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Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

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Thanks to @CrashBandiTeam, I was reminded that Yavin Station and the Dune Sea share this track:

 

 

Seeing how much discussion and results came out of the Anchorhead/Ebon Hawk thread, I thought I would get the ball rolling on this one. Any ideas on a replacement for Yavin Station?

 

@Kexikus, would you be willing to do a second mod for these modules?

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Looking through the Soundtrack, the only two I could think of that might fit were "Taris Sewers" and "Hrakert Station".

However, I also remember that "Taris Sewers" is re-used when on board the Leviathan.

 

Taris Sewers

 

 

 

Hrakert Station

 

 

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If done the same way as the Anchorhead/Ebon Hawk mod, I would suggest this track from SWTOR, even if it is just the Space Station, but I think this would only fit if edited a little to loop better.
  

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As soon as there are enough suggestions on which music to use, I'll make the mod :)

 

I quite like L0ki's suggestions but they don't fix the reused music issue at all^^

 

The posted SWTOR tune works as well, but I'd use the official 6 minute version:

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As Jeremy Soule does the music for KotOR1, perhaps you could look at his other soundtracks . . . try Giants: Citizen Kabuto for a start.

 

Here's a link to a playlist

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Once I get around to make this mod, I'll probably make one installer that lets you choose from many different options, also including the ones in my prievous mod. Those include custom tracks for every one of the modules that has the repeated music issue, but I'd like to give at least one suggestion of what could be used as the custom track, so I could use some input. My current idea is to offer the following:

 

Anchorhead/Ebon Hawk:
Anchorhead->Dune Sea
Anchorhead->Czerka
Anchorhead->Custom (SWTOR Tatooine)
Ebon Hawk->Custom (TSL Ebon Hawk)

Dune Sea/Yavin Station:
Dune Sea->Anchorhead
Dune Sea->Custom (SWTOR Tatooine)
Yavin Station->Custom (SWTOR Yavin)

Leviathan/Taris Sewers:
Leviathan->Sith Base
Leviathan->Custom (SWTOR Imperial Agent)
Taris Sewers->Taris Lower City
Taris Sewers->Custom (SWTOR Taris)

 

For Anchorhead/Ebon Hawk that's exactly what I released, for the rest it's just ideas that I have not tried ingame yet. I will do that, but first I'd like to get some comments from you. Below you'll find the listed tracks that were not posted here or in the original mod.

 

 

 

Sith Base:

 

Taris Lower City:

 

SWTOR Taris:

 

SWTOR Imperial Agent:

 

 

 

Also, I'll go through all the modules and see if there are any other reused tracks that should be covered by this mod. We'll see how that goes^^

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Thanks Kexikus. This is a really important mod. A high-quality story like KotOR should have as diverse a soundtrack as possible. Reused tracks just don't cut it.

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Thanks Kexikus. This is a really important mod. A high-quality story like KotOR should have as diverse a soundtrack as possible. Reused tracks just don't cut it.

Then TSL needs 80% of its soundtrack to be replaced.
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I was thinking of TSL too actually....have to look into it at some point and see where improvements could be made.

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I completed my analysis and it's worse than I thought... Anyway, here are the quick results (I'll post the full analysis later):

 

The following areas use the same ambient music:

 

Taris Sith Base / Shyrack Caves / Korriban Tombs (makes sense for the last two though)
Taris Hideout / Temple Summit
Taris Sewers / Leviathan
Manaan Sith Base / Dreshdae
Sandral Estate / Ebon Hawk / Anchorhead
Dantooine Ruins / Unknown World Temple (makes sense)
Dune Sea / Yavin Station
Sand People Enclave / Unknown World

 

The following areas share the same battle music:

 

Taris Sewers / Yavin Station
Endar Spire / Taris Sith Base / Korriban / Leviathan (makes somewhat sense)
Anchorhead / Taris North Apartments
Dantooine Ruins / Unknown World Temple (makes sense)
Sand People Enclave / Unknown World
Dantooine Crystal Caves / Shadowlands
Starforge / Mystery Box (also makes sense)

 

The following areas are actually missing ambient music:

Governor's Chamber (Taris Sith Base)

Dantooine Crystal Caves

Valley of the Dark Lords

 

The following ones are missing battle music (You probably never fight in some of these, so that's no big deal):

Gadon's Quarters (Hidden Bek Base)

Ebon Hawk

Swoop Registration / Cantina / Czerka Office

 

And then there are some tracks in ambientmusic.2da that are not used in any modules. They might be played with scripts or they could actually be unused, I don't know.

mus_gui_start (this one plays in the main menu I think)
mus_theme_carth (This one is apparently played in the cutscene where you are captured by the Leviathan, so triggered with a script)

 


mus_bat_out

 


mus_bat_valsith

 


mus_bat_sforge

 

Could be this one, but I haven't checked the original file yet:

 

 

With all of that information go ahead and post suggestions for improvement :)

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The Crystal Cave could go well with "Glory, The Republic", "Justice, the Jedi Knight" or "Peace, the Jedi Consular" from SWTOR.

 

Glory, the Republic

 

 

Justice, the Jedi Knight

 

 

Peace, the Jedi Consular

 

 

 

 

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I completed my analysis and it's worse than I thought... Anyway, here are the quick results (I'll post the full analysis later):

 

The following areas use the same ambient music:

 

Taris Sith Base / Shyrack Caves / Korriban Tombs (makes sense for the last two though)

Taris Hideout / Temple Summit

Taris Sewers / Leviathan

Manaan Sith Base / Dreshdae

Sandral Estate / Ebon Hawk / Anchorhead

Dantooine Ruins / Unknown World Temple (makes sense)

Dune Sea / Yavin Station

Sand People Enclave / Unknown World

 

The following areas share the same battle music:

 

Taris Sewers / Yavin Station

Endar Spire / Taris Sith Base / Korriban / Leviathan (makes somewhat sense)

Anchorhead / Taris North Apartments

Dantooine Ruins / Unknown World Temple (makes sense)

Sand People Enclave / Unknown World

Dantooine Crystal Caves / Shadowlands

Starforge / Mystery Box (also makes sense)

 

The following areas are actually missing ambient music:

Governor's Chamber (Taris Sith Base)

Dantooine Crystal Caves

Valley of the Dark Lords

 

The following ones are missing battle music (You probably never fight in some of these, so that's no big deal):

Gadon's Quarters (Hidden Bek Base)

Ebon Hawk

Swoop Registration / Cantina / Czerka Office

 

And then there are some tracks in ambientmusic.2da that are not used in any modules. They might be played with scripts or they could actually be unused, I don't know.

mus_gui_start (this one plays in the main menu I think)

mus_theme_carth (This one is apparently played in the cutscene where you are captured by the Leviathan, so triggered with a script)

 

 

mus_bat_out

 

 

mus_bat_valsith

 

 

mus_bat_sforge

 

Could be this one, but I haven't checked the original file yet:

 

 

With all of that information go ahead and post suggestions for improvement :D

 

Awwww, you beat me to it.

 

There are definitely some bits that make sense, as a sort of theme. For instance, a lot of the Sith locations have the same music tracks. In addition, the theme that plays on the temple summit and in the Taris hideout is labeled so that it seems to be Bastila's theme, so that makes sense as well.

 

And of course, several of the areas with shared themes only appear a little bit (or at least the themes will), so they're probably less of a concern. The Taris Apartments/Anchorhead fight theme comes to mind - each will only show up once in the base game.

 

Just my two cents, but I kind of like the lack of ambient music in the Valley of the Dark Lords. With just the sound effects, it makes a pretty nice atmosphere for the barren valley.

 

And you DID miss one. The Upper City Apartments and Hidden Bek Base share the same theme.

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Great work Kexikus.

 

The Valley of the Dark Lords makes sense to not have music since it is a "dead space." Some options would be great though.

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Great work Kexikus.

 

The Valley of the Dark Lords makes sense to not have music since it is a "dead space." Some options would be great though.

I personally use this theme for "The Valley of the Dark Lords" as it fits the area to a t (I fade it out so its more like an echo and loop the first  (Had to look at the mark I use xD) 1.43 two or three times minimum)

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I personally use this theme for "The Valley of the Dark Lords" as it fits the area to a t (I fade it out so its more like an echo and loop the first  (Had to look at the mark I use xD) 1.43 two or three times minimum)

 

This is a great idea. 

 

Gosh the music arrangement in K1 is awful. 

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And you DID miss one. The Upper City Apartments and Hidden Bek Base share the same theme.

 

I didn't. I just thought that those are similar enough so that it makes sense for them to have the same music. But I could of course include them in the mod.

 

So, here's my updated list on the options I want to give with the "No more reused music mod":

 

Taris Sith Base / Shyrack Caves / Korriban Tombs:

Taris Sith Base -> Manaan Sith Base / Sith Academy

Taris Sith Base -> Custom (??)

Caves / Tombs -> Dreshdae / Sith Academy

Caves / Tombs -> Custom (SWTOR Korriban)

 

Taris Hideout / Temple Summit (seems fine to me, but I'd include it anyway):

Hideout -> Taris Upper City

Hideout -> Taris Appartments

Hideout -> Custom (??)

Temple Summit -> Temple

Temple Summit -> Custom (??)

 

Taris Sewers / Leviathan:

Leviathan -> Taris Sith Base

Leviathan -> Manaan Sith Base / Sith Academy

Leviathan -> unused mus_theme_carth (since it's used in the Leviathan tractor beam cutscene)

Leviathan -> Custom (SWTOR Imperial Agent)

Taris Sewers -> Taris Lower City

Taris Sewers -> Custom (SWTOR Taris)

 

Manaan Sith Base / Dreshdae / Sith Academy:

Manaan Sith Base -> Taris Sith Base

Manaan Sith Base -> Ahto City

Manaan Sith Base -> Custom (??)

Dreshdae / Sith Academy -> Korriban Tombs

Dreshdae / Sith Academy -> Custom (SWTOR Korriban)

 

Sandral Estate / Ebon Hawk / Anchorhead:

Anchorhead -> Dune Sea

Anchorhead -> Czerka

Anchorhead -> Custom (SWTOR Tatooine)

Ebon Hawk -> Hideout

Ebon Hawk -> Custom (TSL Ebon Hawk)

Sandral Estate -> Dantooine Outback

Sandral Estate -> Custom (??)

 

Dune Sea / Yavin Station:

Dune Sea -> Anchorhead

Dune Sea -> Sand People Territory

Dune Sea -> Custom (SWTOR Tatooine)

Yavin Station -> Custom (SWTOR Yavin)

 

Sandpeople Enclave / Unknown World:

Enclave -> Dune Sea

Enclave -> Custom (SWTOR Tatooine)

Unknown World -> Temple

Unknown World -> Custom (??)

 

I don't really care about the reused battle music, but if you want that included as well, let me know and I'll add it.

 

And in a second mod I'll offer different options to add music to those areas that prievously had none:

Governor's Chamber (Sith Base) -> Sith Base

Dantooine Crystal Caves -> Dantooine Outback

Dantooine Crystal Caves -> Custom (SWTOR Tython, Republic, Jedi Knight, Jedi Consular. I need to check these)

Valley of the Dark Lords -> Sith Academy

Valley of the Dark Lords -> Custom (ROTS Palpatine's Teachings, SWTOR Korriban)

 

As before, I'd like to add suggestions for the Custom (??) options, so if you have any, please post them. Then I'll just have to see if all of these work well enough that I want to offer them in a mod, make a giant TSLPatcher file and release the mod. That will take some time though^^

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I was thinking of TSL too actually....have to look into it at some point and see where improvements could be made.

 

Sacrilege if you ask me, TSL's soundtrack is far above and beyond KOTOR's IMO. 

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I just want to mention again what I mentioned already with the Anchorhead/Ebon Hawk problem, as this seems to be getting quite big. Keep in mind, this is just a suggestion and my own opinions, you should do whatever you feel is best. And if you don't like it you may just ignore this post. :)

The idea was that the mod only changes the filenames. For example, Anchorhead and Ebon Hawk both use file A. So we change it so Anchorhead uses A while the Ebon Hawk uses B. If you do just this, then people have complete freedom over which music they can put in which module, just by renaming the files.

With that, I would put a single default option, which would be the content of the music files that the mod is adding. For example, the mod is making a difference between A and B, so it adds both files A and B, where A is czerka office music and B is ebon hawk music.
You could then add a .txt list of music file names and possible suggestions for replacement, inviting the user into the renaming business if they are not satisfied with the default option.

 

This would mean that the patcher is only run once with no options, the user gets the default option but in the end they can still achieve whatever they want through renaming.

I've recently installed K1 and put more than 50 mods on it, and I found myself leaving out all the smaller icon fixes and mods like that, because it was taking too much time for too small a fix, and just wasn't worth it anymore. I did install the Anchorhead/Ebon Hawk Music mod, but if I had to reinstall X times for all the music I don't know if I would have bothered.

 

Also consider a user that is relatively unfamiliar with KOTOR. He would probably enjoy a mod that makes Anchorhead sound differently than the ship you're on all the time, but if you ask him specifically what he wants to replace it with, he won't know what to answer, unless he goes to look it up somewhere, which would again be too much trouble to be worth it, in my opinion. I had this problem with K1R, which asks me to install a few things separately, depending on my wishes. But since it was my first time, I had no idea what I should install and what not, and there was also no indication as to why I wouldn't install some of those parts. In the end I installed everything, but it was unnecessarily long and complicated and could be better executed, in my opinion.

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That is a really good point bead-v. I'll go with that option.

 

But then we need default options that this mod will install. Here's my list of suggestions:

 

Taris Sith Base -> Manaan Sith Base / Academy

Shyrack Caves / Tombs no changes

 

Taris Hideout / Temple Summit get individual file names but the music stays

 

Leviathan -> Manaan Sith Base / Academy (not quite sure here)

Taris Sewers remain unchanged

 

Manaan Sith Base / Dreshdae / Sith Academy get individual file names but the vanilla music stays

 

Anchorhead no changes

Ebon Hawk -> Hideout

Sandral Estate -> Dantooine Outback

 

Dune Sea no changes

Yavin Station -> ???

 

Sandpeople Enclave -> Dune Sea

Unknown World no changes

 

Please post any further suggestions (especially for a track to use on Yavin Station). Thank you :)

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Will TSLPatcher have options which of these ones do we want to install? I'm interested only in replacing Ancorhead from three of the modules that use its music, so Ebon Hawk/Sandral Estate is completely unnecessary to me.

 

Also, will every module with swapped soundtrack get its own filename, or only these where vanilla stays but they get individual filenames? For example, I'm not satisfied with changing the Sand People Enclave. Will it use Dune Sea music from the same file that the Dune Sea uses, or will it get another filename, so I can replace the Dune Sea track in the Sand People Enclave in favor of something more appealing to me?

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Just as bead-v suggested, the mod will give each of the areas that reuse music their own music file (aka a new filename for the music). I will then provide copies of vanilla files renamed so that at least some music is playing in these areas. However, I will also provide a list that specifies which area uses which music file so that you can replace it with whatever you want.

 

I could of course just use the vanilla music for every area and only give them new names but that feels really pointless, so I want to have some default changes when installing the mod.

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