Every newcomer loves to ramble on and on about every little sliver of news about an upcoming Bioware or Star Wars project is going to be KOTOR3. This concept infects many other threads. The KOTOR3 rumor mongering will now be contained to this thread. If you want to infer from untitled projects that it will KOTOR3, do so here - and here only.
Required reading before posting in this thread:
Wookieepedia article on Star Wars: Knights of the Old Republic 3
Helpful article quotes about KOTOR3:
From Eurogamer.net (31 Jul 2013):
To this day one decision still plagues Chris Avellone's mind: should Knights of the Old Republic 2: The Sith Lords have had more Revan in it? BioWare and LucasArts hadn't forbidden it - instead, Obsidian had decided to focus on new characters to allow more creative breathing room.
"But I don't know if that was the best decision," Avellone ponders, speaking in a Eurogamer KOTOR2 podcast other members of Obsidian and The Sith Lords Restored Content Mod join us for. You can listen to it in full right now, jokes 'n all.
"There's a lot of design decisions that occurred in Knights of the Old Republic 2 that, to this day, I still question whether that was the right thing to do or not, and one was, ideally we should have maybe looked for more ways to introduce Revan in the sequel.
"But then again," he adds, "when we were plotting out the idea of doing the third game we just thought it would be cool if we were foreshadowing what Revan was really doing in Knights of the Old Republic 1, and what he was preparing for in Knights of the Old Republic 2, and then bring it to a close, the end of the trilogy, but we didn't get a chance to do that."
Yes, a Knights of the Old Republic 3 game existed in pre-production at Obsidian Entertainment.
"I always liked the idea that Revan, as smart and powerful as your player-character was, was actually even more of a brilliant strategist than became apparent in the first game," Avellone goes on.
The entire second game is littered with clues as to 'why didn't Revan destroy the infrastructure here? What was he trying to make sure was still intact? What did he/she see that no one else saw?' I thought that was giving a nice nod to 'wait a minute, Revan realises there's an even larger force at work here, and he's focusing his efforts on that and keeping the big picture in mind'. That was one thing - the idea that there was a larger, global conspiracy."
"That third game would cast you as "the Exile" and allow you to track Revan's path. "Whether you encounter him or not..." he pauses, wary of spoilers in case the game ever happens in the future. "The idea was that even before the 'modern day' Sith came into being in The Old Republic ... there were even more distant Sith Lords that were considered the true Sith, and the idea that they were still lurking out there in the galaxy waiting for a chance to strike, kind of like the Shadows in Babylon 5, I thought would be a cool finale for that Old Republic trilogy.
"Part of the fun with designing them," he adds, "was if you have these incredibly powerful Force users and they have their whole hidden domain out in the distant reaches of the galaxy, what would that Sith empire really look like at the hands of these things?
"If they could shape entire planets or galaxies or nebulas, and they had all these slave races at their disposal, how cool would that be, to go into the heart of darkness and you're the lone Jedi and/or new version of the Sith confronting these guys? What would that be like? I thought that would be pretty epic."
Knights of the Old Republic 3 would still involve the Ebon Hawk ship, your base and your home, and you'd have "a few" of the companions from the other KOTOR games. "You definitely have T3-M4 and HK-47 with you," he says, and at one point HK-47, its legs dismantled, would "ride around in your backpack like C-3PO does with Chewbacca in Empire Strikes Back". "So during one of the sequences in the game," Avellone expands, "you'd actually have HK-47 firing behind you and being your cover support while you're carrying him around on your back and getting to a repair station."
That KOTOR3 pitch, which is different to the Star Wars pitch Obsidian is trying on Disney, never got past pre-production. "It was a matter of getting LucasArts to greenlight the title and I... To be honest I don't know all the reasons that went into this, whether they wanted to have an internal team do it, whether they logistics didn't work out...
"Ultimately," he says, "it felt like we were pitching and pitching and it just wasn't going anywhere, and at some point people just drew a line and said 'it's just not going to happen', which made us kind of sad, but, OK, if that's the business, that's the business."
It could have had something to do with new consoles - PS3 and Xbox 360 - arriving and engines needing redoing, which would have been expensive and time consuming, points out Dan Spitzley, then senior programmer, now lead programmer at Obsidian. "That's a good point," concedes Avellone. "Thanks, consoles, thank you."
From IGN (24 Jul 2014):
Speaking to IGN about the upcoming Pillars of Eternity, project director Josh Sawyer and lead producer Brandon Adler explained Obsidian remains full of Star Wars fans, many of whom often hash out ideas for KOTOR 3.
"I think there are a lot of the people at the studio that would like to do Knights of the Old Republic 3," Sawyer says. "I think at that time LucasArts was really focused on what they considered to be extreme, extreme blockbusters and even though the Knights of the Old Republic series was pretty successful, it just never seemed like something that was going to happen at that time. Having said that, a lot of time has passed. I know there are a lot of people at the studio who are really interested in doing a project like that."
"It’s something that comes up every three to six months," Adler added. "We bring it up and talk about it. Not anything terribly serious, but we just say ‘wouldn’t it be cool if?’ and just develop some ideas for what we’d do with that stuff."