Cav377

No Influence notification in journal or with icon

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1) When did the problem begin to occur?

It's been present since I started the game, as far as I'm aware.

 

2) Did you install the latest version of the mod?

Yes, 1.8.5.

 

3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?

Steam.

 

4) Did you update your game as required by your game's region?

Steam auto-updates everything necessary, I believe.

 

5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file?

Completely fresh installation.

 

8) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)

Most are from this list: https://www.reddit.com/r/kotor/comments/4yo3fd/kotor_1_and_2_mod_builds_guaranteed_compatibility/d6p72vn/?st=iyopooha&sh=4738b53b

 

Fixed Mandalorian Banners

TSL Head Model Fixes

New Holocron Textures

Darth Malak's Armor

More Vibrant Skies

Improved Peragus Asteroids

Realistic Nar Shadda Skybox

Kinrath Egg Bash Crystal Drop Fix

Prestige Class Saving Throw Fixes

Movement Animation Fix

Extended Enclave

TSLRCM Tweak Pack

Extended Korriban Arrival

Workbench Crystal Attunement (later uninstalled(

Kreia's Fall HD Cutscene

Sion's Arrival at Peragus

Visas Voiceover Tweak

Peragus Sith Troops to Sith Assassins

Handmaiden - Fit and Athletic

Prologue Sensor Droids Fix

Realistic Visual Effects

 

And a few that I had archived from the old Kotor Files days (can't provide a link, obviously):

Coruscant Skybox High Resolution Textures

Dialogue Tile Fix (texture files that remove the line under capital Ns in the game)

Ebon Hawk HD textures by Darth_Shan

Better Male Bodies

Hide Weapons In Animations (later uninstalled)

Invisible Headgear by Shem

 

 

9) Can you be more specific about the error? At what point did it happen?

Whenever Influence is gained or lost, the game makes absolutely no notification of it. However, the influence change is still applied - I just have to check in the save editor to find out if it stuck or if it changed. No icon appears, nothing in the status summary box, and no message in the Feedback option of the message log in the journal. It's as if the changes are completely invisible. As I said, this has been happening since the game started. I've never seen any influence change be notified by anything during the duration of this save so far. Oh, and it does still play a note if an influence change is the only thing that happened, there's just no icon or message.

 

10) Have you tried re-downloading the mod?

As far as re-downloading and reinstalling? No.

 

11) Have you tried using a different save game?

The only different saves I have are from this current installation. I have tried loading old saves but, just as it was when they were first made, the problem persists.

 

12) Have you tried starting a new game?

No.

 

13) What Operating System do you use? (List Virtual Machines as well if you are using them.)

Windows 7 64-bit.

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The following is just a wild guess, but that could just be a bug in Aspyr's TSL update. It wouldn't be the only one and I don't think it's even possible to remove these notifications with a mod. However, I really don't know the reason, so this is just an unfounded theory.

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What I find the most interesting in that mod build you linked is that its author is obviously lying with the point about incompatibility with M4-78, as I use almost every of these mods, except from lightsaber hilt mods by Oldflash, HK skins and (yet) improved AI and I never encountered any incomfortable bugs and especially any game-breaking. What's also interesting is that the guy forgot to mention that High Level Force Powers are needed for Improved AI.

 

Considering the bug, this doesn't necessarily have to be Aspyr update's fault. Most of game engine bugs in KotOR and TSL are pretty random, for example to play both KotORs (Retail 4CD Version) on my computer with Windows 7 I didn't need to do completely anything (even use Aspyr's update or do any special things from an installation guide for Windows 7) apart from installation in Windows XP compatibility mode, but when I moved it to another room and changed disks, after installing KotOR 2 (didn't try KotOR 1 yet) completely didn't work and crashes when I get to choose whether I want to play the prologue or not. When I loaded a save from the cockpit of the Ebon Hawk landed on Dantooine, I can speak with Atton, but the game crashes when I try to go to the Security Cameras room or the Main Room. I can choose a different planet on the galaxy map, but the game crashes when leaving Dantooine movies should appear. The only thing I changed is that I installed it on a C:\ SSD disk instead of E:\ HDD one. So I assume your bug is probably connected to a little game engine error rather than a mod.

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What's also interesting is that the guy forgot to mention that High Level Force Powers are needed for Improved AI.

 

 

 

No they aren't. 

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What I find the most interesting in that mod build you linked is that its author is obviously lying with the point about incompatibility with M4-78, as I use almost every of these mods, except from lightsaber hilt mods by Oldflash, HK skins and (yet) improved AI and I never encountered any incomfortable bugs and especially any game-breaking. What's also interesting is that the guy forgot to mention that High Level Force Powers are needed for Improved AI.

 

1. You're invalidating your entire point. You're saying the mod build doesn't have any issues when you yourself aren't using the full mod build. So how could you know if the full mod build doesn't actually have this issue?

 

2. Relevant from the post you didn't link, the OP:

 

"Q: Okay, what about the restored droid planet for KOTOR 2, M4-78? Is it compatible?

A: M4-78 is incompatible with the builds; it cannot be used alongside them without getting a late-game error which blocks the player from proceeding. I will say, however, that this is not as much a disappointment as you may think; M4-78 leaves much to be desired, and I would not recommend its use under any circumstances."

 

I've actually talked with the author about this because I wanted clarification on what they meant and any details involved. In earlier, but still recent, test runs of the build, user(s) who used M4-78 with the builds found the Enclave door was shut and couldn't be bypassed without save editing. I'd call that a game-breaking bug. The author admits that this might no longer be the case, since some big mods like NPC Overhaul were dropped from the builds, but it hasn't been confirmed yet either way.

 

In a personal note on etiquette, a person is bound for trouble when they assume their experience is the only experience. The caption for every ESRB or online content message is particularly apt: "Your experiences may vary." Just because you didn't have any issues (again, you weren't using the full build) doesn't mean the author was lying or trying to mislead their users. They were informed by their own experience as well as that of several others.

 

Edit: Clarification from the author: The NPC Overhaul wasn't dropped, just the edits to the Enclave, due to a potentially-related error with the Extended Enclave mod.

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1. You're invalidating your entire point. You're saying the mod build doesn't have any issues when you yourself aren't using the full mod build. So how could you know if the full mod build doesn't actually have this issue?

 

2. Relevant from the post you didn't link, the OP:

"Q: Okay, what about the restored droid planet for KOTOR 2, M4-78? Is it compatible?

A: M4-78 is incompatible with the builds; it cannot be used alongside them without getting a late-game error which blocks the player from proceeding. I will say, however, that this is not as much a disappointment as you may think; M4-78 leaves much to be desired, and I would not recommend its use under any circumstances."

 

I've actually talked with the author about this because I wanted clarification on what they meant and any details involved. In earlier, but still recent, test runs of the build, user(s) who used M4-78 with the builds found the Enclave door was shut and couldn't be bypassed without save editing. I'd call that a game-breaking bug. The author admits that this might no longer be the case, since some big mods like NPC Overhaul were dropped from the builds, but it hasn't been confirmed yet either way.

 

In a personal note on etiquette, a person is bound for trouble when they assume their experience is the only experience. The caption for every ESRB or online content message is particularly apt: "Your experiences may vary." Just because you didn't have any issues (again, you weren't using the full build) doesn't mean the author was lying or trying to mislead their users. They were informed by their own experience as well as that of several others.

 

Edit: Clarification from the author: The NPC Overhaul wasn't dropped, just the edits to the Enclave, due to a potentially-related error with the Extended Enclave mod.

I played with M4-78EP, NPC Overhaul and the Extended Enclave, so I guess I was simply lucky in terms of mods, which I cannot say about the game itself now.

 

EDIT: I remember removing something from the Rebuilt Enclave's tslpatchdata changes.ini for NPC Overhaul, from what I remember UTCs for Vrook, Vrook2 and Vrook3, as IIRC they were called with proper names in lub 650DAN.mod. UTCs with proper names were also present in NPC Overhaul, so I simply assumed that TSLRCM or the Extended Enclave changed those names and to Kainzorus added them for users which don't use TSLRCM. I'm not sure whether UTCs can cause the door in a different module to stay closed, but most incomfortable of TSL's bugs are pretty random, which is probably also the case in disappearing influence notifications.

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