KotoR Tool was a bit screwy to start with but I kind of got the hang of the very basics of script editing now. It was actually kind of fun, I actually might try some more modding in the future ;)
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#82 Mandalore

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Posted 24 April 2011 - 11:52 AM

Scripting is fun. I'm glad you've joined the ranks of the KotOR modders.

I have work to do. I should be doing it.

 

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#83 Guest_We are called Legion..._*

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Posted 24 April 2011 - 01:21 PM

Well, thank you very much! I finally was able to do it myself, with your explanation and some tutorials over at Holowan Labs. I modified Mira's rockets so that they do much more damage but also have a smaller area of effect, it works perfectly just how I want it to now. KotoR Tool was a bit screwy to start with but I kind of got the hang of the very basics of script editing now. It was actually kind of fun, I actually might try some more modding in the future ;)


Glad I was able to help! Have fun modding! ;)

#84 Hassat Hunter

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Posted 24 April 2011 - 11:11 PM

Scripting is fun.

Dialogue editing is more ;)...

#85 VarsityPuppet

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Posted 25 April 2011 - 12:32 AM

Looks like we're getting a new generation of modders. A new Modding Order ;)

#86 Guest_bendarby24_*

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Posted 25 April 2011 - 10:45 AM

Looks like we're getting a new generation of modders. A new Modding Order ;)

the new genarashion hellyer

#87 Mandalore

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Posted 25 April 2011 - 11:45 AM

Dialogue editing is more ;)...

I will accept the fact that dialogue editing is enjoyable, but I still hold to my belief in scripting. I suppose each modder will have their preferences.

I have work to do. I should be doing it.

 

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#88 Guest_We are called Legion..._*

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Posted 25 April 2011 - 11:39 PM

I suppose each modder will have their preferences.


If every modder liked doing the same things we would not get a whole lot done. (Especially not mods like TSLRCM!)

#89 Mandalore

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Posted 26 April 2011 - 03:39 PM

True.

I have work to do. I should be doing it.

 

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#90 Silverius

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Posted 26 April 2011 - 09:42 PM

Request: would it be possible to mod KotOR1 robes to looks more like KotOR2 robes? or if it has already been done, where would I find it?

#91 Guest_HK-47_*

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Posted 30 April 2011 - 06:22 AM

Answer: I think that's already been done. I don't know where it is off hand.

Query: Could there be implemented a one handed lightsaber/sword attack animation to Kreia?

Explanation: She looks goofy using the two hand animation. I don't know how useful the one used for Nihilus and Malak are as they used both hands with some attack moves too. It's always been a bother to me.

#92 Guest_Mablus25_*

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Posted 02 May 2011 - 01:03 AM

Request: Would anyone make the black and white Lightsaber model for double, Single and short style, the black crystal and the white crystal without overwrighting the current lightsaber models and the crystals?

#93 ToXiN

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Posted 04 May 2011 - 05:46 AM

Looks like we're getting a new generation of modders. A new Modding Order ;)


It's nice to see that there is still a decent sized modding community for the KotoR games so many years after their release, and that new people are joining the modding scene, and great new mods still being made like the RCM still being updated and Revenge of Revan coming up.

I doubt I will ever make anything I will release publicly and move beyond minor tweaks for myself. But its great to see the KotoR mod community well alive.
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#94 Guest_HK-47_*

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Posted 07 May 2011 - 04:13 AM

Statement: This is something that has always been a bother to me. I was going to put it in plot holes, but it's not a plot hole. It's a bother.

Statement: It is when you talk with Atris for the first time and she accuses you of destroying Peragus II. If you didn't, you don't get to choose the option "So now I get blamed for the actions of the Sith?". It seems odd to not have a defensive option and only the options indicating that you did destroy Peragus, when you didn't.

Opinion: Even if you did destroy it, I feel it should be there as a lie or truth option depending on whether you did or didn't destroy the planet.

#95 Mandalore

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Posted 07 May 2011 - 11:20 AM

Good idea. I might have a look at that (but that's not to say it's definitely going to happen - it's a possibility for once I've updated Cassus Fett's Battle Armour).

I have work to do. I should be doing it.

 

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#96 Hassat Hunter

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Posted 07 May 2011 - 11:29 PM

Atris .dlg has fixes in 1.8. So you might want to wait till then.

I'll see about wheter or not the mentioned issue is really an issue.

#97 Guest_HK-47_*

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Posted 08 May 2011 - 04:43 AM

Atris .dlg has fixes in 1.8. So you might want to wait till then.

I'll see about wheter or not the mentioned issue is really an issue.



Excited Statement: I eagerly await the 1.8. My gears are practically quivering with anticipation.

#98 Guest_We are called Legion..._*

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Posted 11 May 2011 - 02:09 PM

Does anyone know if HK and T3 are hardcodded to use their texture files? (P_HK47_01 and P_t3m4_01 respectively) I have been trying to make HK and T3 have different skins based on the armor that they are wearing like your other party members, but I can't even seem to change their skins at all!

#99 Guest_Mablus25_*

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Posted 12 May 2011 - 05:16 AM

Question: What kind of quests that can be use for a challenge for Kotor 1 and 2 if anyone can think up of a good quest storyline or some good challenging bonus quests?



#100 MrPhil

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Posted 12 May 2011 - 08:44 PM

Does anyone know if HK and T3 are hardcodded to use their texture files? (P_HK47_01 and P_t3m4_01 respectively) I have been trying to make HK and T3 have different skins based on the armor that they are wearing like your other party members, but I can't even seem to change their skins at all!


This kind of stuff is the same kind of modification that has been made by Chainz.2da for his Kreia mod. Maybe you could try to contact him? At any rate, I think he used scripts and appearance.2da.
To get my point:
http://knightsoftheoldrepublic.filefront.com/file/Kreias_Assorted_Robe_Collection;66487




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