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[WIP] High quality skyboxes


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#201 tjsase

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Posted 13 August 2015 - 06:56 PM

http://deadlystream....arbinger-model/

Here's that Harbinger model just in case you're interested  :D


"I really enjoy forgetting. When I first come to a place, I notice all the little details. I notice the way the sky looks. The color of white paper. The way people walk. Doorknobs. Everything. Then I get used to the place and I don't notice those things anymore. So only by forgetting can I see the place again as it really is."

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#202 0oDarkLordRevano0

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Posted 20 August 2015 - 04:55 PM

I can't believe I just found out about this project! These look absolutely brilliant, Kexikus. Between your skyboxes and Jorak's textures, KotOR's going to feel like brand new game :D



#203 Kexikus

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Posted 22 August 2015 - 04:37 PM

Nothing new to report but I have a request:

Could someone extract the Anchorhead model from the game and convert it to a .obj file for me? That'd allow me to replace another low resolution backdrop texture I came across.

 

To be more specific: I need some kind of Tatooine city model and figured that Anchorhead would probably be the easiest to get. My idea was to extract the model used in the Dune Sea module without the city walls. So if anyone feels like doing that, let me know, as I have no knowledge about these things at all :D Thanks.

 

Edit: Thanks to Darth Parametric, I have what I need.



#204 Kexikus

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Posted 25 August 2015 - 04:15 PM

It's quite hard to see but some of the buildings in the distance are 2d sprites with my new textures.

 

Attached File  2015-08-25_00001.jpg   186.49KB   4 downloads

 

But if you compare it to the vanilla look, you'll notice the difference.

 

Also, it seems like Bioware used a very similar model to the one Darth Parametric extracted for me to make the two building backdrop textures as I was able to find all the building formations.

My texture won't have the exact same buildings in higher resolution as that'd have been too much work but they should look pretty similar now.



#205 Kexikus

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Posted 05 September 2015 - 08:54 AM

I've got a request for all the model makers out there.

 

Right now, my pack replaces every backdrop or skybox texture with two exceptions. That's not too big of a deal as those two look quite good in their vanilla version but I'd still like to replace them. But to do that I'd need a custom model I can then render for the textures and that's my request. If anyone wants to make those, let me know :D

 

Here are the two (actually three) textures I was talking about, showing which models I need:

 

Attached File  ManaanBackground.jpg   76.29KB   14 downloads

Attached File  ManaanRing.jpg   157.29KB   15 downloads

 

They are used as backdrops on Manaan if that's important in any way.



#206 koolizz

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Posted 15 September 2015 - 12:36 PM

Any updates on this? When will it be released? I would love to help so it can be released earlier. It looks absolutely beautiful, wouldn't mind an alpha release :)



#207 Kexikus

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Posted 15 September 2015 - 03:47 PM

Any updates on this? When will it be released? I would love to help so it can be released earlier. It looks absolutely beautiful, wouldn't mind an alpha release :D

 

You could make me the models I asked about in my post above yours ;)

Other than that all that there's nothing you can do.

 

The release shouldn't be that far away either and I won't do an alpha release.



#208 Kexikus

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Posted 23 October 2015 - 05:55 PM

It's done :D

After 9 months, I just finished the last skybox for this project.

 

Now I'll have to go through all areas again to see if I missed any mistakes and to take screenshots and then I can finally release them. I won't promise anything but that should happen this weekend.

 

With K1 done now, you might be wondering what's coming next and well... a break, from skyboxes at least^^

That means that I'll focus on my other projects. It does not mean that I won't do any skyboxes anymore. Some of the older ones in this pack could use a cloud overhaul with my new knowledge, so I might do this at some point. Then there's the Manaan backdrop textures that are still missing and will be missing in the 1.0 release but I hope to include them in a later update. And of course there is TSL with all its skyboxes. I won't start TSL now or even this year most likely (but you never know), but I have ideas for some of the skyboxes and I want to make them reality at some point. But as I said, I need a break and also, Malkior is working on his excellent TSL skybox set, so I don't feel the need to make them ASAP. The one exception to this could be the Coruscant skybox, depending on where the Jedi Temple Enhancement project that was discussed here a while back goes.

 

So yeah, that's it.

A big thank you to everyone who contributed to this project and/or commented and gave criticism. This is my first big "public" project and you made it a great experience and I'll gladly do more of them, so THANK YOU :D



#209 milestails

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Posted 23 October 2015 - 06:10 PM

Nice work Kexikus. Looking forward to seeing the fruits of your labor.


Looking for a mod but can't find it? Ask over at the Mod Requests thread.

#210 VarsityPuppet

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Posted 23 October 2015 - 07:49 PM

It's done :D
After 9 months, I just finished the last skybox for this project.
 
Now I'll have to go through all areas again to see if I missed any mistakes and to take screenshots and then I can finally release them. I won't promise anything but that should happen this weekend.
 
With K1 done now, you might be wondering what's coming next and well... a break, from skyboxes at least^^
That means that I'll focus on my other projects. It does not mean that I won't do any skyboxes anymore. Some of the older ones in this pack could use a cloud overhaul with my new knowledge, so I might do this at some point. Then there's the Manaan backdrop textures that are still missing and will be missing in the 1.0 release but I hope to include them in a later update. And of course there is TSL with all its skyboxes. I won't start TSL now or even this year most likely (but you never know), but I have ideas for some of the skyboxes and I want to make them reality at some point. But as I said, I need a break and also, Malkior is working on his excellent TSL skybox set, so I don't feel the need to make them ASAP. The one exception to this could be the Coruscant skybox, depending on where the Jedi Temple Enhancement project that was discussed here a while back goes.
 
So yeah, that's it.
A big thank you to everyone who contributed to this project and/or commented and gave criticism. This is my first big "public" project and you made it a great experience and I'll gladly do more of them, so THANK YOU :D


B-b-b-b-but... KOTOR II skyboxes!! :/

Be careful how you think; your life is shaped by your thoughts. - Proverbs 4:23


#211 koolizz

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Posted 23 October 2015 - 09:01 PM

That is freakin AWESOME! I cannot wait to check it out. Please get it up as soon as you can :) Nice work!



#212 Kexikus

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Posted 23 October 2015 - 09:10 PM

B-b-b-b-but... KOTOR II skyboxes!! :/

 

Don't worry. They will follow :)



#213 134340Goat

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Posted 23 October 2015 - 09:35 PM

Excellent!

 

Funny. I was playing the other day and I noticed how dreadfully dated the Korriban skybox is. Thought immediately of this mod and how excited I am for it. Here's hoping my graphics card works for this!



#214 Kexikus

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Posted 06 August 2016 - 02:46 PM

Wow, it's been a while since I posted in this thread and sadly there as still no TSL skyboxes from me (yet).

 

But I've played around with the beta of Terragen 4 which has no feature restrictions and thus allowed me to render skyboxes in 4k. And since I'll most likely get the full version of Terragen 4, I figured I could test 4k skyboxes to see if the hugely increased render times and file sizes are worth it. And they're not. There's barely any visual difference between a 2k and a 4k skybox so I'll skip the quadrupled file sizes and render times for when I get back to making my skyboxes.

 

Also, with all the skyboxes being posted here on DS lately, I really want to get back to making my own :) I just don't have the time yet, but you can expect me to join the fun in a month or two (hopefully).



#215 Malkior

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Posted 06 August 2016 - 07:29 PM

I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen..
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#216 Sith Holocron

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Posted 06 August 2016 - 07:53 PM

I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen..

Might I suggest someone making a Terragen tutorial (in the appropriate section)?

"Deadlines are for those that don't care about quality in mods." Or words to that effect. 

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#217 Kexikus

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Posted 06 August 2016 - 08:53 PM

I could use some pointers on getting my skyboxes actually rendered. Even at high quality, they look pixelated and/or blurry. Then again, I'm still pretty new in using Terragen..

 

All I can suggest is to increase all quality settings of the renderer node and the resolution or course.



#218 Red Hessian

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Posted 07 August 2016 - 11:12 AM

Just a quick hint, your K1 Korriban and Dantooine skyboxes can be used in TSL.

 

All you need to do is rename them, like so:

 

LKO_sky01.tga  -->  KOR_sky01.tga
LKO_sky02.tga  -->  KOR_sky02.tga
LKO_sky03.tga  -->  KOR_sky03.tga
LKO_sky04.tga  -->  KOR_sky04.tga
LKO_sky05.tga  -->  KOR_sky05.tga

 

LDA_sky0001.tga  -->  DAN_sky4.tga
LDA_sky0002.tga  -->  DAN_sky3.tga
LDA_sky0003.tga  -->  DAN_sky2.tga
LDA_sky0004.tga  -->  DAN_sky1.tga
LDA_sky0005.tga  -->  DAN_sky5.tga

 

And, obviously, use the Dantooine green grass version. :)



#219 Kexikus

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Posted 07 August 2016 - 11:21 AM

I know but they'll definetly get a new sky when I make the actual TSL versions, to fit the different mood of the places in TSL. The terrain will stay the same however. But you can use them in the meantime :)



#220 Quanon

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Posted 16 August 2016 - 07:47 PM

I've got a request for all the model makers out there.

 

Right now, my pack replaces every backdrop or skybox texture with two exceptions. That's not too big of a deal as those two look quite good in their vanilla version but I'd still like to replace them. But to do that I'd need a custom model I can then render for the textures and that's my request. If anyone wants to make those, let me know :D

 

Here are the two (actually three) textures I was talking about, showing which models I need:

 

attachicon.gifManaanBackground.jpg

attachicon.gifManaanRing.jpg

 

They are used as backdrops on Manaan if that's important in any way.

 

Time to pick this up and run with it!

Spend some time on another city, I can visit Manaan as well.






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