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Quanon

MOD:Quanons & Djh269 Armor Pack

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Quanons & Djh269 Armor Pack

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Quanons & Djh269 Armor Pack

 

This mod will install a unique set of armours for your Jedi Character. Nothing gets replaced, the armors work as a disguise.
Like the Sith armor or the Tusken Raider clothes you find in the game.

 

Because the armor works as a disguise you'll notice that the head of your character also changes.
It will look like a black head; a very dark leather texture has been applied.

 

Next pick, any of the helmets included with this mod. And your armor is now complete!
To get the goodies, read on below 🙂

 

This mod will also change the encounters with the Sith you have on Tatooine and Kashyyk.
Now each battle is unique, instead of being clones, all npcs have been made a little harder to beat.

 

As a reward, beat the evil guys on Tatooine and somewhere in Anchorhead a container will be appear
with all the nice new armors.

 

To install:

 

Use the TSLpatcher and it will apply all the needed changes to your game. Done!

 

Compatible:

 

This mod should not create any conflicts with most other mods out there. I still advice, to install it after bigger mods, such as the K1 restoration mod.
Since that mod alters lots of files. Use the TSLpatcher to avoid bugs and problems 😉

 

Credits:

 

Djh269: Setting up the TSLpatcher, altering the Sith parties, creating the scripts.
Quanon: Models and skins; UTI files.

 

Preview:

 


  • Submitter
  • Submitted
    03/31/2017
  • Category
  • K1R Compatible

 

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It will only work if you haven't been to the Anchorhead area within Tatooine yet, the placeable spawns after killing the leader in the sith trio party. There's also a save provided just before entering Anchorhead.

 

Be wary of the two sith trio parties on both the Kashyyk walkway and Tatooine Anchorhead, they're more difficult than they were before. 

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I'm going to have to guess since the read-me doesn't spell it out.  Was the division of labor like this: Quanon for the armor and djh269 for the battle scripts?

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Quanon created the masks and armors entirely, I fixed things on the tslpatcher, I also went through some options of getting it ingame and Quanon settled on having the Anchorhead sith party leader spawning the placeable. Quanon didn't want the work of others to get overrode by having the sith party leaders having the armors. 

 

But, there is a vanilla bug with this script: k_ptat_sithtalk.ncs, I haven't amended it, yet. If you talk to the sith leader on Anchorhead with a party member instead of the player you'll spawn right next to the sith party. This doesn't occur if you're playing as the main player though. I've tried decompiling it with DeNCS or amending the Kashyyk version to no avail. 

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When the mod is amended, the information about who did what might be a worthwhile addition to the read-me.

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@SH I'll update the readme asap. Though not sure why this an issue really?

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I can''t find the armors and masks in KSE.

 

All items start with a "q_"

 

q_darthdark => Red/black armor

q_darthmass=>Dragon knight armor

q_darthlght=> Red/ white armor

 

The helmets:

 

q_mask226 => Alpha romeo assasin thingy

q_mask227 => TSL lookalike assasin

q_praethelm => Praetorian helm: one with the big crest on top

q_spikehelm => one with the row of spikes and the "cross" visor

q_masshelm => Dragon Age/ mass effect lookalike

q_darkhelm => Red/ black knight helm; triangle looking one

 

If you used the TSLpatcher all files should be at the right spot. KSE should show them in the inventory list.

Scroll down to the bottom ;-)

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