Jump to content


Photo

Quanons many projects.


  • Please log in to reply
574 replies to this topic

#561 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 20 April 2017 - 01:42 PM



The collar around the neck looks a little weird. Other than that, we're looking good. Like the styles you're going with. Going to adopt some of these to the Taris and Tatooine racers?

 

Yes, that's the idea; I want every racer to have his own look :D

The collar needs a little tweaking to blend better with the skin; it's bit harshly cut right now. 

 

Another peek at Casandra, I noticed the "chroom" effect is a just a bit to visible in game. I'll need to soften that up. Otherwise I think it works rather good.

Simple, but good :P

 

Spoiler

  • jc2 likes this

Posted Image


#562 superSzym

superSzym

    Jedi Knight

  • Members
  • PipPipPipPip
  • 293 posts
  • LocationPoland

Posted 20 April 2017 - 02:56 PM

It looks VERY good indeed! I think that Cassandra from K1EP will go on retirement after her short career when you're finished with releasing this mod.

 

What about Jolee though?



#563 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 22 April 2017 - 10:04 PM

No worries, I've collected a few extra bits and pieces to complete Jolees underwear skin.

He'll get a proper release just like all the others :D

 

So, tonight I got some modelling done. I've worked on Jaxs Swoop Bike.

I've based it off, naked bikes and café racers, I felt that this was a nice match for the Gammorean.

 

Just got the body from the bike about done. Perhaps some odd bits to flesh it out a bit more.

The little back wings, will get some extra struts for support. Might add more minor details on the panneling.

 

Though I think most will be done texturewise. The idea is that this model will be added to the game. 

First as a placeable though. I might sink my teeth into replacing the swoop bike model; no promises though. 

 

I've got no idea how the game will respond to that. Not even sure if the swoop bike model works as a regular game character or not.

But since we can add extra bits to head model or regular bodies, I thought it would be fun if your swoop bike could look a bit more personal?

 

I'm planning on adding a more "chopper" like steer. I can't see the Gamorrean leaning over :laughing:

Minor preview of the thing. Mind just place holder materials!

 

Spoiler

Posted Image


#564 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Premium Member
  • 1,966 posts

Posted 22 April 2017 - 11:53 PM

No worries, I've collected a few extra bits and pieces to complete Jolees underwear skin.
He'll get a proper release just like all the others :D

So, tonight I got some modelling done. I've worked on Jaxs Swoop Bike.
I've based it off, naked bikes and café racers, I felt that this was a nice match for the Gammorean.

Just got the body from the bike about done. Perhaps some odd bits to flesh it out a bit more.
The little back wings, will get some extra struts for support. Might add more minor details on the panneling.

Though I think most will be done texturewise. The idea is that this model will be added to the game.
First as a placeable though. I might sink my teeth into replacing the swoop bike model; no promises though.

I've got no idea how the game will respond to that. Not even sure if the swoop bike model works as a regular game character or not.
But since we can add extra bits to head model or regular bodies, I thought it would be fun if your swoop bike could look a bit more personal?

I'm planning on adding a more "chopper" like steer. I can't see the Gamorrean leaning over :laughing:
Minor preview of the thing. Mind just place holder materials!

Spoiler


Is he riding a lawnmower?

#565 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 26 April 2017 - 09:32 PM



Is he riding a lawnmower?

 

Hahaha! :laughing: An update on this lawnmover

Going through all the parts of this model and UVmap them.

 

I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower"

So here's another peek at how things look so far.

 

Spoiler

Posted Image


#566 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Premium Member
  • 1,966 posts

Posted 26 April 2017 - 10:18 PM

Hahaha! :laughing: An update on this lawnmover
Going through all the parts of this model and UVmap them.
 
I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower"
So here's another peek at how things look so far.
 

Spoiler


Okay, that looks legit! Are you going to give him a skin color that's less "indigestion yellow"?

#567 N-DReW25

N-DReW25

    Little Fixer

  • Members
  • PipPipPipPipPip
  • 423 posts
  • LocationMalachor II

Posted 27 April 2017 - 07:21 AM

Hahaha! :laughing: An update on this lawnmover
Going through all the parts of this model and UVmap them.
 
I've got some textures picked out to use as a base for the "greedy-speedy-lawnmower"
So here's another peek at how things look so far.
 
(snip)

What are you going to do with that speeder bike? Are you going to place it in game somewhere?

#568 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 16 May 2017 - 06:19 PM

What are you going to do with that speeder bike? Are you going to place it in game somewhere?

 

Yes; I've got designs for almost every racer in the Kotor game. And I'm pondering on where to put these bikes.

You never really  walk around the starting grid of any swoop track, but I think it would be fun if you could have a peek at the other bikes the competition uses.

 

I'm also curious if I can't replace the swoop bike model that is used in the game. Something to do dig into.

Anyhow, if anybody has suggestions where these bikes might fit best on any planet; let me know ^_^

I've also spend some time to finish Jolee. He's been a bit on the back burner for to long. I still need to work on his underwear. And so I've put some time into that for a few days.

Just need to tweak a few things before releasing. Nipples are oddly out of place :laughing: Might make the highlight on his back and belly a little stronger. Since it looks softer ingame then Photoshop.
I've finished his regular clothing, just his belt needed to be touched up. :)

 

Spoiler

Posted Image


#569 DarthParametric

DarthParametric

    Dark Lord of the Sith

  • Members
  • PipPipPipPipPip
  • 817 posts
  • LocationOz

Posted 16 May 2017 - 06:25 PM

I think he would greatly benefit from a Sean Connery-style chest beard.

#570 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 16 May 2017 - 08:30 PM

I think he would greatly benefit from a Sean Connery-style chest beard.

 

Noted! 


Posted Image


#571 Sith Holocron

Sith Holocron

    M4-78

  • Administrators
  • 3,687 posts
  • LocationKodiak, AK (Hoth)

Posted 17 May 2017 - 01:53 AM

I think he would greatly benefit from a Sean Connery-style chest beard.

But not this outfit, please.
 
MV5BMjA5OTQ5NTY0M15BMl5BanBnXkFtZTgwNjUz


"Release dates are for those that don't care about quality in mods." - Me
My mods can be found here.

 

I tend not to accept friend requests from people that I don't know or if they lack a profile picture.


#572 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Premium Member
  • 1,966 posts

Posted 17 May 2017 - 02:16 AM

But not this outfit, please.

MV5BMjA5OTQ5NTY0M15BMl5BanBnXkFtZTgwNjUz


Make it so, Quanon

#573 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 17 May 2017 - 02:47 PM

Make it so, Quanon


OMG; hahaha; what is that? Zardoz commands you! :laughing:

Ahum, by request, Jolee with a more hairy chest, legs and arms; not Connery levels though.
Not certain which fan base I'm serving here :o

Spoiler

Posted Image


#574 Sith Holocron

Sith Holocron

    M4-78

  • Administrators
  • 3,687 posts
  • LocationKodiak, AK (Hoth)

Posted 17 May 2017 - 02:55 PM

OMG; hahaha; what is that? Zardoz commands you! :laughing:


The gun is good . . .

"Release dates are for those that don't care about quality in mods." - Me
My mods can be found here.

 

I tend not to accept friend requests from people that I don't know or if they lack a profile picture.


#575 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 332 posts
  • LocationHarelbeke

Posted 21 May 2017 - 07:07 PM

I just did a quick and dirty test on the swoop bike thing. Before I get to do some rendering for another little project with SH.

I've been trying to import v_superbike.mdl into 3ds Max. That is the model used by the game as your swoopbike.

 

But when  importing Nwmax "crashes", something about the animations. Not sure what is causing it. So far the oldest version of MDlops gives the best result.

As when Nwmax does the crash, I rerun the script; and then the model appears. But the animations are not okay. Only two animations remain and they are seriously wrecked.

 

So I can't redo new animations for my own swoop bike model. As I don't know how many the old model has and how the animation are done on its timeline.

I also don't know the "class" the Aurorabase belongs to: is it an item? character? or just Other?

 

But to get a start I just made a very simple boxy model and did an export, compiling with MDlops and dropped the thing in the override.

To my suprise the swoop bike track gets loaded on Manaan. But it looks wrong, the GUI is not OK, neither does my swoop bike move.

 

The countdown works, but then nothing happens. Hitting esc just pauses the game. So it's task manager to quit :laughing:

It would seem the animations are important to get the swoop to work like it should. 

 

But since I can't get a good ASCII to look at in 3Ds Max, I'm sort of stuck, with experimenting blindly... 

If there are more techy folks here, who also understand the Binary format; do you think it's possible to tell me how the animations go?

 

Not sure what is possible in that regard though; but any pointers would be helpfull. :)

 

For the curious, this how it looked. The little grey box is my model. I've also been messing around with the camera 2DA, so perhaps that is why the GUI looks wrong?

Anyhow, back to the rendering business first!

 

swoop_test.jpg


Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users