JCarter426

JC's mod resource collaboration thread

Recommended Posts

For a while now I've been developing a lot of random, half complete stuff I don't know what to use for. And there are many times I've thought "you know what would be nice to have..." So this thread is for both of those things. I'm looking for artists to help finish some of these assets and make some sort of mod resource package for the whole community.

 

Let's start with something I've done already. Here are some exploding barrels:

 

 

 

 

I'm looking for a nice new placeable model to finish it off. Like a canister of rocket fuel, or some such... anything better than a generic plasteel cylinder. I started working on one but got distracted, and when I got back to it I thought hey, Deadly Stream could do a better job.

 

And if anyone's wondering, I pulled this off via a combination of existing elements in the game. There explosion is on the placeable's damage script - the same thing that fires to put broken items into containers in K2 is used here to blow up the whole thing. For the GUI, I've made it so the placeable has no lock and thus is impossible to pick - you can only bash it. The bash then does the damage, firing the damage script to blow it up. Additionally, I've increased the sight distance and turned it hostile, so it appears red like enemies and mines. I wanted it to be clear this isn't just a placeable you're bashing from very far away. That hostile function is in placeables.2da, probably left over from Neverwinter Nights, but it's just never used (all placeables have it set to 0).

 

Next item on the list: I'm looking for someone to texture Darth Parametric' Lethisk-class model. A while back I talked about replacing Mandalore's shuttle with another ship model because I thought it was weird that he uses the kind Darth Bastila had in the first game, which couldn't even fit two people, and DarthParametric just whipped up that model, as he is wont to do. But it's not textured, and again I think somebody out there could do a much better job than I.

 

Along that vein, I'm also looking for new ship models to use as placeables or have them flying around in the background of spaceports, that sort of thing. For reference material, I have access to all the MMO models:

 

 

MMOTOR%20Model%20Example%201_zpsmerzqbvn

 

 

Now, they'd need to be remodeled both because of porting issues and because a lot of the details rely on a bum map format that doesn't work in KOTOR. But I have the models to use as a reference - to trace over it in 3D, as DarthParametric did with the Lethisk. If anybody has new designs, I'd love to see those too. I'm just looking to add more assets to the game in general.

 

For example, I don't have a 3D reference for this one, but I also think it would be nifty to have Calo's ship:

 

 

Calos%20ship_zps8dcvx4lq.png

 

 

...which was based on Ebon Hawk concept art, and appears on the map, but never in the game proper.

 

Well, that's enough of my wish list for now. And now that I'm done asking for things I'll finish off with what I can bring to the table. I can handle all the administrative tasks, setting up the models as placeables - putting in the necessary dummy objects, adding a walkmesh, making the UTP files, editing placeables.2da, and setting up TSLPatcher - as well as rigging the models for animation. I'm still working on having animations and particles at the same time, but maybe someday. I have a bit of practice in modeling and texturing, so I can help out... but I'm just not confident in my ability to model something from scratch. That's why I'm asking you! I know there are much better modelers out there.

Share this post


Link to post
Share on other sites

I do have a very interesting ship somewhere on my hard drive but I think it's in Lightwave format. It's too bad because it's beautiful.

In case you were curious, it's the actual ship model used in the Star Wars fan film called "Duality".
 
Update: Pictures probably would speak louder than words. I think of it as an art deco TIE Interceptor

DEXl2gP.png

Share this post


Link to post
Share on other sites

I'm looking for a nice new placeable model to finish it off. Like a canister of rocket fuel, or some such... anything better than a generic plasteel cylinder.

Like a 44 gallon drum type of thing? The classic Doom-style exploding barrel?

 

Along that vein, I'm also looking for new ship models to use as placeables or have them flying around in the background of spaceports, that sort of thing. For reference material, I have access to all the MMO models

For flying ships you might get away with simple billboards, depending on where and how you plan to feature them. In that case you could just render out images of the TOR models, which would save a bunch of work.

Share this post


Link to post
Share on other sites

 

 

Next item on the list: I'm looking for someone to texture Darth Parametric' Lethisk-class model. A while back I talked about replacing Mandalore's shuttle with another ship model because I thought it was weird that he uses the kind Darth Bastila had in the first game, which couldn't even fit two people, and DarthParametric just whipped up that model, as he his wont to do. But it's not textured, and again I think somebody out there could do a much better job than I.

 

I have that project started, actually. The base coats are basically done, and next will be the fine-detail work and paneling. I also have some pretty cool references to get it looking as close to a proper freighter while trying to retain some semblance of the image of the Lethisk I found online. It would be neat to add bumpmaps, but I'm pretty sure the model I downloaded doesn't support them.

 

I shall update you as I make progress..

Share this post


Link to post
Share on other sites

It would be neat to add bumpmaps, but I'm pretty sure the model I downloaded doesn't support them.

It would need to be recompiled with a custom version of MDLOps (or completely custom alternative) that supports bumpmaps. I think ndix UR has such a thing. Maybe PM him and see if he might recompile the model for you. I recall I included an ASCII model, but I can also supply the Max source model if needed.

Share this post


Link to post
Share on other sites

I do have a very interesting ship somewhere on my hard drive but I think it's in Lightwave format. It's too bad because it's beautiful.

 

In case you were curious, it's the actual ship model used in the Star Wars fan film called "Duality".

 

Update: Pictures probably would speak louder than words. I think of it as an art deco TIE Interceptor

 

Oh, that looks nice. I can see about converting it to the right format.

 

Like a 44 gallon drum type of thing? The classic Doom-style exploding barrel?

 

Yeah, exactly. They can be placed in areas near enemies, and you can shoot them, like a free grenade. All that's currently functioning - I'd just like a new model for aesthetics. It also shouldn't be too hard to script in some AI to have enemies shoot the barrels if you get too close to them, too.

 

For flying ships you might get away with simple billboards, depending on where and how you plan to feature them. In that case you could just render out images of the TOR models, which would save a bunch of work.

 

Yeah, or in Bink videos, I suppose. Still, it would be nice to have new stuff in the game, so we don't have to use the same half dozen models for everything.

 

This also applies to more than just ships. I have access to all the MMO models - crates, computer terminals, even areas. There's a lot of reference material here. I've been trying to improve my own modeling abilities, so I'll try to recreate some of the more basic stuff. Ships are still beyond me at the moment, though.

 

I have that project started, actually. The base coats are basically done, and next will be the fine-detail work and paneling. I also have some pretty cool references to get it looking as close to a proper freighter while trying to retain some semblance of the image of the Lethisk I found online. It would be neat to add bumpmaps, but I'm pretty sure the model I downloaded doesn't support them.

 

I shall update you as I make progress..

 

Oh, nice. I look forward to it.

Share this post


Link to post
Share on other sites
On 2/27/2017 at 3:39 PM, JCarter426 said:

Still, it would be nice to have new stuff in the game, so we don't have to use the same half dozen models for everything.

Well don't forget the following options . . .

The Herald Class Shuttle:

sJxN2iX.jpg

The KT-400 military droid carrier

TBMT7aG.jpg

Is this model in TSL?

Lethisk-class armed freighter

3FLBp21.png

 

Finally, why not see if Quanon is willing to part with this beauty?

DzYNbnc.jpg

Share this post


Link to post
Share on other sites

I have access to all the MMO models - crates, computer terminals, even areas. There's a lot of reference material here. I've been trying to improve my own modeling abilities, so I'll try to recreate some of the more basic stuff. Ships are still beyond me at the moment, though.

You have all the models? Oh my goodness. I'd love to see what they'd all look like in KOTOR.

Share this post


Link to post
Share on other sites

Well don't forget the following options . . .

 

 

The first one, the Herald-class, is... well I'm not sure about its status, actually. It's in the first game, obviously. I can set it up for that. I don't know if it's in the second game. I know it's the model used for the crashed Zhug ship on Dxun, but it's... crashed. I don't know if it's in a usable state anywhere else in the game.

 

The second one, the KT-400, is in both games. So I can set it up.

 

The third one is the Lethisk that DarthParametric modeled. Once that's textured it will be available for both games.

 

And Quanon's ship does look nice. If he were willing to part with it, I'd be willing to set it up for use in the game.

 

 

You have all the models? Oh my goodness. I'd love to see what they'd all look like in KOTOR.

 

I have all the models. :D But as I said, there are issues getting them in the games. And I'm still figuring out where they are located. I've found pretty much all the ships, though.

 

About the KT-400 Class Droid Cruiser and Herald-Class Shuttle i just can say:

http://www.moddb.com/mods/old-republic-at-war/addons/knights-of-the-old-republic-starship-model-pack

 

Yeah, I have that mod and I can import files from that as well. However, they're a bit of a lesser quality than the KOTOR models, just because of how Empire at War is. I'm not sure how decent they'd look in these games. And also we'd have to seek out permissions and such... I'm not sure if the modelers are active anymore, because the mod was canceled some time ago.

 

Incidentally, that mod is the only current source I have for the Chela-class fighter from the first game. That's another one I'd be interested in having.

Share this post


Link to post
Share on other sites

Yeah, I have that mod and I can import files from that as well. However, they're a bit of a lesser quality than the KOTOR models, just because of how Empire at War is. I'm not sure how decent they'd look in these games. And also we'd have to seek out permissions and such... I'm not sure if the modelers are active anymore, because the mod was canceled some time ago.

 

Incidentally, that mod is the only current source I have for the Chela-class fighter from the first game. That's another one I'd be interested in having.

 

Crash's link is not for the main mod though but for a ship pack Jeronimoe released about a month ago that contains rips of all (or most, didn't check) ships from KotOR / TSL. AFAIK he didn't edit them so you can also just rip them yourself. But the modder is still active and he gave me permission to use screenshots of his models, so I suggest asking him if you can use his Old Republic at War models like the Chela fighter.

Share this post


Link to post
Share on other sites

I whipped up a fuel drum based on a UN 55 gallon drum, with the details exaggerated a little to read easier from a distance:

 

KOTOR_Placeable_Fuel_Drum_TH.jpg

 

For textures I was thinking primarily red, with the center band white? Plus various warning logos and text.

Share this post


Link to post
Share on other sites

Crash's link is not for the main mod though but for a ship pack Jeronimoe released about a month ago that contains rips of all (or most, didn't check) ships from KotOR / TSL. AFAIK he didn't edit them so you can also just rip them yourself. But the modder is still active and he gave me permission to use screenshots of his models, so I suggest asking him if you can use his Old Republic at War models like the Chela fighter.

You just have to credit Bioware, not the modder. 

Share this post


Link to post
Share on other sites

Well since this came up could this be an option?:

 

http://www.moddb.com/mods/empire-at-war-re/addons/basilisk-war-droid-free-release-modders-resource

 

Permission and copyright wouldn't be an issue:

 

"Everything has been made by Jeroenimo, except the Mandalorian riding the droid, that's Codeusers.

 

-Usage and Permission

 

This is also a free release! Feel free to mess around with this and use them however you like.

Just be sure to give proper credit when using it."

 

It could replace the tsl basilisk with the more "legends cannon" accurate version, and it would also make the basilisk from the game an option for something else without harming consistency.

 

Though I know the reason it wasn't this way in the first place is because tsl's team thought the lobster-mole robot was ludicrous and I guess some people might agree with them x)

 

Now I don't know how easy to integrate it would be.

  • Like 1

Share this post


Link to post
Share on other sites

The first one, the Herald-class, is... well I'm not sure about its status, actually. It's in the first game, obviously. I can set it up for that. I don't know if it's in the second game. I know it's the model used for the crashed Zhug ship on Dxun, but it's... crashed. I don't know if it's in a usable state anywhere else in the game.

 

The second one, the KT-400, is in both games. So I can set it up.

 

The third one is the Lethisk that DarthParametric modeled. Once that's textured it will be available for both games.

 

And Quanon's ship does look nice. If he were willing to part with it, I'd be willing to set it up for use in the game.

 

 

 

I have all the models. :D But as I said, there are issues getting them in the games. And I'm still figuring out where they are located. I've found pretty much all the ships, though.

 

 

Yeah, I have that mod and I can import files from that as well. However, they're a bit of a lesser quality than the KOTOR models, just because of how Empire at War is. I'm not sure how decent they'd look in these games. And also we'd have to seek out permissions and such... I'm not sure if the modelers are active anymore, because the mod was canceled some time ago.

 

Incidentally, that mod is the only current source I have for the Chela-class fighter from the first game. That's another one I'd be interested in having.

Can you hypothetically share the SWTOR models?

Share this post


Link to post
Share on other sites

Here's a textured version. Haven't gotten it into the game yet.

 

KOTOR_Placeable_Fuel_Drum_Anim_TH.gif

Hmmmm, the model itself is nice but it somehow feel very real wordly to me, it'd feel kind of weird to see it in star wars, why not take some inspiration from clone wars/ Rebels?:

 

https://lumiere-a.akamaihd.net/v1/images/image_85964085.jpeg?region=337%2C190%2C1583%2C890&width=768

http://vignette3.wikia.nocookie.net/fr.starwars/images/e/e1/Baril_de_Rhydonium.png/revision/latest?cb=20150425093359

 

or similar sci-fi style of combustible canisters

 

https://s-media-cache-ak0.pinimg.com/236x/7d/0b/8f/7d0b8f2838bf5c0be9ecde112d5af78b.jpg

https://img-new.cgtrader.com/items/694937/0970155066/grid/cargo-2-sci-fi-low-poly-3d-model-low-poly-obj-3ds-fbx-blend-dae.png

 

And make something more futuristic-looking in that kind of way?

 

Just my opinion though.

Share this post


Link to post
Share on other sites

I have to agree with Seikan. The barrel doesn't feel like Star Wars.

 

Btw: Once a final model for the explosive barrel exists, it could be used for the explosive barrels in the Peragus turret minigame. Then players might even have a chance to understand the barrels before they accidently shoot the first one and see it explode.

Share this post


Link to post
Share on other sites

I have to agree with Seikan. The barrel doesn't feel like Star Wars.

 

Btw: Once a final model for the explosive barrel exists, it could be used for the explosive barrels in the Peragus turret minigame. Then players might even have a chance to understand the barrels before they accidently shoot the first one and see it explode.

Agree with both. Love the concept JC and the model and texturing looks fantastic DP. But, it doesn't fit in my opinion. The barrel needs a more Star Wars look.

Share this post


Link to post
Share on other sites

It could replace the tsl basilisk with the more "legends cannon" accurate version, and it would also make the basilisk from the game an option for something else without harming consistency.

 

Though I know the reason it wasn't this way in the first place is because tsl's team thought the lobster-mole robot was ludicrous and I guess some people might agree with them x)

 

Now I don't know how easy to integrate it would be.

 

I personally agree with Obsidian on this one. However, if one did want to change it, the primary problem here is the Bink video for when it lands on Onderon. I thought about redoing it to fix some issues (with the original game model still) but ruled it out for the time being. The main hurdle is the shot when it enters Onderon's atmosphere - I don't have an aerial view like that, and recreating the heat effect from reentry would be challenging.

 

Here's a textured version. Haven't gotten it into the game yet.

 

 

 

Well, I like it! But since the others already asked for another I'd be interested in seeing that too. It would be nice to have more than one option, since different planets have different kinds of crates already. Maybe more traditional oil drums would be found on a primitive backwater like Onderon while Peragus has a more high tech one because it's their specialty.

 

Once a final model for the explosive barrel exists, it could be used for the explosive barrels in the Peragus turret minigame. Then players might even have a chance to understand the barrels before they accidently shoot the first one and see it explode.

 

But if you do that, you don't get XP for killing them. :P

 

But assuming that can be edited, sure. I never had any reason to investigate that minigame, but I know the swoop track objects are easy to change, so I could probably figure it out here.

Share this post


Link to post
Share on other sites

Oh, and regarding the ships, here's a list of ones that are already available and in which games:

 

Lethisk-class freighter (K1)
Herald-class shuttle (K1)

Interdictor-class cruiser (K1)

Sith fighter (K1, K2)

KT-400 (K1, K2)

Aurek-class fighter (K2)

Ministry-class shuttle (K2)

Hammerhead-class cruiser (K2)

Foray-class blockade runner (K2)

 

Those are all present in the game files (for the games listed) and I've already extracted most of them for use in 3ds. Here's an example of the Basilisk:

 

 

 

Basilisk-Demo_zpsvzcvf0ox.gif

 

 

 

Any can theoretically be turned into placeables or whatever. But in addition to making them placeables, I'm working on making some generic takeoff and landing animations for each ship that I can, and maybe some crashes as well. Though as I said I still haven't figured out how to have particles and animations at the same time in the game (for the fancy steam stuff) due to tool limitations. Still working on that.

Share this post


Link to post
Share on other sites

Could you share those files so we can play around with them? I imagine that you'll also be using those 3DS files for Kevin and Ycey's (possible) series on the True Sith.

Share this post


Link to post
Share on other sites

I'll be uploading everything eventually. Right now the files are a bit of a mess because I only set it up as much as I needed for each thing as I went. I've been trying to organize them better because Jenks aka Jenko has been learning the 3ds ways and therefore we'll need to share files, so everything is ready I'll make the 3ds files public.

 

My ultimate goal, though, is to get it all working in the game. I've learned how to do animated placeables and visual effects, and I'm also told MDLOps supports room animations now. So there's a lot that can theoretically be done in the game itself, without the need for an elaborate undertaking in 3ds every time. So you'd have a static model for the ship when it's parked that can be put anywhere as a placeable, and then animations on that same model for the ship to land or take off (just as containers have open and close animations), and then additional models for the ship to fly around or crash or what have you. I'm still working on making sure my animation methods are compatible with how NWMax compiles the models, and figuring out the most efficient way to do it. But I've made animated placeables and visual effects, so it should be feasible.

 

I can do that with any of the game ships, but as you can see from the list above, there aren't a lot of them. That's why I'm interested in acquiring more models.

 

Oh, and my reply about the MMO models seems to have gotten lost. I haven't really set any of them up yet, but I can upload them as I do them. There are already some uploaded on http://https://facepunch.com/ in the various Star Wars threads and you can probably find links to the tools there as well (EasyMyp, Noesis, and then some plug-in files for each of those).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.