Jump to content


Photo

[Request] Serious looking Republic troopers


  • Please log in to reply
65 replies to this topic

#21 N-DReW25

N-DReW25

    GenoHaradan Legacy Developer

  • Members
  • PipPipPipPipPip
  • 715 posts
  • LocationSuper Secret GenoHaradan Base

Posted 24 January 2017 - 06:42 AM

Hello all, thanks to Fair Strides for pointing me here. Anyhow I'm pretty happy for anybody to do anything with any of my mods or files. No further need to ask for permission with anything from now on. :D

Silveredge9 has said this within this thread- http://deadlystream....ows/#entry49414 So that should mean you should be allowed to use his assets.

 

Something that I should mention Cache71 is making a mod similar to this but instead of using the republic mask Silveregde9 used she's going to use the standard republic head with the Bicycle helmet (I can't find a link but she has uploaded it to the Playground site the one which has the graphical modification on it, It works fairly good except the corpse placeables are messed up)



#22 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 356 posts
  • LocationPoland

Posted 24 January 2017 - 06:54 AM

Well, Rebel helmets are still there. And Commando armor on everyone decreases the feeling of the real commando's awesomeness.

#23 N-DReW25

N-DReW25

    GenoHaradan Legacy Developer

  • Members
  • PipPipPipPipPip
  • 715 posts
  • LocationSuper Secret GenoHaradan Base

Posted 24 January 2017 - 07:42 AM

Well, Rebel helmets are still there. And Commando armor on everyone decreases the feeling of the real commando's awesomeness.

Then what would you suggest happen? Because Commando Armor actually makes Republic Soldiers look like they're prepared for war and actually makes them look like they can fight and win a battle!

If you like that mod Cache71 made is used in this Video and the bug she encountered is shown as well- https://www.youtube....1acsSOXgc&t=84s

#24 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 356 posts
  • LocationPoland

Posted 24 January 2017 - 07:52 AM

Well, we're actually discussing "light infantry" troopers, though some heavier ones would be nice to appear. Yet it's still in an idea stage.

#25 DarthParametric

DarthParametric

    Dark Lord of the Sith

  • Members
  • PipPipPipPipPip
  • 1,179 posts
  • LocationOz

Posted 24 January 2017 - 10:25 AM

For the body, I'd suggest that PMBG would be a pretty solid basis to start from. Remove the torso pouches and reshape the breastplate a bit and you are most of the way there.

#26 xander2077

xander2077

    Jedi Knight

  • Members
  • PipPipPipPip
  • 288 posts
  • LocationCyberspace

Posted 24 January 2017 - 06:34 PM

I already have the helmet models done, but my PC troubles have them on the back burner. I still have to skin them. Or if someone wants they can take them over and finish them. The bodies is another thing, but yes they need work badly. Never liked the whole teardrop/appleseed helmet and wetsuit uniform.

Attached Thumbnails

  • Blender- -home-stealth-.PlayOnLinux-wineprefix-morrowind-drive_c-Program Files-X-Blender_2.49b_rev8-Documents-Blender-Kotor-rep_soldier_f.blend_290.png
  • Blender- -home-stealth-.PlayOnLinux-wineprefix-morrowind-drive_c-Program Files-X-Blender_2.49b_rev8-Documents-Blender-Kotor-rep_soldier.blend_291.png


#27 LucyTheAlien

LucyTheAlien

    Jedi Master

  • The Silent
  • PipPipPipPipPip
  • 814 posts
  • LocationNorthern Ireland

Posted 24 January 2017 - 07:06 PM

I already have the helmet models done, but my PC troubles have them on the back burner. I still have to skin them. Or if someone wants they can take them over and finish them. The bodies is another thing, but yes they need work badly. Never liked the whole teardrop/appleseed helmet and wetsuit uniform.

 

Those are neat but honestly remind me far too much of Anakin's pod racing helmet and the helmets of the Naboo pilots. 

 

The helmet shown in the OP is smooth and crisp, the visor covers the nose and eyes, the visor is one long piece without a nose guard of any kind- and there's padding at least, on the sides of the jaw. 

In fact it's a lot like Dredd's helmet. 


One will make the choice- all will make the journey.

#28 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 356 posts
  • LocationPoland

Posted 24 January 2017 - 08:12 PM

And, it's more round. Doesn't have a rebel spike on the end and ends near the neck. Also, the visor should end with a narrow part on the proper helmet. And those big round joints should be actually much smaller and look like a rectangle with half of a circle.

#29 xander2077

xander2077

    Jedi Knight

  • Members
  • PipPipPipPip
  • 288 posts
  • LocationCyberspace

Posted 25 January 2017 - 12:05 AM

Those are neat but honestly remind me far too much of Anakin's pod racing helmet and the helmets of the Naboo pilots. 

 

The helmet shown in the OP is smooth and crisp, the visor covers the nose and eyes, the visor is one long piece without a nose guard of any kind- and there's padding at least, on the sides of the jaw. 

In fact it's a lot like Dredd's helmet. 

 

yeah i have a few types of helmets in my models. My WIP thread has quite a few in there) And these were an attempt to do what the OP suggested, only i gave up months and months ago, never got far with it. RL issues, PC probs. It's whatever now. Not really a big deal if nobody wants them. Or i could attempt to make them as an alternate at some point and take the suggestions from this thread.

 

I was actually trying to go for the look you were getting from it, because i figure most security forces would be using very old but still serviceable equipment, even if it was from the old republic era. Case in point the hammerhead, Z-95 headhunter, etc... continuity of style so to speak. I do like the picture of the republic troopers (TOR story board) and i think i have a helmet roughly based on that for another mod i was tossing around,  but it is different enough not to work as a republic helmet.



#30 thunder3

thunder3

    Jedi Apprentice

  • Members
  • PipPip
  • 50 posts
  • LocationGermay - Castrop-Rauxel

Posted 26 January 2017 - 12:20 AM

Hello everyone!

 

As promised, I got some time to do some modeling, here it is: ( It is just a quick and dirty model and texture, just to see, if I go into the right direction)

 

RepublicSoldierNewHelmet WIP

 

 

As it is now, there´s a hole on the top, that needs to be filled, and the overall shape of the top doesn´t appear to be right to me, but as I said, I just want to show some kind of "pre-pre-Alpha-Stuff" :D

so what do you think? 


Stars can't shine without darkness.

#31 N-DReW25

N-DReW25

    GenoHaradan Legacy Developer

  • Members
  • PipPipPipPipPip
  • 715 posts
  • LocationSuper Secret GenoHaradan Base

Posted 26 January 2017 - 01:10 AM

Hello everyone!

 

As promised, I got some time to do some modeling, here it is: ( It is just a quick and dirty model and texture, just to see, if I go into the right direction)

 

 

 

 

As it is now, there´s a hole on the top, that needs to be filled, and the overall shape of the top doesn´t appear to be right to me, but as I said, I just want to show some kind of "pre-pre-Alpha-Stuff" :D

so what do you think? 

Looks good! You may want to actually slap that onto a Republic Soldiers head to make sure it's a "quick and dirty" model because from what I see it's perfect (I'd recommend making the Visor a bit transparent) For the body i'd suggest using the Republic Officer model and making a new skin for it.

 

I'd like to warn you if you actually modify the Republic Soldier models the Republic corpses on the Endar Spire/Star Forge/Manaan will break (Nothing game breaking it'll just look weird).



#32 LucyTheAlien

LucyTheAlien

    Jedi Master

  • The Silent
  • PipPipPipPipPip
  • 814 posts
  • LocationNorthern Ireland

Posted 26 January 2017 - 02:09 AM

Silveredge9 has said this within this thread- http://deadlystream....ows/#entry49414 So that should mean you should be allowed to use his assets.

 

Something that I should mention Cache71 is making a mod similar to this but instead of using the republic mask Silveregde9 used she's going to use the standard republic head with the Bicycle helmet (I can't find a link but she has uploaded it to the Playground site the one which has the graphical modification on it, It works fairly good except the corpse placeables are messed up)

Wait, another KOTOR modding site?

 

GIVE ME THE LINK NOAW.

 

Hello everyone!

 

As promised, I got some time to do some modeling, here it is: ( It is just a quick and dirty model and texture, just to see, if I go into the right direction)

 

 

As it is now, there´s a hole on the top, that needs to be filled, and the overall shape of the top doesn´t appear to be right to me, but as I said, I just want to show some kind of "pre-pre-Alpha-Stuff" :D

 

so what do you think?

Perfect love it!

 

Looks good! You may want to actually slap that onto a Republic Soldiers head to make sure it's a "quick and dirty" model because from what I see it's perfect (I'd recommend making the Visor a bit transparent) For the body i'd suggest using the Republic Officer model and making a new skin for it.

 

I'd like to warn you if you actually modify the Republic Soldier models the Republic corpses on the Endar Spire/Star Forge/Manaan will break (Nothing game breaking it'll just look weird).

So one would have to replace the corpses to avoid that?


One will make the choice- all will make the journey.

#33 DeadMan

DeadMan

    I'm a lonely traveler on infinite road...

  • Members
  • PipPipPipPip
  • 203 posts
  • LocationRussia

Posted 26 January 2017 - 05:27 AM

Wait, another KOTOR modding site?

 

GIVE ME THE LINK NOAW.

Trust me, you don't want it. It's Russian, and it's (mostly) a scrapyard.


The greatest programming project of all time took six days; on the seventh day the programmer rested. We've been trying to debug that f@#$%ng thing ever since.
Moral: design before you implement.

I'm no pessimist. I'm informed optimist.


#34 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 356 posts
  • LocationPoland

Posted 26 January 2017 - 06:25 AM

Hello everyone!
 
As promised, I got some time to do some modeling, here it is: ( It is just a quick and dirty model and texture, just to see, if I go into the right direction)
 

 
 
As it is now, there´s a hole on the top, that needs to be filled, and the overall shape of the top doesn´t appear to be right to me, but as I said, I just want to show some kind of "pre-pre-Alpha-Stuff" :D
so what do you think?

Is that a camera angle which deforms the helmet, or is it so flat because of it being "pre-Alpha"?

#35 thunder3

thunder3

    Jedi Apprentice

  • Members
  • PipPip
  • 50 posts
  • LocationGermay - Castrop-Rauxel

Posted 26 January 2017 - 10:03 AM

I´m glad to hear that you all like it!

 

 

Is that a camera angle which deforms the helmet, or is it so flat because of it being "pre-Alpha"?

 

I think, a bit of both. I just wanted to make a quik model to show you the picture of this thing I had in my mind. In addition, theres no "inside" yet, it´s completely empty, means no polys. And the helmet isn´t on a head.

 

I will refine this at weekend, put it on a republics soldiers head, and I will probably test how it looks ingame and post some screenshots of it!

As soon as I got the Head with the helmet running, I will continue creating the body armor( I think I will do some variants from the start off, so if I find a crazy but easy way to put them all ingame I can do more easily and we can choose from some)

 

 

Looks good! You may want to actually slap that onto a Republic Soldiers head to make sure it's a "quick and dirty" model because from what I see it's perfect (I'd recommend making the Visor a bit transparent) For the body i'd suggest using the Republic Officer model and making a new skin for it.

 

I'd like to warn you if you actually modify the Republic Soldier models the Republic corpses on the Endar Spire/Star Forge/Manaan will break (Nothing game breaking it'll just look weird).

 

Thanks man !

I don´t mind breaking the corpses, because it´s actual on my "nice to have"-List to make the corpses look "cool" as well.


Stars can't shine without darkness.

#36 N-DReW25

N-DReW25

    GenoHaradan Legacy Developer

  • Members
  • PipPipPipPipPip
  • 715 posts
  • LocationSuper Secret GenoHaradan Base

Posted 26 January 2017 - 11:01 AM

Wait, another KOTOR modding site?

 

GIVE ME THE LINK NOAW.

It ain't what you're expecting, Trust me this place is better!



#37 xander2077

xander2077

    Jedi Knight

  • Members
  • PipPipPipPip
  • 288 posts
  • LocationCyberspace

Posted 26 January 2017 - 01:03 PM

yes the corpses have to be replaced as well, and they are in there in the models (plenty of corpses to work on) i have been waiting for a mod specifically just corpses that does more than retexture them. It would be kind of neat to see damage specific corpses too, like frozen or burnt, but that is another topic...



#38 thunder3

thunder3

    Jedi Apprentice

  • Members
  • PipPip
  • 50 posts
  • LocationGermay - Castrop-Rauxel

Posted 26 January 2017 - 01:12 PM

yes the corpses have to be replaced as well, and they are in there in the models (plenty of corpses to work on) i have been waiting for a mod specifically just corpses that does more than retexture them. It would be kind of neat to see damage specific corpses too, like frozen or burnt, but that is another topic...

 

Yeah, corpses with visible damages is exactly what I want to do as soon as this new armors are finished! But you´re right, that´s another topic


Stars can't shine without darkness.

#39 thunder3

thunder3

    Jedi Apprentice

  • Members
  • PipPip
  • 50 posts
  • LocationGermay - Castrop-Rauxel

Posted 03 February 2017 - 09:29 PM

Ok here we go, had some time today to get more in touch with the helmet:

 

Don´t bother about the odd colors, that´s just the material Ids, as I removed the textures for better edititing.

 

I think I should have enough time this weekend to finish this head and also fit this helmet on the female head of the reps soldiers, and then I will export it ingame and provide you with some ingame screenshots as soon as possible!

ds_newRepHead01.pngds_newRepHead02.png

ds_newRepHead03.png

 

Of course there still many details missing, but I think this one goes into a nice direction, or not? what do you think?


Stars can't shine without darkness.

#40 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 356 posts
  • LocationPoland

Posted 03 February 2017 - 09:45 PM

I think this spike near the chicks should be shortened and adhere to the face a little more, this helmet also lack a mysterious hołd rectangle with round ending under the goggles and helmet joint, there's also a dent on the helmet near the ears and the goggles should end where the joint is, not go higher, also the part covering the tip of the head should start directly above the goggles joint, without that narrow red part. Also, for my personal tastes, the goggles could be narrower in terms of height. Those are just details though, otherwise a good concept indeed.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users