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Malachor VI: An Ending Mod


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#421 Fallen Guardian

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Posted 02 March 2012 - 03:06 PM

Looks great VP.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

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#422 MrPhil

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Posted 02 March 2012 - 11:40 PM

I had to make this video.



Damn Atton uh? He just had to forget the killstick/blaster...

#423 Sith Holocron

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Posted 03 March 2012 - 12:55 AM

Damn Atton uh? He just had to forget the killstick/blaster...


Just when he relaxes his guard, a droid finally did screw Atton over. Darn that T3 . . . stealing his killstick.

Anyway - back "on target"
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#424 Zhaboka

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Posted 03 March 2012 - 08:08 AM

Just like Sith Holocron said: I am foaming at the mouth.
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#425 AttonsGirl

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Posted 07 March 2012 - 11:57 PM

Awesome video! I love Atton's reskin, and the reanimation makes the dialogue feel much more natural than in TSLRCM. Can't wait for this mod. :)

#426 VarsityPuppet

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Posted 08 March 2012 - 04:33 AM

I love Atton's reskin


Good eye! ;)

I had forgotten that I had the reskin when I recorded the video. It's actually an entirely new head model - well a duplicate of Atton's head, but in case you couldn't tell by the skin, it's actually his battle-damaged head. It's one of those things that we're using to 'enhance' his death scene later on down the line.

#427 gua543

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Posted 08 March 2012 - 07:51 PM

I kinda liked it more when Sion cut Atton's palm and lifted him half a meter above the ground. Could you combine the scenes or something?

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Update 1: Omg, omg, omg, omg, imma a padawan!!!

Update 2: Finally graduated from the padawan class and into the knight one!


#428 VarsityPuppet

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Posted 09 March 2012 - 02:13 AM

The animations for that were always awkward at best. Hell, Mira and Hanharr use that animation and it never matches up.

#429 Exile007

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Posted 09 March 2012 - 03:31 AM

As we say at school, "beast mode." I've seen a few variants of the Atton vs. Sion scene, and I have to say, this is my favorite by far. I can't put my finger on a specific detail, but I think it was because the scene looked a lot like other well-done cutscenes by Obsidian in the game, like when Kreia loses her hand to Sion. Congratulations and best of luck on continued progress! :)

#430 gua543

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Posted 09 March 2012 - 04:34 PM

What do you mean by never matches up, VP?

Oh look, I'm a jedi apprentice! Wort, wort, wort!
Update 1: Omg, omg, omg, omg, imma a padawan!!!

Update 2: Finally graduated from the padawan class and into the knight one!


#431 VarsityPuppet

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Posted 09 March 2012 - 06:33 PM

What do you mean by never matches up, VP?


I've had several occasions where Sion will instead grab Atton's forehead to lift him up, or Atton will be in a slightly different place so the animation looks... terrible.

That's what I mean by never matching up.

#432 gua543

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Posted 10 March 2012 - 06:02 PM

Um can't you find what's causing this stuff and fix it? I mean, you know a lot about the game engine, right?

Oh look, I'm a jedi apprentice! Wort, wort, wort!
Update 1: Omg, omg, omg, omg, imma a padawan!!!

Update 2: Finally graduated from the padawan class and into the knight one!


#433 VarsityPuppet

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Posted 10 March 2012 - 08:12 PM

Um can't you find what's causing this stuff and fix it? I mean, you know a lot about the game engine, right?


The game engine's behavior is sporadic, random and unpredictable sometimes. Scripts that worked fine before can break apart just by changing seemingly insignificant piece of data i.e. an unrelated object's tag.

Also consider that timing animations is a pretty inaccurate system.

In this case, I'd have to go in and change the animations, which is more effort than it's worth.

#434 gua543

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Posted 10 March 2012 - 08:15 PM

So basically the engine sucks.

Oh look, I'm a jedi apprentice! Wort, wort, wort!
Update 1: Omg, omg, omg, omg, imma a padawan!!!

Update 2: Finally graduated from the padawan class and into the knight one!


#435 DH010

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Posted 01 April 2012 - 01:56 PM

Hey how it going?
It's been a while since I was here, hope people remember me. Apparently my old account got deleted, but I'm back now.

Glad to see everything is still going! Especially this mod. Hope to play it one day (well, many days of course :cool: ). Some stuff in here I didn't see yet, and everything looks awesome. Can't wait to see the Atton/Sion scenes in reality. Good job!
Also very curious how the beginning of Malachor turned out. I remember we all talked a lot about what actions T3 should take and where Bao-Dur would be and stuff like that back in the early days of the mod's development.
Had been deactivated for a while...
I am back now.

#436 bendarby24

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Posted 02 April 2012 - 07:22 AM

no all are acount got hacked and deleated by a dick head and i still renmber you :)

#437 Hassat Hunter

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Posted 02 April 2012 - 08:24 AM

Actually, it was just an error in the purge-function of the forum... no hacking, or was it intended so many accounts got deleted...

#438 dashrendar

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Posted 29 April 2012 - 08:51 PM

what are you up to guys? just curious and looking forward to play this mod...

#439 catagurin

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Posted 13 May 2012 - 04:03 AM

Yeah, me too!! I used to play TSL once a month:)), but now, I haven't played the game since 2010, because I want to feel again that intrigue of playing KotorII. Only that, this time, it will be the most PERFECT EXPERIENCE with the upcoming of RCM 1.8, M4-78EP, and Malachor VI.

But in the mean time, let's focus on playing TOR and let the guys complete their work, so that it can be as good as possible.:)
"We did not cut your d**k off from you. You were merely deafened to it."

#440 Nsinger998

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Posted 13 May 2012 - 07:39 AM

don't forget the genoharadan!
New Jedi Knight: my training is finally complete!

Jedi Master: No, it has only just begun.




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