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Some questions about no-force no-lightsaber gameplay

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Hi!

 

Much new here, so please forgive me my stupidities, if there are some. Thank you much!

 

Questions.

 

 

0. I consider going for a TSLRCM + M4-78EP playthrough where noone would use any powers nor any lightsabers. I suspect some difficulties about this, but may be there are some easy solutions for them? If there is no _easy_ way to do what i want, then please don't bother, i'm not _that_ serious about this. Won't be a mod made for other players, i mean; merely a playstyle for myself.

 

1. Ideally, i would want nobody getting any force power during level-ups. However, KOTOR2 _forces_ me to pick power(s) during Jedi classes' level-ups. Can i change this somehow to a behaviour similar to skills ("reserving" "force points" for the future use, without spending them)?

 

2. Can i avoid using "Scripted" force powers somehow - things like Breath Control in the aliens' bar on Nar Shaddaa, Beast Trick on Dxun, etc?

 

3. If it's impossible to have levelled-up Kreia without active powers at her disposal, then is it possible to somehow alter her AI behaviour settings, in order to never have her "casting" any active force power? I know she casts on "Ranged" sometimes, i bet she does on "Aggressive", too. Never tried "Grenadier", but why would it be different... "Stationary" won't do, of course. I know i can put some armor and prevent "restricted by armor" powers from being used that way, but i will end up with level far above 30 with RCM+M4-78, and there are simply not enough "restricted by armor" powers to keep Kreia knowing only those... And yes, i do want her for her experience bonus, you see. If not that, i'd go with no-Jedi classes, problem solved... Any ideas?

 

4. Naturally, for a playthrough like this, i probably would start with wis = 8. That -1 modifier, i understand, would cut force points (not the problem for "no force!" style, of course), reduce Wisdom-based skills by one, and obviously disable any dialog lines requiring high wisdom. But is that all? Or are there any other negative impacts of that low Wisdom? Something like plot changes, for example?

 

 

I'll be grateful for any advice, and of course, big hearty THANKS to creators of TSLRCM and M4-78EP mods. Mighty great work! :thumbup:

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Well, I could make it so you gain 0 powers at level-up by editing the classpowergain.2da.

 

And I could make the Jedi and Sith classes not gain any lightsaber proficiency feats as far as the feat.2da goes.

 

That should eliminate #1 and #2 right there.

 

#3 would involve some minor cutscene and script edits, but if DeNCS wants to cooperate, it should be possible. And I'd need a list of all the scenes where this applies...

 

For the beast trick on Duxn thing, skipping the conversation altogether would be the easiest. :)

 

#4 I can't think of anything off the top of my head, besides Conversation choices every now and then, though I forget if Wisdom helps in Item Creation.

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Actually there might be a easier work around, you could start a game, save and exit out, open up Kotor save editor and change your PC's class to soldier, scout, scoundrel, or whatever you want to play through the game as. I don't know how that would go for the Kreia teaching sessions though....

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That would be an issues, plus that wouldn't affect the other Jedi party members. The only issue in my solution above would be that it affects the NPCs as well...

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About force powers: 0 powers per level up for NPC classes could possibly affect, well, NPCs... Weakening enemies. Wouldn't it? Wild guessing here. For the record: i only want player character and his/her companions to go without powers and lightsabers; all the enemies, i want keep as they are - full potency powers and sabres!

 

About lightsaber proficiency "cut": not needed at all. I'll have PC/crew going without lightsabers by simply not using lightsabers. Visas has one initially and fights with it - but it's OK because she fights with it before she actually joins the team. After she does, i won't have her using any lightsaber.

 

Sidenote:

in fact, i am considering "no force powers + no lightsabers" as still rather easy even on "hard" setting, for myself. I'll probably "improve" the style to "no force powers + no mainhand weapons" - player character and all the Ebon Hawk crew will be fighting with fists and droids' sidearms ONLY. Now _that_ would be an interesting game, i s'ppose? =) Face punching Sith Lords to death. Alright and proper this sounds - for a reason all that Jedi's "unarmed" training is, sum Yoda talk. :lol: For tough times, there will be mines and grenades - finally some major use for stealth, components and chemicals!

 

I might even keep a journal if i'll end up playing it. Perhaps i'll be about to start this style playthrough some time 20+ July, but of course, future is not set. If i'll be, i wonder where's good place to keep public notes of this "drunk face punching Jedi, who forgot he has Force Powers" progress; modding forum doesn't seem most appropriate, but then i can't find any place better for TSLRCM + M4-78 which i'll be walking through...

 

 

Cutscene and script edits to remove "must cast" cases for few powers - certainly looks like an overkill... I was hoping for some simplier solution (if it exists, of course), - some sort of switch somewhere in 'em files which simply makes player character unable to cast force powers at all. Thankfully, iirc it's only the main character who has those "casts a force power" scripts, - the rest of the Ebon Hawk crew does not. Anyhows, it's minor issue, not worth to edit scripts and cutscenes for, imho. Worst case, i'll just "eat" em few casts as "inevitable".

 

The AI issue - Kreia casting force powers - was the main pain in the butt for this playstyle plan. But i found a solution to it now. I was wrong about "armor restricted" powers cancelled on Kreia via giving her Light Armor - she doesn't have Light Armor feat available for her during level ups... :facepalm: So i found another way. It's one clumsy solution, but it should work:

 - during main character level-ups, pick only "restricted by armor" powers, and also get both "throw lightsaber" powers, force persuade ones (one can always avoid using them in a dialog) and whatever else "won't be used by AI in combat while wearing some armor" powers;

 - whenever Kreia is in party (most of the game, for +experience boost), - control _her_ at all times, and manually ensure she's not casting any force power (she _starts_ with some force powers, even - getting 0 force powers during level ups won't prevent Kreia-by-AI from using that energy resistance, fear and whatever else she has right at the start, built-in into her);

 - whenever main character runs out of "save to take" powers - ones which can't be used in combat while main character is under AI control, - STOP levelling up main character. Shouldn't be too long before Kreia walks away permanently on late Dantooine, after which main character can be levelled up normally - being under my manual control, he won't use any force powers, whichever ones he has to take during further level-ups. There is ~30 "restricted by armor" powers, 2 of which are 3rd-tier ones though; plus two - saber throw (won't work - no sabre :P), plus two - force persuade. Should do.

 

 

That's the plan for the walkthrough, and i think i'll do it. How far i'll be able to go without powers and any mainhand weapons (lightsabers, melee weapons, blasters of any sort)? I don't know, but the goal is to beat whole game on "Hard", of course. Wish me luck may be. :crazy:

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Ditto about blog. Will check it out, thank you, Fair Strides!

 

About LP on YouTube: huh, "LP"? Anyhows, i'm too lazy to upload lots to Youtube. Occasional boss fight, may be, but not much more than that. Plus i'm totally zero in terms of editing videos, whatever gameplay i upload is totally raw. So nope, can't do... :(

 

Edit: ah. Silly today. LP = long play. Gee, yeah, please see just above... %)

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Considering the length of fights when no mainhand weapons nor any force powers are involved on "my" side - which is hopefully large, - it sure will be "long" play.

 

Why "hopefully"? Not because i enjoy long fights (alas, i often do, yet still:), but because the only possibility for fights to be short with this play style - is when whole party gets killed quick. :lol:

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