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#41 LucyTheAlien

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Posted 05 February 2017 - 06:17 PM

 

Seeing this and knowing that it won't be finished is torture. There has to be a rule against abandoning such a great mod ;)

 

Anyway, thanks for the video insights into MVI and I definetly look forward to the next episode (and hope that someday the mod gets finished^^).

 

Empathy my friend.

 

Also VP what mod are you using in this video that affects the way force lightning looks?

 

VarsityPuppet & zbyl2

 

It sounds like a great idea for both of you to meet Chris Avellone and ask a bunch of questions about cut content.
I implore you to pursue this line of thought.


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#42 VarsityPuppet

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Posted 05 February 2017 - 07:05 PM

Seeing this and knowing that it won't be finished is torture. There has to be a rule against abandoning such a great mod ;)
 
Anyway, thanks for the video insights into MVI and I definetly look forward to the next episode (and hope that someday the mod gets finished^^).


Never say never. I'm working on another mod instead that I think you might enjoy more.

Or at the very least, it has a better chance of being finished.


 

Empathy my friend.  

Also VP what mod are you using in this video that affects the way force lightning looks?


Um.... I don't know lol. I downloaded a bunch of textures but then made my own modifications. I'd have to double check to see what I actually did (I have my game directory in a version control repository)

#43 Eauxps I. Fourgott

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Posted 05 February 2017 - 07:18 PM

Seeing this and knowing that it won't be finished is torture. There has to be a rule against abandoning such a great mod ;)

 

My thoughts exactly.


I don't remember why I came here.


#44 LucyTheAlien

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Posted 05 February 2017 - 07:32 PM

Okay here's my full response and thoughts.

 

I completely disagree with removing the Hanharr/Mira sequence; I thought it worked great in TSLRCM, the only bad part is Hanharr's sudden disappearance if he goes off to fight Kreia, in fact that's the main problem with Malachor V IMO, no hangar for Kreia to arrive in- in the Trayus Academy and Party Members disappearing (Which is where that sequence when you seen them attacking the Academy and you're just behind them is great) I also think the remote's log of Bao-Dur's instructions should be kept but I like the whole droid V droid V droid, we got with TSLRCM perhaps the change I would make would be this:

 

-Bao-Dur dies, either at the Droid Factory or perhaps an apt place would be sacrificing himself on the Ravager to destroy it.

 

-Things happen, you step out of the Ebon Hawk onto Malachor's surface with the remote, the remote displays the instructions, you go around activating the M.S.G- at the final one just before the Remote activates the sequence the PC (In a cutscene) maybe hears explosions and runs to that cliff edge where they observe the party fighting the assassins. Fade to black, fade in on the remote by the terminal and then GOTO arrives and that part plays out like it does in TSLRCM depending upon what happened in the Droid Factory. 

 

I have no idea where exactly the best place for the Mira/Hanharr encounter to happen would be, perhaps even before the Exile awakens- 

then just after Mira/Hanharr leave; you could have the rest of the party (Excluding the Droids) run up to the big door that Mira and Hanharr pass through if they go to face Kreia; 

 

-If Mira is with Hanharr they should just pass through the army (Let's say 20 NPC's for arguments sake.) like water, lets even say that Hanharr makes a fake prisoner of Mira and leads her through the crowd.  

 

-If Mira survives and Hanharr doesn't Mira could simply just join the rest of the party when they arrive. 

 

-If Hanharr kills Mira, he should be at the head of the "Army" (Because Kreia Life Debt) when the rest of the Party arrives and then perhaps the Exile, when they run to the cliff ledge could see a part member- slay Hanharr Atton let's say; whom then takes a penalty against when faces Sion because Mira died.

 

As for Malachor being boring, I'd liven it up with some Tusken Raider style tents maybe with Sith Assassins and such meditating by them on parts of the surface. 

Or even, thematically you could have the surface improved by having it littered with corpses of both Mandalorians and Jedi- maybe even the entrance to the Trayus Academy could look something like this:

 

 

16422490_751308925022000_916343500382723

 

I don't know how this would apply to a dark side Exile that took on Hanharr and Mira died in the Jekk Jekk Tarr because I've never done that myself. 


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#45 bead-v

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Posted 05 February 2017 - 07:46 PM


I completely disagree with removing the Hanharr/Mira sequence; I thought it worked great in TSLRCM, the only bad part is Hanharr's sudden disappearance if he goes off to fight Kreia, in fact that's the main problem with Malachor V IMO, no hangar for Kreia to arrive in- in the Trayus Academy and Party Members disappearing (Which is where that sequence when you seen them attacking the Academy and you're just behind them is great) I also think the remote's log of Bao-Dur's instructions should be kept but I like the whole droid V droid V droid, we got with TSLRCM perhaps the change I would make would be this:

 

-Bao-Dur dies, either at the Droid Factory or perhaps an apt place would be sacrificing himself on the Ravager to destroy it.

 

-Things happen, you step out of the Ebon Hawk onto Malachor's surface with the remote, the remote displays the instructions, you go around activating the M.S.G- at the final one just before the Remote activates the sequence the PC (In a cutscene) maybe hears explosions and runs to that cliff edge where they observe the party fighting the assassins. Fade to black, fade in on the remote by the terminal and then GOTO arrives and that part plays out like it does in TSLRCM depending upon what happened in the Droid Factory. 

 

I have no idea where exactly the best place for the Mira/Hanharr encounter to happen would be, perhaps even before the Exile awakens- 

then just after Mira/Hanharr leave; you could have the rest of the party (Excluding the Droids) run up to the big door that Mira and Hanharr pass through if they go to face Kreia;

 

Droid v. droid v. droid still happens, but later. This is only up until the Exile enters the academy.

If Mira had Hanharr lead her to Kreia, then you could also see Hanharr fighting with the other party members in front of Trayus.

 

As for Bao-Dur's death, we felt that it was outside the scope of the mod, so we left it vanilla-ambiguous.



#46 zbyl2

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Posted 05 February 2017 - 08:00 PM

Regarding Mira vs Hanharr, it is definitely needed. VP talked about moving it somewhere else, but it can't really happen anytime later, because it has to take place before you get to see party members vs assassins at the academy's entrance.



#47 LucyTheAlien

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Posted 05 February 2017 - 09:17 PM

Droid v. droid v. droid still happens, but later. This is only up until the Exile enters the academy.

If Mira had Hanharr lead her to Kreia, then you could also see Hanharr fighting with the other party members in front of Trayus.

 

As for Bao-Dur's death, we felt that it was outside the scope of the mod, so we left it vanilla-ambiguous.

 

Ah okay, I still like my idea of integrating the Droid V Droid so that it feels less disjointed.

 

That's a good idea.

 

Good point, especially if intentions were for him to appear in K3. 

 

 

Regarding Mira vs Hanharr, it is definitely needed. VP talked about moving it somewhere else, but it can't really happen anytime later, because it has to take place before you get to see party members vs assassins at the academy's entrance.

 

Absolutely. 

 

 

But what do you both think of  the rest of my ideas? 

 

In fact, were I a modder I'd do that myself. But I wouldn't know where to begin. 


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#48 bead-v

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Posted 05 February 2017 - 10:28 PM

As far as I can remember me and VP (or maybe only me) always thought about adding something more to the malachor surface modules, most likely something that had to do with the battle, but then we/I never had any concrete and good ideas for it. And we had more important stuff to solve inside, so we didn't get to that part. But yeah, it's barren and it's boring, something more should be there, somehow.

 

And what you said about Mira, Hanharr and the party members... could be. The way I see it, the important thing is how it ties in with what happens later. I probably wouldn't just kill Hanharr off, cuz we'd be able to use him later on since he doesn't need VO to speak. But then, I don't think we had the option of Mira actually dying on malachor in MVI. Again, it was better to have someone who was always gonna be there for a later cutscene, which we already had 4829 versions of anyway because of people dying or getting jealous.

 

Modding isn't that hard in the end, but it can be time-consuming. If you want to make what you described though, I'm sure you can.

 

Apparently I'm the only one who thinks that Mira vs Hanharr was more or less fine where it was. =D



#49 LucyTheAlien

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Posted 05 February 2017 - 10:59 PM

I think it was fine where it was, but I think my version of when it was- was better, and even though Hanharr has no dialogue & you can do anything I think unless he's "redeemed" and just has a line to throw at Kreia like the rest of the party e.g "Now I come in saying something suitably heroic." -Atton

As an evil character there's not much more that can be done unless you reuse lines which I'm not a fan of.
But I like my idea or rather an idea of it tying into the "Army" thing with Hanharr because then the event would have a larger impact on the whole party rather than just being a scuffle between Mira and Hanharr.

Personally I'd rather work with someone on something like this, back and forth because then they'll think of things I hadn't considered.
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#50 JCarter426

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Posted 06 February 2017 - 01:09 AM

Great stuff once again. You have me conflicted about the shuttle dialogue... but I think you do win. While it's nifty to have that back, I suspect that stuff was cut on purpose for being too repetitive and not cinematic enough, and might be better utilized for Malachor.

 

I don't think the Atris Traya was a mix-up, though. I have two theories. First, from what Avellone has said of the original story plan, it seems like Atris was the main villain and most of the story was centered on Telos - so if they had already started recording VO back then, it may have just been left over from that. Atris as a party member might also have factored into that somehow. My other theory is that it might've been left over from when the Handmaiden and Visas were the light/dark party members and led to two completely divergent end games, one in which Atris becomes Darth Traya while Kreia does not.

 

Anyway, I'm looking forward to episode 3!



#51 N-DReW25

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Posted 06 February 2017 - 07:41 AM

Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame!



#52 VarsityPuppet

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Posted 06 February 2017 - 06:25 PM

Okay here's my full response and thoughts.
 

I completely disagree with removing the Hanharr/Mira sequence; I thought it worked great in TSLRCM, the only bad part is Hanharr's sudden disappearance if he goes off to fight Kreia, in fact that's the main problem with Malachor V IMO, no hangar for Kreia to arrive in- in the Trayus Academy and Party Members disappearing (Which is where that sequence when you seen them attacking the Academy and you're just behind them is great) I also think the remote's log of Bao-Dur's instructions should be kept but I like the whole droid V droid V droid, we got with TSLRCM perhaps the change I would make would be this:
 
-Bao-Dur dies, either at the Droid Factory or perhaps an apt place would be sacrificing himself on the Ravager to destroy it.
 
-Things happen, you step out of the Ebon Hawk onto Malachor's surface with the remote, the remote displays the instructions, you go around activating the M.S.G- at the final one just before the Remote activates the sequence the PC (In a cutscene) maybe hears explosions and runs to that cliff edge where they observe the party fighting the assassins. Fade to black, fade in on the remote by the terminal and then GOTO arrives and that part plays out like it does in TSLRCM depending upon what happened in the Droid Factory. 
 
I have no idea where exactly the best place for the Mira/Hanharr encounter to happen would be, perhaps even before the Exile awakens- 
then just after Mira/Hanharr leave; you could have the rest of the party (Excluding the Droids) run up to the big door that Mira and Hanharr pass through if they go to face Kreia; 
 
-If Mira is with Hanharr they should just pass through the army (Let's say 20 NPC's for arguments sake.) like water, lets even say that Hanharr makes a fake prisoner of Mira and leads her through the crowd.  
 
-If Mira survives and Hanharr doesn't Mira could simply just join the rest of the party when they arrive. 
 
-If Hanharr kills Mira, he should be at the head of the "Army" (Because Kreia Life Debt) when the rest of the Party arrives and then perhaps the Exile, when they run to the cliff ledge could see a part member- slay Hanharr Atton let's say; whom then takes a penalty against when faces Sion because Mira died.
 
As for Malachor being boring, I'd liven it up with some Tusken Raider style tents maybe with Sith Assassins and such meditating by them on parts of the surface. 
Or even, thematically you could have the surface improved by having it littered with corpses of both Mandalorians and Jedi- maybe even the entrance to the Trayus Academy could look something like this:
 
 
16422490_751308925022000_916343500382723
 
I don't know how this would apply to a dark side Exile that took on Hanharr and Mira died in the Jekk Jekk Tarr because I've never done that myself.


There's a lot to address here, I think I may wait until episode 3, because that will make things much clearer. Or maybe it won't.
 
 

Apparently I'm the only one who thinks that Mira vs Hanharr was more or less fine where it was. =D


I mean it could be fine, I guess at this point I would lean more towards just uprooting everything and finding a new place for it.

Part of the reason for that would be to streamline the whole thing. Placement of all these events is super weird, and after a certain point it just seems like they're a random collection of scenes that were kind of thrown together. And it seems weird too then that more party members have more scenes than others.. it just gets messy after awhile.
  
 

Great stuff once again. You have me conflicted about the shuttle dialogue... but I think you do win. While it's nifty to have that back, I suspect that stuff was cut on purpose for being too repetitive and not cinematic enough, and might be better utilized for Malachor.
 
I don't think the Atris Traya was a mix-up, though. I have two theories. First, from what Avellone has said of the original story plan, it seems like Atris was the main villain and most of the story was centered on Telos - so if they had already started recording VO back then, it may have just been left over from that. Atris as a party member might also have factored into that somehow. My other theory is that it might've been left over from when the Handmaiden and Visas were the light/dark party members and led to two completely divergent end games, one in which Atris becomes Darth Traya while Kreia does not.
 
Anyway, I'm looking forward to episode 3!


I'd buy that. It was one explanation among many, and something we might be able to hash out with a certain Mr. Chris Avellone.
 
 

Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame!


I don't know. I mostly just got caught up in school and then realized about half-way through all of that work that we wanted to rethink most of this anyways (well I did at least).


Also, so.... no one found the easter egg, huh?

#53 superSzym

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Posted 06 February 2017 - 06:36 PM

Easter egg?

#54 bead-v

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Posted 06 February 2017 - 06:52 PM

First, from what Avellone has said of the original story plan, ...

 

Just want to ask, what did he say? I don't remember anything about Atris from any interviews I've read.


Edited by bead-v, 06 February 2017 - 06:52 PM.


#55 JCarter426

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Posted 06 February 2017 - 08:41 PM

That was a bit of speculation/misremembering on my part. The exact quote was:

 

"The original premise had the player drafted for help by the Handemaiden to free her world from matriarchs led by a figurehead reminiscent of Kreia. After playing K1, we ditched the storyline - and it sucked that we wasted 2 months on it considering how little time we had over the course of the project, but LucasArts couldn't legally give us copies of K1 to examine or play until the contract was signed, so no one's to blame, it was just circumstances."

 

I guess I assumed the figurehead was Atris and the planet Telos, just by association with the Handmaiden.

 

You can read the entire interview here.



#56 Hassat Hunter

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Posted 06 February 2017 - 11:12 PM

Why did you's abandon this project? Wouldn't it of been easier just to put it on hold until M4-78 1.3 or Duplisaber was finished than work on it when you have more time because this project can easily put the TSLRCM Malachor to Shame!


Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest).

#57 N-DReW25

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Posted 06 February 2017 - 11:20 PM

Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest).

Oh, Well I thought Malachor VI was a Varsity Puppet and Zbyl2 Productions and the reason I mentioned M4-78 1.3 was because I would assume he would be working on 1.3 as well! Sorry for any confusion!



#58 Sith Holocron

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Posted 07 February 2017 - 02:25 AM

Highlighted for emphasis

Just an FYI; VP didn't work on M4-78EP 1.3. Just Sith Holocron (everything VO related (new, old cleaned) and making our new, crappier credits) and me (the rest).

1) I didn't make the credits.

2) I paid for the credits to be made.

3) The credits are gorgeous.

4) HH is an ungrateful ninny. (I'd like to use much harsher words but . . . them's the breaks.)


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#59 VarsityPuppet

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Posted 07 February 2017 - 04:49 AM

Hey, to be fair I was on the story team for M4-78 EP, and I suggested some of the best ideas.

Oops I meant worst




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