Salk

[KotOR] Clipping fix?

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Hello!

I was wondering if anything can be done about situations like the one in the picture. I have so far seen that rarely but it is quite bad. The prospective Sith in the middle fainted and a good chunk of his body "disappeared".

 

post-8946-0-79611700-1469025969_thumb.jpg

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There's nothing that can be done to fix the root problem, namely that it's canned animation which lays completely horizontally and will therefore clip through any uneven surface (or float above it). The only way to alleviate that directly would be with some sort of dynamic ragdoll physics that conformed to the landscape, which is not possible with Odyssey.

 

The logical workaround would be to move the location of the NPC/s to somewhere flat, or insert a placeable object under them like a stone slab or something to flatten out the area (you'd also need to reposition the heights of the NPCs as well so they don't clip through that).

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