Revanator

K1 Party Member Overhaul

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So this started out as a relatively small project and quickly became something much larger. Originally, I had intended to create some new character-specific weapons and edit the character's utcs to have them join the party with said items. That quickly turned into balancing the weapons for use throughout the entire game (locking certain upgrades by requiring feats auto-unlocked as they progress).

 

I wanted the character's original clothes to be the armor/robes for the character throughout the game so that they're comparable to the best other available armors throughout the game. I quickly noticed that the NPC clothing textures are arguably the worst textures in-game (worse than the blasters as you see them up close far more often) and that while the party member textures are better, they're still not great.

 

I began modifying textures for Bastila and HK and quickly realized that to get the effect that I intended, I needed to modify the models as well. This is where things really began to get heady for me, as while I'm competent with Blender, I have little experience with 3ds Max and I'm only average at adjusting models (yes, I did downloaded KotOR Blender).

 

So, in conclusion, here's the list of things this mod has come to encompass:

-Remodeling (mostly just adjusting some features on the models and adding more complexity, especially with HK, but a higher poly count would be nice) the party member models

-Retexturing the party member base outfits (along with creating some optional variants for some of the characters)

-Creating a custom armor/robe, melee, and ranged weapon for each character (Implant in Zaalbar's case, and no ranged for Jedi and no melee for droids)

-Modifying the utcs to better balance the character, adjust their stats and starting feats, and including their new weapons

-Create new custom textures (possibly even models for 1 or 2 of them) for these new weapons

-Possibly create a few new animations/edit existing ones to try and get a smoother effect (not sure if this will even work, or if it would, if it's really worth it, just an idea I had playing around with the models earlier)

 

So truly, this has become a party member overhaul. I've got the weapons and utcs pretty much done, though they may need modifying after some play testing. I could use a hand with the textures and models though, if anyone's interested, or really just some advice on how to accomplish what I'm looking for.

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Excellent, if you accomplish this it'll maintain a permanent place in my mod collection, then I'll badger you for the K2 Version lol 

 

:thumbup:  Best of luck, really. 

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It is a very ambitious project and I am excited to read about it.

 

If I may suggest something, I would keep the pure visual upgrade and the stats/feat/additional weapons modification separate.

 

And I do agree about the NPCs' clothing textures being a punch in the eye. They badly need an upgrade.

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I'd recommend making their clothing textures in a 4K resolution like the 4K Atton mod and the Higher Quality Bastila mod

 

There's really no need for that. "4K" as you refer to it, I'm assuming is a 4096 by 4096 texture. Default is 512 by 512. A 4096 by 4096 texture is a whopping 64 times larger than the original. 2048 by 2048, or even 1024 by 1024 would be fine.

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There's really no need for that. "4K" as you refer to it, I'm assuming is a 4096 by 4096 texture. Default is 512 by 512. A 4096 by 4096 texture is a whopping 64 times larger than the original. 2048 by 2048, or even 1024 by 1024 would be fine.

Well higher resolution textures would be great. For example, the Higher Quality Bastila mod doesn't change the colors or nothing. It's still the same Bastila and it looks great.

 

I'd personally would like to see a HD Carth.

post-23972-0-92234200-1469942165_thumb.png

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Well higher resolution textures would be great. For example, the Higher Quality Bastila mod doesn't change the colors or nothing. It's still the same Bastila and it looks great.

 

I'd personally would like to see a HD Carth.

 

Hehe, I just checked and the Bastila mod has 1024 by 1024 textures and look how great they look! I'm not saying it would be bad to have many textures overhauled, just a "4K" size is complete overkill for the game.

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Hehe, I just checked and the Bastila mod has 1024 by 1024 textures and look how great they look! I'm not saying it would be bad to have many textures overhauled, just a "4K" size is complete overkill for the game.

Well then, I'm guessing the 4K Atton mod isn't 4K after all!

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It is a very ambitious project and I am excited to read about it.

 

If I may suggest something, I would keep the pure visual upgrade and the stats/feat/additional weapons modification separate.

 

And I do agree about the NPCs' clothing textures being a punch in the eye. They badly need an upgrade.

Good idea. People may just want the visual upgrade.

 

And yeah, I always hated the NPC clothes. It always seemed to me like it was something rushed right before release or something.

 

 

Hehe, I just checked and the Bastila mod has 1024 by 1024 textures and look how great they look! I'm not saying it would be bad to have many textures overhauled, just a "4K" size is complete overkill for the game.

Yeah, I was planning on 2048x2048. Easy enough to do compared to 1024x1024 and probably the best it'll look in-game.

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Yeah, I too have always hated the way that the NPC clothing looks - really drab IMV. Perhaps a more varied pattern rather than just a swash of a single colour?

In any event I'm liking where this thread is going!

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Yeah, I too have always hated the way that the NPC clothing looks - really drab IMV. Perhaps a more varied pattern rather than just a swash of a single colour?

 

In any event I'm liking where this thread is going!

 

Very ambitious! Good luck mate.

Thanks guys! I was planning to start work on the models tonight, but I can't get MDLOps working on my PC, so that puts a damper on progress.

 

For anyone who might be able to help, I extracted the 7z file from this site and when I attempted to run the exe it just pulls up a command prompt-style window with the MDLOps label at the top and freezes up.

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Windows 10 pro.

 

I just get the command line window. I was able to run it fine a few months ago, but I haven't run it since and now I just get the command line window.

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I had this happen too, exact same thing just the black box appears and then nothing whereas it worked a couple of weeks prior.. no windows update or changes on my PC and couldn't see a reason for it. i tried reverting to an earlier version of mdlops with no luck but today it started working again for no apparent reason. wish i could offer a advice but this is just strange, keep trying is the best i can suggest :/ Best of luck.

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Well higher resolution textures would be great for example the Higher Quality Bastila mods doesn't change the colors or nothing its still the same bastila and it looks great.

 

I'd personally would like to see a HD Carth

 

/rears his head

 

I'd like to point out, that Bastila mod is the default texture, just upscaled, with a leather texture slapped over it with opacity lowered down. Not exatly a "HD" quality there.

 

Thank you, that is all.

 

/descends back down.

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/rears his head

 

I'd like to point out, that Bastila mod is the default texture, just upscaled, with a leather texture slapped over it with opacity lowered down. Not exatly a "HD" quality there.

 

Thank you, that is all.

 

/descends back down.

 

To be fair, the head texture received a lot of work as well.

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