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#401 Sith Holocron

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Posted 05 January 2017 - 04:01 PM

I tweaked her eyes; played around with the size. Somewhere I must have shifted them.
The character looks like she's been smoking pot. It looks rather hilarious. Certainly when Trask comes and wakes you up.


Less like pot and more like an Opiate class drug such as Heroin, Fentanyl, Codeine, Methadone and Morphine - because of the pupil constriction. The head has an Emily Blunt thing going on here. perhaps something like this for the eyes might be good way to go?
emily-blunt-6615.jpg

Damn . . . sorry the picture is so big.

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#402 Quanon

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Posted 07 January 2017 - 10:03 PM

Well, I worked on it some more. Corrected the eyes, further tweaked her lips. Was tyring to keep the "old" a bit more.

But I should lessen that layer somewhat. Not content with it.

 

Otherwise it's shaping up nicely. 

Tried to have a few screenshots on Tatooine, but the dark Jedi clubbed my character to death :laughing:

Poor lvl 1 Trask and me, where no match. Cheating is bad!

 

Still the shot from on the starting area and the unkown world shots; shows how lighting affects the look of the skin.

 

Spoiler


#403 Lawkmt3

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Posted 07 January 2017 - 10:48 PM

LOL That expression is me waking up in the post-operation room. Except, I neither have black hair nor blue eyes. :ice:

 


How did you know I sometimes need Demerol and Fentanyl? Hey Sith Holocron were you ever at the Old Kotor Fan Media site?



#404 Quanon

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Posted 07 January 2017 - 11:29 PM

I should stay away from recoloring the hair :laughing:

Spoiler

 

How did you know I sometimes need Demerol and Fentanyl? Hey Sith Holocron were you ever at the Old Kotor Fan Media site?


That's all by accident, I messed up the size for her eyes and it just turned out like that :D



#405 Lawkmt3

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Posted 07 January 2017 - 11:34 PM

Just a joke because it's true! I do look like that, I deal with Cerebral Palsy.

 


Here's my Girl! But not asking for curls.

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#406 Quanon

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Posted 09 January 2017 - 06:10 PM

It's time that everybody's favourite assassin, the ultimate killing machine, got some attention: HK-47.

 

What has already been worked on: the spine, thighs and chest. Feet had also a touch up.

I'm now just redoing all the bevels/ insets on his panels. Working on getting the edges back: more pronounced.

 

I like the color I've got on him; it's less overly saturated orange. Bioware most love orange. Bastila, Carth and HK all have the orange theme going o_O

I did a comparison shot, but the old texture turned out really faded in 3Ds Max, not sure what is going on... So the only thing you can really see is the pixelness of the older skin really.

 

Next update I'll present some in-game shots; before and after. Should be more faithful, than renders from Max.

Enjoy!

 

Spoiler


#407 redrob41

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Posted 09 January 2017 - 07:17 PM

I like the color I've got on him; it's less overly saturated orange. Bioware most love orange. Bastila, Carth and HK all have the orange theme going o_O

I did a comparison shot, but the old texture turned out really faded in 3Ds Max, not sure what is going on... So the only thing you can really see is the pixelness of the older skin really.

 

I've always thought of his colour as rusty.

 

I've found that if the texture has an alpha channel, while rendering, 3DS max applies it as a flat overlay of white, so everything gets washed out. If you make the alpha 100% white, you should be able to see the original texture properly.



#408 Lawkmt3

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Posted 10 January 2017 - 03:08 AM

So Awesome!



#409 Rinku

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Posted 10 January 2017 - 06:46 AM

Excited to see the in-game shots!!!


"Your purpose in life is to find your purpose and give your whole heart and soul to it.

Do not dwell in the past, do not dream of the future, concentrate the mind on the present moment."

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#410 Quanon

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Posted 10 January 2017 - 10:12 PM

Put in some extra time tonight on HK again.
This time a proper test in-game and a better Old/ New render.
 
I've tried to get in some different metal textures, other "colors", but it shows a bit too obviously. Mainly the hands.
Need to have another look at the UVmap layout. I did it on feeling, but I was off :laughing:
 
Other detail, like his Vox-grill needs to be added back in. So far it looks good to me ^^
Spoiler

 
 
Ingame
Spoiler

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#411 Lawkmt3

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Posted 10 January 2017 - 10:56 PM

I adore it!



#412 Quanon

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Posted 11 January 2017 - 01:00 PM

So I'm cleaning up my hard drive, I got files and folders all over the place.

My desktop is a mess. Full of modding stuff and other bits and pieces.

 

Of course, this means I stumble upon old stuff. One suck oldy; I released waaaay back in time was a crazy weapons pack.

A fun, tongue in the cheeck, weapons mod for the Kotor games.

 

The weapons, where everyday props and tools. Chainsaw, golf club, baseball bat, wrecking hammer... A barstool even :laughing:

But I was a newbie then and in great haste cobbled together this pack. Sloppy modelling and quickly made textures for said items.

 

And these last few months I'm back to doing more minor mods; reskins and such. So just finding back that zipfile, I just had to(o) redo this mod.

I picked the baseball bat as a first item, it's simple in shape, but this time I made sure it had enough polyies for a nice smooth look.

 

The other items will follow; if anyone has a suggestion for a "crazy" weapon; feel free to comment. No dildos, that's not what dangly mesh is made for :P

A post by me, would be nothing if not for a nice picture :D

 

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#413 xander2077

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Posted 11 January 2017 - 01:43 PM

i always find old files in my mess of hard drives.

 

only thing missing from the baseball bat is some light sabre buttons lol. might as well go all the way since theres a lore friendly logo on the bat itself. you could also do an aluminum version and one that is obviously scarred and used.



#414 Quanon

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Posted 11 January 2017 - 04:15 PM

i always find old files in my mess of hard drives.

 

only thing missing from the baseball bat is some light sabre buttons lol. might as well go all the way since theres a lore friendly logo on the bat itself. you could also do an aluminum version and one that is obviously scarred and used.

 

I'll stay away from making it SW/ sci-fi stuff. It shouldn't really fit, else the joke gets a bit lost, IMO :P

So getting the weapon in-game was easy, getting the UVmap to work... Ugh, looks like MDLops can't handle a second channel UVmap.

 

I had to dig up an old export script, which did the trick. Had a fun time clubbing Rakatas on the beach!

 

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#415 Zhaboka

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Posted 11 January 2017 - 04:32 PM

EPIC


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#416 Lawkmt3

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Posted 11 January 2017 - 05:46 PM

LoL How about a Viking Sword for Canderous?



#417 Sith Holocron

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Posted 13 January 2017 - 02:30 AM

Who's next on the character change list?  I vote for G0-T0.  I think that - besides making him shiny - that animating some of the lights on him could be worth looking into.


"Release dates are for those that don't care about quality in mods." - Me
 
Here are my mods. Please rate and leave some feedback if you've liked any of them in your game!

Here is my most current blog! (Thanks for the likes, folks!)


#418 LucyTheAlien

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Posted 13 January 2017 - 02:43 AM

Who's next on the character change list?  I vote for G0-T0.  I think that - besides making him shiny - that animating some of the lights on him could be worth looking into.

 

Excellent idea, second this. 


One will make the choice- all will make the journey.

#419 Lawkmt3

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Posted 13 January 2017 - 05:35 AM

Aww I vote making Jolee even cooler!


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#420 high5

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Posted 13 January 2017 - 06:51 AM

giant scythe, wet fish (complete with slap sounds and flop animations), warning/danger sign, duel weapons: knife & fork (although maybe too small for a good effect)






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