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Kexikus

MOD:K1 Galaxy Map Fix Pack

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K1 Galaxy Map Fix Pack


This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
Links to the original mods:
Canon Galaxy Map for K1
KotOR 1 Canon Animated Galaxy Map

 

Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.

 

There are TWO different install options:

 

1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.

 

2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
Use this option only if you have Red Hawke's Ord Mantell mod installed.

 

CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
when actually clicked on.

 

Requirements:
ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.

 

Installation:
Run TSLPatcher.exe, choose your desired installation option and follow the instructions.

 

Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- lbl_strfrge.tga
- LEH_scre03.tga
- LEH_scre03.txi
- lbl_live05.tga (if you chose the Ord Mantell option)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.

 

Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either.

 

We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.

 

If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.

 

Credits:
bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place

 

Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor

 

Contact:
Send us a personal message on www.deadlystream.com.

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.


  • Submitter
  • Submitted
    04/14/2017
  • Category
  • K1R Compatible

 

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Heyo, would it be possible to get a widescreen patch for 32:9 aspect ratios?
I am running the game in 5120x1440 and would love to be able to have this patched to work correctly.

How would I go about patching this myself? (modding the 5120x2880 galaxymap.gui with k-gff for example)

As I've used this mod in my modded builds of the game in the past, thanks for making this :)

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I assume you use some kind of HD menu patch?

Then I guess you could try and figure out how the planet position in the 5120x2880 galaxymap.gui relate to the vanilla one and from there figure out how to change their position to match the ones in this mod, but I don't know how easy this is going to be.

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On 8/12/2023 at 8:03 AM, DarthParametric said:

If you use the visual GUI editor you should be able to just drag the elements into place. You could use a screenshot to create a texture for it to load into the background so you can get the positioning correct.

Excellent, I did try manually changing values which worked, but it wasn't a 1:1 match, I'll give this a shot
Thanks!

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18 hours ago, Synchro said:

Excellent, I did try manually changing values which worked, but it wasn't a 1:1 match, I'll give this a shot
Thanks!

Here's a patch for anyone using a 32x9 display at 5120x1440!

I did adjust the locations a bit so that they more closely match the 4:3 map, so it is not a 1:1 if you scaled up the 1440p patch.

Thanks for pointing me to the Visual GUI editor, that tool is pretty awesome!

galaxymap.gui

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