kandoruus

Using TSLRCM files in my mod.

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Hello, I am writing my own mod (simply giving HK-47 feats every level up and a new feat similar to Wookie Rage) and the featgain.2da and feat.2da files conflicts with TSLRCM. I am a steam user, so my solution to this problem would be to copy all the files from TSLRCM, edit the ones I need and upload it as a "friends-only" mod so it will not be public.

 

I wanted permission from someone on the TSLRCM team before I did this because I don't want to plagiarize all the amazing work you guys have done. I want to reiterate the mod will never be public, I just want to be able to share it with my brothers.

 

Thanks!

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Yeah, don't worry about it, if it's a private thing you'll only share with your friend you can do whatever you want.

 

Generally we're fine with people basing their mods off our files, since TSLRCM compatibility is pretty much expected nowadays, as long as you only include modified files and not a whole TSLRCM package in your release.

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Yeah, don't worry about it, if it's a private thing you'll only share with your friend you can do whatever you want.

 

Generally we're fine with people basing their mods off our files, since TSLRCM compatibility is pretty much expected nowadays, as long as you only include modified files and not a whole TSLRCM package in your release.

 

That is what I wanted to do, but I am a newbie at modding and couldn't get this to work through steam (TSLRCM's files were just overwriting my files). My solution was to include the whole TSLRCM package with my modified files in the steam mod. That is why I wanted to ask first, because its not just copying the files I want to change. I would be copying everything, tweaking a few files, adding a few of my own, and releasing it like that. Obviously that would not be okay as a public mod, but it still seemed like a gray area sharing with family and friends.

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That is what I wanted to do, but I am a newbie at modding and couldn't get this to work through steam (TSLRCM's files were just overwriting my files). My solution was to include the whole TSLRCM package with my modified files in the steam mod. That is why I wanted to ask first, because its not just copying the files I want to change. I would be copying everything, tweaking a few files, adding a few of my own, and releasing it like that. Obviously that would not be okay as a public mod, but it still seemed like a gray area sharing with family and friends.

There are know problems using Steam Workshop. Instead, I'd suggest manually installing.

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