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Ask the Developer of Revenge of Revan....a Question.


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#201 Haveayap

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Posted 19 March 2017 - 05:53 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.

You think it takes a few small years to do what Logan plans to do? This project is on a whole nother scale compared to any other mod for K2 (No offence to other mod creators). It will take some time to get a refined final copy of this mod but when Logan does finish, it will be a master piece im sure. Why would you rubbish him?


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#202 N-DReW25

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Posted 19 March 2017 - 06:09 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.

No new Demo for 6 years doesn't mean he isn't developing the mod. This mod is basically making a whole new game with lots of new content, textures, modules, NPC's, voice overs and god knows what else. It will probably contain hundreds of thousands of small scripts that would be horrendous for any other modder to actually make, and on top of all that hard work I doubt he'd want to make updates for Demo's when he could be focussing on the main mod itself. This mod for all we know might take another 6 years to make.



#203 Malkior

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Posted 19 March 2017 - 07:08 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.


He explained earlier on this very thread that he's continuing development but has been slowed significantly by Real Life problems. In the mean time, we shall have to be patient and wait for his updates, here.
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#204 Fair Strides

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Posted 19 March 2017 - 07:57 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.

Real Life can be a real b**** at times, you know that?

 

I've been doing really small mods lately, but most of my time has gone over to school to get a degree to get somewhere close to where I want to be. Logan's been in the same boat between work, moving, work, medical stuff, work, oh and did I mention medical stuff?

 

Time slips away when you're stuck doing all the more important RL stuff instead of your hobby. We don't always get to devote the time we want to. Hell, right now, I haven't been doing much because I need to go to the dentist to fix my teeth; can't really get through a day without a headache anymore. That tends to drain your motivation and creativity when it goes on long enough...


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#205 Todd Hellid

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Posted 19 March 2017 - 10:03 AM

Real Life can be a real b**** at times, you know that?

 

I've been doing really small mods lately, but most of my time has gone over to school to get a degree to get somewhere close to where I want to be. Logan's been in the same boat between work, moving, work, medical stuff, work, oh and did I mention medical stuff?

 

Time slips away when you're stuck doing all the more important RL stuff instead of your hobby. We don't always get to devote the time we want to. Hell, right now, I haven't been doing much because I need to go to the dentist to fix my teeth; can't really get through a day without a headache anymore. That tends to drain your motivation and creativity when it goes on long enough...

Very well, that's understandable.



#206 DThyholdt

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Posted 19 March 2017 - 10:38 AM

He'll never get it done.

If that's your opinion, then fudgy-wudgy off. Or just avoid posting.

#207 Synaptic

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Posted 18 June 2017 - 05:12 PM

Hi everyone, I recently finished playing through The Jedi Masters conversion mod for Kotor 2 and I had a blast doing it. I'm at the point where I really can't play kotor 1 or 2 by itself anymore as I can literally run through everything that will happen in my head before I get there lol. the TJM mod was definitely a breath of fresh air. Anyways, I was reading about this mod and I'm extremely excited for it. I haven't played the demo yet but I plan to give it a shot in the next couple days but, before I get my hopes up, I was curious if this was still being developed or if it had been discontinued due to the time between the lasts posts here. Hoping development is still going.



#208 DThyholdt

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Posted 18 June 2017 - 07:47 PM

If that's your opinion, then fudgy-wudgy off. Or just avoid posting.

Huh, I didn't notice at the time but... Fudgy wudgy? I guess that's one way to censor things.



#209 dg1995

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Posted 09 October 2017 - 04:53 PM

I have 2 Questions:
 
1. Is there any chance that you add this feature that you have to go in specific parts of the Ebon Hawk in order to activate Interaction Cutscenes of Party Members? (From what I heard, Obsidian wanted to add this feature.)
 
2. Will this mod allow you to choose what choices you have made in the Kotor 1 & 2? I have deleted my Kotor 1 Save Files and I don't have any intention of playing Kotor 1 again.
 
Edit: Oops and take care. Thanks for making this promising mod.

#210 PrinceMarvelOz

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Posted 26 October 2017 - 09:07 AM

Request for the modder

 

Would it be possible to play as a Iridonian/Zabrak, they are my favorite Star Wars species, and would be nice to have that option.

 

 

Question for anyone.

 

Is it possible to be able to somehow run KOTOR II without steam. I wanted to kind of create a secondary folder so that i can kind have a separate folder for the Revenge of Revan mod, and not have to worry about changing files each time I want to switch between the game. It almost worked, but I couldn't run KOTOR II from the .exe file.



#211 LucyTheAlien

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Posted 26 October 2017 - 10:06 AM

Question for anyone.

Is it possible to be able to somehow run KOTOR II without steam. I wanted to kind of create a secondary folder so that i can kind have a separate folder for the Revenge of Revan mod, and not have to worry about changing files each time I want to switch between the game. It almost worked, but I couldn't run KOTOR II from the .exe file.


That would be due to Steam's DRM, there's no way around it. I would suggest buying it off GOG, then you can install it as many times as you want.
One will make the choice- all will make the journey.

#212 PrinceMarvelOz

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Posted 27 October 2017 - 09:22 AM

I'm at the part in Revenge of Revan where you meet your master's friend on Corellia. Is that all there is to the beta? If not, how do I get to the cantina?

Also, I'm thinking about trying to play the Star Wars: Jedi Knight series? Should I start with Dark Forces? And how is it compared to other FPS, like Wolfenstein or Do? Are there any stealth-based Star Wars games?

#213 ChrisC26

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Posted 28 October 2017 - 09:45 PM

 

Question for anyone.

 

Is it possible to be able to somehow run KOTOR II without steam. I wanted to kind of create a secondary folder so that i can kind have a separate folder for the Revenge of Revan mod, and not have to worry about changing files each time I want to switch between the game. It almost worked, but I couldn't run KOTOR II from the .exe file.

 

I think I have a solution for you.

 

Copy the entire contents of the "Knights of the Old Republic II" folder in "Steam\steamapps\common" and rename it something else like "VanillaSWKotOR2" or "TSLRCMSWKotOR2" whatever it is you want to designate it.

 

Then whichever mod (or collection of mods) you want to play, simply rename the the folder they are in to "Knights of the Old Republic II" but just make sure no other folder is currently named as such.



#214 Spectrometer

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Posted 08 January 2018 - 01:24 AM

How are you going Logan? 






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