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Easy Turret Minigame?


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#21 pot bouille

pot bouille

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Posted 13 February 2018 - 12:51 PM

Just so there is a permanent record to allow people to compile themselves if needs be, here is the source for the scripts required to remove the forced turret sequences:

Taris Escape
k_ren_taris03

void main() {
	StartNewModule("ebo_m12aa", "K_TARIS_DESTROYED", "11b", "", "", "", "", "");
}
Leviathan Escape
k_ren_levescape
void main() {
	PlayMovie("17a");
	StartNewModule("ebo_m40ad", "", "11b", "", "", "", "", "");
}
Unknown World
k_ren_unkturret
void main() {
	StartNewModule("STUNT_35", "", "07_2", "", "", "", "", "");
}
You can remove the random turret sequences that pop up when travelling between planets with Kitty Kitty's No Fighters mod.

 

Thanks a lot for the answer.  

I have just found another mod which makes the minigames easier.  

 

https://www.nexusmod...kotor/mods/1179

 

 

I chose this one because the Kitty Kitty's mod didn't work for me. 






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