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[WIP] Recruit Dark Side Juhani


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#81 Kexikus

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Posted 10 August 2017 - 08:53 AM

Yes, I am. It's just going slowly partially due to some missing testing reports but mostly due to the fact that bug fixing isn't really that fun so I usually prefer doing something else^^

And on top of that is that the exam phase for this summer has started and won't end until the next semester starts in October, which leaves me with less time to work on mods.

 

The good news is that the thing I did instead of working on this mod is to work on my skybox mods which has been my primary focus for the last weeks (not that I have anything to show for it, but I did make some progress there).

 

Anyway, the mod is still in progress and even though it's going slowly it's at least going (somewhat) steady :D


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#82 Kexikus

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Posted 14 August 2017 - 08:16 PM

I just fixed a small vanilla bug that prevents Juhani from appearing in the post-Leviathan Ebon Hawk scene where the group discusses the Revan revelation. It was due to a spelling error in the tag of Juhani's waypoint.

 

However, I have a problem with that scene: I just don't get how the characters are actually spawned. The module is ebo_m40ad and I know that waypoints are used to spawn them as the wrong tag prevented Juhani's spawn. But I just can't find the script that's actually doing this. From what I can tell, there's no OnEnter script and while there is a trigger, it is only used to start the conversation and not to spawn the characters. If anyone has any ideas, I'd love to hear them as I need to check something in the spawn script.


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#83 bead-v

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Posted 14 August 2017 - 10:18 PM

However, I have a problem with that scene: I just don't get how the characters are actually spawned. The module is ebo_m40ad and I know that waypoints are used to spawn them as the wrong tag prevented Juhani's spawn. But I just can't find the script that's actually doing this. From what I can tell, there's no OnEnter script and while there is a trigger, it is only used to start the conversation and not to spawn the characters. If anyone has any ideas, I'd love to hear them as I need to check something in the spawn script.

 

An onEnter script can also be specified in the module.ifo – ebo_m40ad has, under Mod_OnModLoad, the script k_pebn_pophawk that spawns the NPCs.



#84 Kexikus

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Posted 14 August 2017 - 10:24 PM

An onEnter script can also be specified in the module.ifo – ebo_m40ad has, under Mod_OnModLoad, the script k_pebn_pophawk that spawns the NPCs.

 

Ah, that's good to know. I thought they have to be specified in the .are. Thank you :)


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#85 Kexikus

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Posted 29 October 2017 - 08:05 PM

Good news: I finished the last newly added scene that was discovered to be missing during testing. That reduces the number of things left to fix to basically two categories: Juhanis comments during certain side quests and some Juhani related vanilla bugs I want to fix. Then there's of course more testing to do in order to see if the things I fixed after the inital testing are actually fixed and finally the voice overs.

 

But I'm a big step closer to the second test run and thus to finishing this mod. Thanks for your interest :)


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#86 LucyTheAlien

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Posted 29 October 2017 - 09:27 PM

Fantastic, Kex!  Keep it up.


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#87 Kexikus

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Posted 29 October 2017 - 09:49 PM

Here's a question for you all: Are there any scenes (side quests, main quests, whatever) where you think dark side Juhani should comment on the situation? If you have any ideas, please let me know and I'll consider adding them :)

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#88 ShadowHeart342

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Posted 02 November 2017 - 02:27 AM

That one quest on Tatooine? The one with the Husband trapped in a circle of droids?



#89 Deltm

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Posted 10 November 2017 - 06:37 AM

Most scenarios on Korriban
Especially the tomb stuff



#90 valas991

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Posted 10 November 2017 - 07:18 AM

Myb on tattoine at the tusken raider camp. She probably would like to kill them like hk
And when meeting darth bandon

Also, she could comment on the wookiee slavery stuff



#91 134340Goat

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Posted 10 November 2017 - 07:39 AM

Hm, some suggestions....

 

Sandral/Matale feud, maybe encourage pissing everyone off so it results in the massacre

The indoctrinated selkath teenagers, maybe encourage either killing or telling them the Sith rule

The other Sith wannabes on Korriban, maybe support them being asses (like lightning-ing Shaardan's fans or Mekel starving the others to death)

Encouraging Eli getting revenge on Matton (or were the names the other way around? Can't quite remember)

 

Just off the top of my head



#92 A Future Pilot

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Posted 13 April 2018 - 09:01 PM

Hey I just wanted to offer myself for testing this mod when you need testers :)

 

Also, how's the progress coming?


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#93 Kexikus

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Posted 13 April 2018 - 09:22 PM

Hey I just wanted to offer myself for testing this mod when you need testers :D

 

Also, how's the progress coming?

 

Thanks for the interest. I'll get back to you when the final testing begins.

 

As for the progress: I haven't worked on this mod for quite some time now. There were two reasons for that. First, I was more motivated to make skyboxes and second, I had a programming project in university which was why I didn't want to code in my free time as well. But the latter is now over and I intend to get this mod to its final testing stage as soon as possible. I just need to find the motivation to get back into it. Once I do that, it shouldn't take too long. Then again, there's always something coming up that causes mods to take more time than expected.


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#94 Todd Hellid

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Posted 13 April 2018 - 09:51 PM

Hm, some suggestions....

 

Sandral/Matale feud, maybe encourage pissing everyone off so it results in the massacre

The indoctrinated selkath teenagers, maybe encourage either killing or telling them the Sith rule

The other Sith wannabes on Korriban, maybe support them being asses (like lightning-ing Shaardan's fans or Mekel starving the others to death)

Encouraging Eli getting revenge on Matton (or were the names the other way around? Can't quite remember)

 

Just off the top of my head

Matton calls Eli a snake and then kills him. It would be cool to have an option to have Eli kill Matton instead.



#95 A Future Pilot

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Posted 17 April 2018 - 03:58 PM

I just fixed a small vanilla bug that prevents Juhani from appearing in the post-Leviathan Ebon Hawk scene where the group discusses the Revan revelation. It was due to a spelling error in the tag of Juhani's waypoint.

 

However, I have a problem with that scene: I just don't get how the characters are actually spawned. The module is ebo_m40ad and I know that waypoints are used to spawn them as the wrong tag prevented Juhani's spawn. But I just can't find the script that's actually doing this. From what I can tell, there's no OnEnter script and while there is a trigger, it is only used to start the conversation and not to spawn the characters. If anyone has any ideas, I'd love to hear them as I need to check something in the spawn script.

 

I'd like to fix this bug in my Unofficial Patch. I found the misspelling (pebn_johani instead of pebn_juhani), but then I continued searching through files, and I can't find pebn_juhani anywhere (I'm assuming it's a .utc file?) Do you happen to know where that file is? (I don't plan on editing it, but just for future reference).


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#96 Kexikus

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Posted 17 April 2018 - 06:50 PM

I'd like to fix this bug in my Unofficial Patch. I found the misspelling (pebn_johani instead of pebn_juhani), but then I continued searching through files, and I can't find pebn_juhani anywhere (I'm assuming it's a .utc file?) Do you happen to know where that file is? (I don't plan on editing it, but just for future reference).

 

It's a waypoint file (.utw). That file does exist though, so all you need to do is to fix the misspelling in the .git.


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#97 JCarter426

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Posted 17 April 2018 - 07:00 PM

Well, no, there's no such file. That's just an instance of the waypoint template sw_waypoint001.utw with a custom tag.

 

As for the script that spawns the party members, that's k_pebn_pophawk.ncs.



#98 Kexikus

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Posted 17 April 2018 - 08:43 PM

Oh, then I remembered that incorrectly. The part about only having to edit the .git is still correct though.


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#99 A Future Pilot

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Posted 18 April 2018 - 02:41 AM

Ah OK, that makes sense! Thanks! :)


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#100 Kexikus

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Posted 21 April 2018 - 11:46 AM

It's been almost exactly one year since I declared the first version of this mod as finished and started testing it. Well, I just fixed the last known bug!

 

That means it's time for the next round of testing to make sure that I didn't screw anything up with the rather extensive bug-fixing after the first round. Once those tests are done, I obviously need to fix all bugs that were discovered and then I can finally get to the voice overs. It's been taking a long time but the mod is slowly getting to where I want it and that's where you come in:

 

I need you guys to help me test this mod.

 

This requires that you do a full playthrough of the game with some specific choices I need you to make. You cannot use other mods in this playthrough (except for texture mods) and I need you to report every issue you find.

Keep in mind that the mod is not completed so there are probably several bugs and it will generally not be a polished experience. Also, playing through the game takes time and while I understand this, I don't want to wait a year for you to complete the game or maybe not complete it at all.

If none of that discourages you, please send me a PM and I'll let you know what exactly I need.

If you don't feel like playing through the game just for this but would still like to help, I could use someone to read through Juhani's party member dialog for me to check for inconsistencies and other errors. If you're interested to do this, send me a PM.

 

Thanks for the interest in my mod, I'll keep you updated on the progress :D


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