ZM90

List of K1R Compatible Mods.

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These are just model replacements and reskins. You can safely use them with K1R.

 

Cheers for the swift reply! o/

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You ought to remove the Proper Manaan Quest Endings and Energy Shield Fixes from the list as they've been included in the latest version of K1R.

 

Or, even better, add them into their own list along with the other mods K1R uses so as other users don't make the mistake of installing them twice.

 

Also I have personally tested out the Bendak Bounty Rework and Emblem Armor Compability along with the two mods required to use it. K1R runs just fine with all of them. They'll only effect the default dialouge files involving the Bendak duel and the Bendak Starkiller Model.

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I am glad to see many of the good mods found a home on Nexus Mods. thanks for the work everyone has done testing compatibility, much appreciated. 

 

I saw a note that the Bastilla Romance Mod might work, i will try it out to see, as I like to use it.

 

thanks again

 

Cris

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Any news on NPC Overhaul compatibility? I REALLY want to be able to use it with K1R. Also, are HD Twi'lek female mod and Human Xor Restoration comaptible with NPC Overhaul/K1R? I assume I could just install NPC Overhaul and then overwrite whatever with those other two mods but just seeing if anyone knows if that's a no-no, bad idea or something. Thanks!

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Any news on NPC Overhaul compatibility? I REALLY want to be able to use it with K1R. Also, are HD Twi'lek female mod and Human Xor Restoration comaptible with NPC Overhaul/K1R? I assume I could just install NPC Overhaul and then overwrite whatever with those other two mods but just seeing if anyone knows if that's a no-no, bad idea or something. Thanks!

Nothing new on the NPC Overhaul as far as I am aware. As for the other two mods you've linked, those should work just fine. :)

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Nothing new on the NPC Overhaul as far as I am aware. As for the other two mods you've linked, those should work just fine. :D

Thanks! I figured as much but just wanted to make sure.

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Please, I would like to know if Weapons of the Old Republic is compatible with the Kotor Restoration Mod 1.2.

 

Thanks for your answer.

 

:D

I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure.

 

The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault.

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I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure.

 

The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault.

WOTOR has a few incompatibilities with some of the UTCs. For example, right before infiltrating the Star Forge a cutscene will completely freeze and you'll be left with a blackscreen unless you reload it, and that will be the frozen cutscene. To my recollection, this was caused by the Bastila UTCs (Any over 002, I think) specifically.

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Don't forget that the creator of WOTOR (T7, I think) even stated that some of the files from the base mod (not patches) should be removed due to conflict issues. 

 

I use both mods and have no problems whatsoever on the Star Forge. I've always removed the files recommended by the author in the mod description. 

 

One common problem I've had in the past, although not anymore, was that, on the leviathan, Carth or Bastila would be completely invisible when not wearing any gear, but their dialogue still functioned normally. Often, invisible characters followed by dialogue is an imminent sign of a crash, but that was never the case with this. Interesting. I don't believe this glitch was a result of WOTOR since I had removed the recommended files at that point anyway.

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is the K1 enhancement pack compatible 

cause i have both installed and am finding a lot of issues

Considering it's big, incomplete and was developed 2009 and released 2013 as a modder's resource I'd say no.

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8 hours ago, Sith Holocron said:

@Fair Strides Is the ORD Mandell mod compatible with K1R?

Considering it lacks an installer... I'd say you'd be lucky if it was if you installed Ord Mandell first (If K1R was installed first, which I bet for you it is, forget about it).

 

It is incompatible by about four essential files. I'd say find the K1R files in your override, move them to your desktop, install Mandell, once you are finished uninstall Mandell and put your K1R files back.

 

I'd like to point out ZM90 hasn't been active since 2017, chances of mods being added to the list in this thread (At least added by ZM90) is 0%.

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