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xander2077

Hey there

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i have been lurking around the modding community for some time now and decided to give some KOTOR 1 skins a try, so thats what i am here doing, having fun upgrading textures.

 

I started all this years ago when i was modding for freeworlds, a freelancer star wars total conversion. i cant remember what they call it now, but it merged with another SW total conversion to get a broader dev base and community going, and about that time i had my computer stolen with over 3000 SW ship models ready for review to add to the game, only a few of which may or may not have made it in. i think most of the ships were filled in with eviljedi models but there could have been so many more from the EU and other places.

 

anyway, a few years ago i did some texture mods for morrowind, some of which can be found on the nexus. so i frequent there too slumming around to find new mods for that game. enter modding for SWKOTOR: where i decided to retexture an existing mod on a whim and then decided to share it with everyone. originally it was just for my own game, but now it has grown into more, so im tackling the textures for all the headgear items that can be used by the player characters, and upgrading them to 512x512 textures. and hopefully that is just the start.

 

i would like to see if i can try adding bump maps to some if not all the masks, and eventually if i can figure it out i would like to upgrade the models too with a little better ones. most parts of these models are ok, but there are a few glaring things on each one that need a fix here and there.

 

if not me, then i am also looking for someone with modeling experience to help rework part of the models that need it, and help figure out bunmp mapping and other things like light mapping and reflection.

 

anyway, i probably wont post much here, because i can get pretty verbose and that takes my time, so instead of writing i have to do other things.

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i have been lurking around the modding community for some time now and decided to give some KOTOR 1 skins a try, so thats what i am here doing, having fun upgrading textures.

 

I started all this years ago when i was modding for freeworlds, a freelancer star wars total conversion. i cant remember what they call it now, but it merged with another SW total conversion to get a broader dev base and community going, and about that time i had my computer stolen with over 3000 SW ship models ready for review to add to the game, only a few of which may or may not have made it in. i think most of the ships were filled in with eviljedi models but there could have been so many more from the EU and other places.

 

anyway, a few years ago i did some texture mods for morrowind, some of which can be found on the nexus. so i frequent there too slumming around to find new mods for that game. enter modding for SWKOTOR: where i decided to retexture an existing mod on a whim and then decided to share it with everyone. originally it was just for my own game, but now it has grown into more, so im tackling the textures for all the headgear items that can be used by the player characters, and upgrading them to 512x512 textures. and hopefully that is just the start.

 

i would like to see if i can try adding bump maps to some if not all the masks, and eventually if i can figure it out i would like to upgrade the models too with a little better ones. most parts of these models are ok, but there are a few glaring things on each one that need a fix here and there.

 

if not me, then i am also looking for someone with modeling experience to help rework part of the models that need it, and help figure out bunmp mapping and other things like light mapping and reflection.

 

anyway, i probably wont post much here, because i can get pretty verbose and that takes my time, so instead of writing i have to do other things.

 

Awesome, welcome to the community!

 

Don't hesitate to ask questions, there are quite a few people active. I think we've figured out a few things like bump mapping, but we're limited in terms of env mapping (reflection). Lightmapping is possible on area models, but not sure about things like masks or characters.

 

Anyways, stick around, and help out! Your masks are looking good already.

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thanks VP. for now im just focusing on the texture aspect of them. in Morrowind, i was able to use nifscope to correct texture placement witout importing them into max, which was pretty cool considering the models are simplstic, but once they import into the game they turn to splines and faces get split, which is a pain to work with and fixing them often meant losing the texture mapping or having to remap it and hope it turned out the same.  so thats why i kind of dread KOTOR models imported into max. the same thing happens in the conversion from MDL to ascii. i much rather would export them for the game from scratch but that presents its own hurdles i have to figure out while running in lunix under wine. but i think now that i have a falvor of linux that is very fast, and light weight, it will make things a bit easier to figure out. most of the operating systems and computers these days are geared toward those who live on facebook, twitter, youtube and skype, or other sites like them, or gaming in flash, and drive software changes so fast they demand upgrading hardware every six months to do the same thing they could do before only worse. so its nice to find something for a change that allows me to get rid of the bloat and still look great while performing on slightly aged hardware. cant wait to get my big rig back up and running so i can really go to town with a light OS. then maybe i can justify keeping a partition of windows just for native programs since they wont have any trouble running on the baby beast.

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