Time for another post to update you on what's going on (it's not much).
I've been writing Juhanis companion dialog and while it's going slow I'm nearing completion. If I learned one thing though it's that I don't really enjoy writing so much dialog at once...
Anyway, I also need some more opinions on certain things:
1. I'd love to give the player the option to train Juhani as a Sith while on the Ebon Hawk. Ideally this would be available every few levels, give the player a choice what he/she wants Juhani to learn, then play a cutscene and give Juhani that feat/spell/stat boost/whatever. Most of that is no problem but since this is K1 I have absolutely NO way of giving a character spells/force powers with scripts and I can only give feats with hidden items meaning that you can't get the next level of that feat without actually skilling the one given through the training on level up. This means that I can basically only give stat boosts which is not quite what I want but I think I'll go with it. The question is now: Should I make certain feats available this way too? Or are there any feats that Juhani can not get on level up that could be used here? Any opinion is very welcome
2. As you probably know Juhani thinks she killed her master when you first meet her. If you manage to convince her to return to the light you can later talk to her and she'll tell you that master Quatra didn't actually die. But if you pursue the dark side option in my mod Juhani will never learn of that fact. I think though that it would make a very nice character builing conversation if the player could learn about it and then tell Juhani. The problem is that the player doesn't learn this except from that one conversation with Juhani when you redeem her. So my question now is if anyone has any good idea on how I could let the player learn of this fact. Since this isn't really important I'd rather not have any complicated solutions like making a new head for master Quatra and having her appear in the Enclave at some point (although that would be kinda cool it'd introduce more problems and would also be too much work). So if you have suggestions please let me know.
And finally an announcement: Once the dialog is done I will need to refine it before I can get to the voice acting. Among other tests this would ideally include someone who's better than me at character and dialog writing going over all of it and helping me improve it. If you think you're good at this and also know how to edit .dlg files, send me a PM and maybe we can work together on this. Note though that I want to go over the dialog myself before I send it to you and I need to write all of it first so it will take a while since this proofreading actually starts.