So what is it?
NFX - FX Texture Overhaul for TSL is my texture overhaul of all the effects in Kotor 2. This applies to effects such as muzzle flashes, lens flares, snowflakes, fire/smoke fx, explosions, etc. I will continue to update this thread with my progress with the project and identifying textures. Below is an example of a high resolution remade muzzle as well as flares. The result is reduced blur, improved detail. I am kinda cheesed that there were only a couple people who took a hit at the FX textures, and they were simply upscaled. Therefore I would like to finish this re-make of all the FX! The goal is to keep the vanilla feel, without modifying too many tones or colors, unless necessary.
If you would like to collaborate or help out, please add me on skype - alinademelectro
Screenshots below (bare in mind when I uploaded these I forgot about the alpha channels, future updates will look better, all alpha channels will be re-done)
Also, anybody willing to shed some light on the description of the textures from FX and what they do in-game would be great, since the naming is strange, I would gladly appreciate it! Textures I have extracted the originals using KotorTool, under swpc_tex_tpa.erf "F"
It's a bit tough because there's a lot of trial and error for me to discover which exact texture I'm editing in-game.
Anyways, it's still very early but I wanted to let you guys know what I'm working on! Cheers!
10/29/14 - Creating 2 versions, UltraHD (1K/2K textures), and a standard HD (1K/512) - No ETA thus far
Identified Textures In-Game ~50%
Edited by alinadem, 30 October 2014 - 09:27 AM.