Recommended Posts

So there is a bug i am experiencing that hinders my game progression. Im on the Leviathan and i can't pick up the space suit needed to go outside on the space walk. The spacesuit is in its normal spot in the armory, but when i click on it to pick it up, nothing happens. This wasnt a problem on my other play throughs, but now that i have the K1R mod, this problem has come out.

Share this post


Link to post
Share on other sites

Ok, so I managed to fix this. Sortof.

I used the KSE to try and set some of the Global Booleans to fix this, but what I ended up doing was slightly different. I didn't find a way to fix the spacesuit glitch, but I did open the bridge door so I could just walk on through. So I still don't know how to fix the spacesuit glitch, I just worked around it.

 

In the event someone has this same issue, this is what I did.

 

KoToR Save Editor (KSE)

accessed my save

went to "Globals"

from there I went to "Boolean"

Scrolled a ways down to "LEV_BRIDGEOPEN: 0"

then I set it to "yes"

 

Applied, committed changes, exited the editor, started up the game, and everything was fine and dandy, super duper, hokey pokie Okie dokie artichokie!

Share this post


Link to post
Share on other sites

Yeah, your method will indeed work.

 

Something went wrong when I tried disabling the space suit if you were using Major Hurka, and I later dropped the ball in the testing, so this incident wasn't found...

  • Like 1

Share this post


Link to post
Share on other sites

Sorry, I'm a little late to the party.  I, too, am having the same issue.  I, however, have not been able to get this suggested edit to work.  I, also, am having the Major spawn multiple times *and* she's lying as if she were in a sarcophagus.  Carth keeps getting separated, with solo mode turned on, and he moves slowly, also.  This is the only mod I have installed.  Any advice?

Share this post


Link to post
Share on other sites

Carth moving slowly is a result of me slowing him down. This was because he often tries to walk way too fast in the hallway, just like Bastila.

 

Solo mode was used for the cutscenes themselves, hence why it's turned on. Had the scenes gone correctly, this would have been turned off.

 

To be able to get the space-suits,  try using KSE to set the global numeric "K1R_HURKA_STATE" to 0 or 1; either one should work, since the space-suits aren't given if the numeric is set to 2 or more.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.