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Inquiries on Mod Compatibility List for TSLRCM 1.8.5


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#1 Sith Holocron

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Posted 22 July 2015 - 09:33 PM

Mod Compatibility List for TSLRCM 1.8.4
Check here for the known list of working and non-working mods.
If the one you wonder about isn't listed, feel free to ask here if anyone knows it's (in)compatible. And we'll add them to the list later.

Please provide links to mods you are inquiring about. (Yes, even if the mod is available on this site.)


Instructions for linking - in case anyone needs a refresher.

Hyperlink%20Instructions_zpsvoe9ilrm.png

My Current Project: Remaking the KotOR2 Loading ScreensThe initial post consistently updated to provide the most current information.


#2 Urnoev

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Posted 28 July 2015 - 04:38 PM

Is the Extended Enclave modification still compatible? According to the notes and comments it was compatible with TSLRCM 1.8.3, but I don't know about 1.8.3B either.



#3 Hassat Hunter

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Posted 31 July 2015 - 06:29 PM

Don't worry about 1.8.3b, worry about 1.8.4. But yeah I don't know, though I don't think I've touched too many areas they altered.



#4 TheFish10

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Posted 04 August 2015 - 08:58 AM

So is "Handmaiden 4 Females - Disciple 4 Males (for TSLRCM 1.8.3) 1.8.3" still compatible or should I wait for an updated version?



#5 Hassat Hunter

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Posted 04 August 2015 - 09:08 AM

You should wait for an updated version. It's pretty much done but TSLPatcher has some issues with the Workshop that need to be resolved :/

#6 l2daorch

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Posted 04 August 2015 - 09:49 AM

Why was Kreia's Assorted Robe Collection deemed incompatible? I recently played through 1.8.3B + M4-78EP 1.1B with it and didn't encounter any issues.



#7 Hassat Hunter

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Posted 04 August 2015 - 02:40 PM

Issues in the Rebuilt Jedi Academy (650DAN)



#8 l2daorch

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Posted 04 August 2015 - 03:44 PM

Ah I thought so. Well then I can report that you can fix that by installing the extended enclave mod after the robe collection.



#9 Darth Tartarus

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Posted 09 August 2015 - 11:39 AM

Does the TSLRCM Alternative Ending mod work with 1.8.4, or should I wait for an update?



#10 Todd Hellid

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Posted 09 August 2015 - 12:51 PM

Does the Floating Lightsabers Force Powers mod work with Restored Content Mod 1.8.4? Can't find a link because it's dead.



#11 Hassat Hunter

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Posted 09 August 2015 - 08:09 PM

Does the TSLRCM Alternative Ending mod work with 1.8.4, or should I wait for an update?

Still need to update it. But the only incompatibility is a small fadeout fix in 003EBO, so you can use it now if you want yeah.

#12 RazulAntiwield

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Posted 14 August 2015 - 08:42 AM



#13 Kexikus

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Posted 14 August 2015 - 09:02 AM

Everything found on TSLRCMs moddb page is, so is everything that says that it is TSLRCM compatible here on DS (check under File Information, it's listed there).

Coruscant Jedi Temple, Invisible Headgear, HQ Ravager Backdrop, Hide weapons, Peragus Asteroid Fields and HQ Stars and Nebulas are compatible as well. Everything that's not covered in what I said, I don't know.

 

And about HQ Stars and Nebulas. None of the files you removed conflicts with Peragus Asteroid Fields and I highly recommend to use them together.


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#14 Sith Holocron

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Posted 14 August 2015 - 09:20 AM

Are all of these compatible with TSLCRM?


I see you've made only 2 posts so you're new here. Welcome. At the very top of this thread, there's a link to the Compatibility List. I see mods on your list that - had you visited that link - you wouldn't have included. Please consult it now and before each new mod you add. (The list updated as more mods are tested and/or brought to the creator's attention.)

My Current Project: Remaking the KotOR2 Loading ScreensThe initial post consistently updated to provide the most current information.


#15 RazulAntiwield

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Posted 15 August 2015 - 03:16 AM

Everything found on TSLRCMs moddb page is, so is everything that says that it is TSLRCM compatible here on DS (check under File Information, it's listed there).

Coruscant Jedi Temple, Invisible Headgear, HQ Ravager Backdrop, Hide weapons, Peragus Asteroid Fields and HQ Stars and Nebulas are compatible as well. Everything that's not covered in what I said, I don't know.

 

And about HQ Stars and Nebulas. None of the files you removed conflicts with Peragus Asteroid Fields and I highly recommend to use them together.

What about the Ravager backdrop and HQ Stars and Nebulas? Do they conflict when used together?



#16 Kexikus

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Posted 15 August 2015 - 08:34 AM

What about the Ravager backdrop and HQ Stars and Nebulas? Do they conflict when used together?

 

No, they don't.


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#17 jordanthejq12

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Posted 19 August 2015 - 05:09 PM

Here's an updated link for the Enhanced AI Mod. Aside from the hiccup with the Atton/Bao-Dur Nar Shadaa sequence, will it create any other problems?



#18 Hassat Hunter

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Posted 22 August 2015 - 03:52 PM

Not that we know of.

#19 jordanthejq12

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Posted 24 August 2015 - 05:07 PM

I'm most of the way through a run using Enhanced AI, and while it works well, I have had some broken scripts at a few points. These were usually remedied by reloading, however.

 

As far as I can tell, it works well, but just be sure to save often.



#20 sargealvein

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Posted 26 August 2015 - 05:01 AM

does anyone know if there is a way to make the mira hanharr choice mo compatible with tslrcm or is it a lost cause by now?

http://deadlystream....ira-or-hanharr/

 

 

and are there any issues between the female twilek head mod and tslrcm

can't find this one but here is my install log

 

\bullet  Installation started 8/25/2015 1:40:28 AM...
\par  \bullet  Installing unmodified files...
\par  \bullet  Copying file P_TwiJedi01.tga to the override folder...
\par  \bullet  Copying file P_TwiJedi01.txi to the override folder...
\par  \bullet  Copying file P_TwiJediH1.mdl to the override folder...
\par  \bullet  Copying file P_TwiJediH1.mdx to the override folder...
\par  \bullet  Copying file P_TwiJediSH.tga to the override folder...
\par  \bullet  Copying file P_TwiJediSH.txi to the override folder...
\par  \bullet  Copying file p_twilekjedi.mdl to the override folder...
\par  \bullet  Copying file p_twilekjedi.mdx to the override folder...
\par  \bullet  Copying file PFBI63.tga to the override folder...
\par  \bullet  Copying file PFBI63.txi to the override folder...
\par  \bullet  Copying file pfbvm.mdl to the override folder...
\par  \bullet  Copying file pfbvm.mdx to the override folder...
\par  \bullet  Copying file po_twilekjedi.tga to the override folder...
\par  \bullet  Copying file st_exilerobe01.uti to the override folder...
\par  \bullet  Copying file ia_JediRobe_063.tga to the override folder...
\par  \bullet  Copying file pftl.mdl to the override folder...
\par  \bullet  Copying file pftl.mdx to the override folder...
\par  \bullet  Copying file TwiJediL01.tga to the override folder...
\par  \bullet  Copying file TwiJediL01.txi to the override folder...
\par  \bullet  Modifying file "heads.2da" found in Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\heads.2da.
\par  \bullet  Modifying file "appearance.2da" found in Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\appearance.2da.
\par  \bullet  Modifying file "portraits.2da" found in Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\portraits.2da.
\par  \bullet  Copying file animations.2da to Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\animations.2da.
\par  \bullet  Modifying file "itemcreate.2da" found in Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\itemcreate.2da.
\par  \bullet  Modifying file "itemcreatemira.2da" found in Override folder...
\par  \bullet  Updated 2DA file C:\\Program Files (x86)\\LucasArts\\SWKotOR2\\override\\itemcreatemira.2da.
\par \cf1\b  \bullet  Done. All changes have been applied.






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