Jump to content


Photo
- - - - -

KOTOR II What order do you play the planets


  • Please log in to reply
11 replies to this topic

#1 Kate The Bionic Uterus

Kate The Bionic Uterus

    Jedi Knight

  • Members
  • PipPipPipPip
  • 181 posts
  • LocationGoto's orbiting yacht (somewhere over Canada)

Posted 18 March 2015 - 05:30 PM

Now it always seemed to me that the game was designed to be played in a certain order so you are able to get a lightsaber and start off converting 2 followers into Jedi. Rand and the bounty hunter girl Mia

 

I play the game with 2 different ways. The first way I when I play a Jedi character and normal difficulty level; Narr Shaddaa, Dantooine, Dxun, Korriban, Return to Dxun, Return to Onderon, Retrurn to Dantooine

 

When I play at the "difficult" level I play as a dark side Sith Lord and I go to Korriban, Dantooine, Narr Shaddaa and then return to Dxun and Onderon and rfinally return to Dantooine.

 

Because of the new m4-78 planet I am playing the dark side but folllowing my light side planet order because I wanted to make sure I was strong enough for the droid planet since it comes after Korriban.

 

What order do you play the planets in?


 Priestess of the Singularity and Mistress to the Age of Persuasion.

TMiKH.gif

Pre-Disney Star Wars Fan.


#2 Sith Holocron

Sith Holocron

    M4-78

  • Administrators
  • 4,352 posts
  • LocationKodiak, AK (Hoth)

Posted 18 March 2015 - 06:16 PM

I tend approach M4-78 a little differently as I likely to do Korriban last. I do this because I want all of my possible droid party members available to me before attempting M4-78. 

 

In the hidden portion lay minor spoilers.

 

 

Back to your question, I suppose my order would be Peragus, Citadel Station, Nar Shaddaa, Onderon, Dantooine, and then Korriban / M4-78.


My Current Project: Remaking the KotOR2 Loading ScreensThe initial post consistently updated to provide the most current information.


#3 D4R7H 5K3L370R

D4R7H 5K3L370R

    Jedi Initiate

  • Members
  • Pip
  • 5 posts

Posted 18 March 2015 - 09:23 PM

For some reason, i like to get Nar Shaddaa done first.

i think it's because it takes up the most time for me to complete, so it still feels like a linear part of the game like Peragus, Citadel Station, and Telos are.
After that though, i approach it randomly, though M4-78 just seems like the other half of completing Korriban, since Korriban is a much shorter stop, and you're still in the process of locating Master Vash.



#4 Xuul

Xuul

    Jedi Knight

  • Editor
  • 271 posts

Posted 18 March 2015 - 09:51 PM

Starting with Nar Shaddaa first is the most optimal as it let's you complete your party. If you are playing with M4, saving Korriban until last is also probably your best move.

 

That being said, I've always done Nar Shaddaa last since it is long and you can get stuck there. I usually start with Dan then Kor then Dxun.

 

That being said, I haven't done a proper play through in a while and never with M4-78 installed


Mod tutorials and Showcases https://www.youtube.com/c/Xuul

 

Reviews of Free to Play Games  http://bit.ly/F2PReview 

 


#5 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Premium Member
  • 2,091 posts

Posted 19 March 2015 - 01:47 AM

Ever since M4-78, I haven't gotten a good handle on my optimal story path

It generally goes
Dantooine (for the saber crystals)
Nar Shaddaa
Dxun
Korriban
back to Dxun
back to Dantooine

I kind of like to switch things up a bit to keep the game less linear.

I used to do the Korriban tomb first and used the infinite Hssiss glitch until I was level 50 and I would just blast through the game... I kind of miss that glitch, but it would be a great idea for an expansion mod

Be careful how you think; your life is shaped by your thoughts. - Proverbs 4:23


#6 bendarby24

bendarby24

    Jedi Knight

  • Members
  • PipPipPipPip
  • 188 posts
  • LocationENGLAND, Rule Britannia, Britannia rule's the waves and britons shall never be slaves

Posted 19 March 2015 - 02:16 PM

Nar Shaddaa - story driven and sets up rest of the game

Back to Telos - fuel quest, group of HK's

Duxn

Onderon  

Coruscant - training reasons (don't pick up light sabers or crystals or over-powered items)

Dantooine

Back to Duxn/Onderon

Nar Shaddaa - merchant quest

Revisit Corusant - more training on console and learning high level abilities - levelling up

Korriban

M4-78

tie up loose ends

Then finish game

 

That's what I'm thinking of doing, I haven't played M4-78 mod yet or TSL properly for 2 years  

But as you can tell I have been thinking about it!



#7 Kate The Bionic Uterus

Kate The Bionic Uterus

    Jedi Knight

  • Members
  • PipPipPipPip
  • 181 posts
  • LocationGoto's orbiting yacht (somewhere over Canada)

Posted 20 March 2015 - 04:27 AM

I tend approach M4-78 a little differently as I likely to do Korriban last. I do this because I want all of my possible droid party members available to me before attempting M4-78. 

 

In the hidden portion lay minor spoilers.

 

 

Back to your question, I suppose my order would be Peragus, Citadel Station, Nar Shaddaa, Onderon, Dantooine, and then Korriban / M4-78.

 

I didn't read your spoiler but thanks for that!

 

Um... when I play the Light Side I am able (after Telos) to finish Nar Shaddaa (my first visited planet after Telos) to have 2 converted Jedis, (Rand and Mira) and all the pieces for HK-47 and obviously I have Goto with me.  That is 3 droids so then I could go to Dantooin and juice up on crystals. I also usually can finish Nar Shaddaa with two lightsabers. One from the game quests and the other from the jedi Master.

 

With the TSLRCM I have HK-47 completely built at the end of Nar Shaddaa because I get all the pieces from the assassin droids because they attack so often on Nar Shaddaa. After this planet I am unstoppable. I have a complete team with a least two lightsabers (sometime more and sometimes less depending on the drops) and three droids.

 

My next stop is Dantooin and I go get the crystals right away so basically I play the entire planet with powerful lightsabers. I spend all my money on the Jedi merchant near the enclave.

 

This thread is a VERY interesting and fun read so far.


Edited by Kate The Bionic Uterus, 20 March 2015 - 04:32 AM.

 Priestess of the Singularity and Mistress to the Age of Persuasion.

TMiKH.gif

Pre-Disney Star Wars Fan.


#8 Black_Rogue

Black_Rogue

    Jedi Apprentice

  • Members
  • PipPip
  • 47 posts
  • LocationTelos military Base

Posted 17 June 2015 - 03:19 PM

Kotor 2 doesn't have Coruscant. Or does it?

Definition: "Love" is making a shot to the knees of a target 120 kilometers away using an Ara-Tech sniper rifle with a Tri-Light scope


#9 milestails

milestails

    Fulfiller of Mod Requests

  • Moderators
  • 1,053 posts
  • LocationLos Angeles, California

Posted 17 June 2015 - 05:56 PM

There's a mod you can download. Other than that, it does not have Coruscant.


Looking for a mod but can't find it? Ask over at the Mod Requests thread.

#10 DarthTyren

DarthTyren

    has spoken

  • Members
  • PipPipPipPip
  • 245 posts
  • LocationKotor Tool, 3DS Max, JRLEdit, After Effects, Pro Tools...

Posted 20 June 2015 - 02:28 AM

After finishing up on Telos, I tend to go to the planets in this order.

 

Dantooine: Get Disciple, even if only to get him out of the way.

Nar Shaddaa: Finally deal with the Exchange and the bounty.

Onderon I: At least make it look like I really have to go somewhere for the long wait.

Korriban: Filler for the wait time to go back to Dxun.

Onderon II: Best freaking part of the game in my opinion.

 

I've actually always seen Dantooine as the most tedious of all planets, therefore the one that needs to "get out of the way". Nar Shaddaa and Onderon are both longer, but at least they're fun pretty much all the time. Korriban is just as boring, but at least it's short. On Dantooine I'm an errand boy until the very end. Not fun.


And I am sure of this, that he who began a good work in you will bring it to completion at the day of Jesus Christ. -Philippians 1:6
 
PartySwap on ModDB


#11 Hassat Hunter

Hassat Hunter

    TSLRCM / M4-78EP Developer

  • Administrators
  • 4,653 posts

Posted 22 June 2015 - 10:25 AM

There's a mod you can download. Other than that, it does not have Coruscant.

The council-cutscene after the Telos Academy is on Coruscant. Of course that's just 1 cutscene, not a playable planet.

And my least favorite planet would be Onderon; the investigation is fun first time, not so much later on. Rather prefer some flexibility (like M4 has), but Onderon is just always the same.

#12 Black_Rogue

Black_Rogue

    Jedi Apprentice

  • Members
  • PipPip
  • 47 posts
  • LocationTelos military Base

Posted 22 June 2015 - 02:19 PM

HH would have been a cool alternate DS was to incriminate Ghent to get a Vaklu officer to go get a meeting arranged, that or run more Vaklu quests like the officer decommissioned one.  Mandolore buts in about his friend, you could persuade him its a easier route to not interfere, better off you stay low, etc.

 

I personally play the planets:

 

Nar Shadda, "get HK :nuke: "

 

Onderon "2nd biggest planet set"

 

Dantooine "crystals/Khonda war"

 

Onderon again

 

Korriban


Definition: "Love" is making a shot to the knees of a target 120 kilometers away using an Ara-Tech sniper rifle with a Tri-Light scope





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users