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#381 Quanon

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Posted 13 December 2016 - 03:59 PM

@Fair Strides: Yes, that's a bit stupid on my part. But I'd like to make more work on the following vid for Scrapyard. It all looks and feels far too amateur to my liking. Perhaps I should setup a few cameras in the .mod files to activate, via script, and have those move through the scene. Should create far better images. I can then edit together. Lots to learn for me ^^
 
Next to that, today I worked on Bastila's Slave outfit. It's not going fast. I'm trying to alter it. But so far I'm not happy with it. Did a test in the game and it doesn't match the head very well. Can't believe how slow this is going :-/
I really like to release this, but it's not done and it would be below me to release something half baked. *sigh* really don't feel happy with this skin. I might go for something different... Need to do more thinking on this one.
 

Spoiler



#382 Kexikus

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Posted 13 December 2016 - 04:12 PM

I don't know how close you want to stay for the vanilla design, so I don't know if any of these suggestions are useful, but who knows^^ Personally, I don't like the vanilla one so I wouldn't mind something quite different.

 

I would remove the gloves and maybe add some jewelry like armbands instead. But then again, the gloves don't actually look bad, I just don't really like them stylistically^^ Maybe you could also add some more detail to them, especially to the opening (whatever that part is called). Right now they look a little bland.

 

Also, I assume you tried to give her thigh high boots? And while I quite like those, I fear they're not going to work without model changes, so I suggest having them end at the knees instead and also add some more detail to those.

 

And then there are the metal panties... At least that's what I assume this material to be. I'd just change the rear part of those completely so that it no longer looks like metal.

 

Hopefully some of that can help you and if not, at least I tried :)



#383 DarthParametric

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Posted 13 December 2016 - 06:07 PM

I assume you tried to give her thigh high boots? And while I quite like those, I fear they're not going to work without model changes


That should be fairly easy to do, just duplicate the torso mesh, select the desired amount of leg polys, delete the rest, then extrude out a bit. Maybe add a bit of a gap where they join the legs. You should be able to do a quick skin wrap to the original torso mesh to get you a starter set of skin weights, then you can just manually clean them up. Once that is done, lop off the intersecting bits of lower legs. You'd then have to do a new unwrap to squeeze them into the existing boot texture space.

#384 Quanon

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Posted 13 December 2016 - 06:58 PM

DERP DERP DERP!

 

DERPDERP.jpg

 

PS: I'm not drunk :laughing:

 

@Kexikus: Well, I don't like the old vanilla skin either... The whole thing just doesn't work. I somehow wanted to start from the old skin, but that got me confused on design ideas. So this all looks rather thrown together. Really frustrating, putting in time, tweaking stuff and getting nowhere.

 

I'll start over, I've drawn up some quick layouts of things I think might work. But, it'll have to wait a bit.

 

@DP: Would that require to redo the weighting, yes? Not sure if I want to go in and slice up the model... I'm slow as hell already, getting side tracked. It's a trap for me o_O

 



#385 superSzym

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Posted 13 December 2016 - 07:01 PM

Lovely, but I can't decide if I prefer a big, fluffy brown Wookiee or a big, fluffy gay Wookiee.

And if you don't like Bastila's vanilla slave outfit, remaster RedRob's one.

#386 Fair Strides

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Posted 13 December 2016 - 07:03 PM

As ever, a "problem" with editing Bastila's underwear model is the seams involved with the waistband of her original underwear. They're so high-cut as to limit your options and a reskin without taking care of them via modelling makes them stand out. :(


(By the way, if you ever want to ask about one of the quotes, feel free to send me a PM)

 

My personal, made-up quote: "To know is good, but to act is better."

"Words are just words, thoughts thoughts, but actions...actions are progress." - Fair Strides

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"And regarding butchering the language, I have been to the internet. The language is well butchered regularly." - Malkior

 

"You can either live with the lies or die with the truth. Who would rather lie to live than die for telling the truth?" - Fair Strides


#387 DarthParametric

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Posted 13 December 2016 - 07:07 PM

@DP: Would that require to redo the weighting, yes? Not sure if I want to go in and slice up the model... I'm slow as hell already, getting side tracked. It's a trap for me o_O


On the body? No. Deleting polys doesn't destroy the weights of the remaining polys. It's only when you add polys that things get screwed up. Here, try this:

K1_Bastila_Slave_Boots_TH.jpg

http://dpmods.wheb.o..._Slave_Boots.7z

I did a skin wrap and did a quick test with some animations. Seems like maybe the weights at the back of the knees could use a tweak, but seems ok otherwise.

#388 Quanon

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Posted 13 December 2016 - 07:29 PM

On the body? No. Deleting polys doesn't destroy the weights of the remaining polys. It's only when you add polys that things get screwed up. Here, try this:

K1_Bastila_Slave_Boots_TH.jpg

http://dpmods.wheb.o..._Slave_Boots.7z

I did a skin wrap and did a quick test with some animations. Seems like maybe the weights at the back of the knees could use a tweak, but seems ok otherwise.

 

Wow, thanks a ton. I never dabbled much in character modelling. Been a long time. So slicing up models is a better method.

Hmm, should get more into this stuff. I did work with the skin weighting stuff before. As I was posing the models for a few renders, some of them had troubled spots. Which need minor fixes.

From a first look on your model, it's pretty clean from the start; just the top part looks like it needs some work, will look into this :)

Thanks again!



#389 Kexikus

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Posted 13 December 2016 - 08:08 PM

The one problem here could be the fact that the slave outfit uses the same model as her normal underwear, right?

 

And I don't really see Bastila wearing thigh high boots to her underwear xD

But if it's possible to use different models for those, this could work really well.



#390 VarsityPuppet

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Posted 13 December 2016 - 08:42 PM

DERP DERP DERP!

 

DERPDERP.jpg

 

PS: I'm not drunk :laughing:

 

 

Mod of the Year 2017. I think Carth could look more like Suicide Squad Joker :) 


Be careful how you think; your life is shaped by your thoughts. - Proverbs 4:23


#391 DarthRevan101

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Posted 13 December 2016 - 09:19 PM

Mod of the Year 2017. I think Carth could look more like Suicide Squad Joker :D

We should skip Mod of the Year and award it Mod of the Decade. I can't imagine anything better than that coming along.



#392 Kainzorus Prime

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Posted 13 December 2016 - 09:25 PM

DERP DERP DERP!

 

DERPDERP.jpg

 

PS: I'm not drunk :laughing:

 

@Kexikus: Well, I don't like the old vanilla skin either... The whole thing just doesn't work. I somehow wanted to start from the old skin, but that got me confused on design ideas. So this all looks rather thrown together. Really frustrating, putting in time, tweaking stuff and getting nowhere.

 

I'll start over, I've drawn up some quick layouts of things I think might work. But, it'll have to wait a bit.

 

@DP: Would that require to redo the weighting, yes? Not sure if I want to go in and slice up the model... I'm slow as hell already, getting side tracked. It's a trap for me o_O

 

Jesus Christ Vampire Hunter on a Pogo Stick.



#393 N-DReW25

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Posted 14 December 2016 - 12:26 AM

DERP DERP DERP!

 

DERPDERP.jpg

 

PS: I'm not drunk :laughing:

Well...I will never look at Carth or Zalbaar the same ever again.



#394 DarthParametric

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Posted 14 December 2016 - 03:49 AM

The one problem here could be the fact that the slave outfit uses the same model as her normal underwear, right?

 
The solution is just an appearance.2da and UTC edit away.
 

As ever, a "problem" with editing Bastila's underwear model is the seams involved with the waistband of her original underwear. They're so high-cut as to limit your options and a reskin without taking care of them via modelling makes them stand out. :(


Shouldn't be an issue in this instance if Quanon uses the boots, as the body model will need to be modified anyway, undergoing some minor leg surgery. Might as well tweak the underpants verts while at it. It seems like it is primarily just two rows of verts that need scaling in a bit.

Edit: Made an alternative version of the boots that are bit less like gumboots:

K1_Bastila_Slave_Boots_02_TH.jpg

http://dpmods.wheb.o...ave_Boots_v2.7z

If you wanted to get fancy, you could try for something like this - https://i.imgur.com/42Zz8bC.jpg (although that might need a further modified mesh to get some actual depth in the cutout section).

#395 Quanon

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Posted 22 December 2016 - 03:37 PM

I'm finishing up work on Carth. Bastila is on the back burner. Just no good inspiration or ideas that I feel work for her slave outfit.

So I'll let it rest. I also spotted a very obvious seam on Bastila's underwear model, on the shoulders. Need to get rid of it.

Which is why I got Zaalbar done first and out!

Making more room and at least getting the feeling stuff gets done :D

On that note; I've did the final touches on Carth's regular clothes today.

 

I can now focus on his underwear model.

Next week should be easier for me to find some time to do some modding work.

 

Anyway: here's a look at Carth, took him around the galaxy for a few snap shots:

 

Spoiler


#396 Revanator

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Posted 22 December 2016 - 08:36 PM

He looks nearly flawless.



#397 Kexikus

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Posted 23 December 2016 - 09:45 AM

Looking great!

 

(So does Zalbaar by the way :) )



#398 Quanon

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Posted 27 December 2016 - 04:12 PM

Back for a tiny update on Carth. I've been working on the underwear, just the jumpsuit/ pajama part.

Just fiddling with what sort of fabric texture I want to get it in there and a little more tight fit around the "beef" that's beneath it, if the ladies get that treatment why not the gents! :P

I haven't touched the skin parts, arms and legs just yet. I might do a bare torso look as well, though that just takes a bit more work to get it right. And it also involves more tweaking to get it to match the face.

 

But it's going a long nicely. Carth should be out in the early new year.

It's an early WIP shot, so things can change. The orange is still a bit bright, but that might be my setup in 3Ds Max.

 

Spoiler


#399 Lawkmt3

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Posted 04 January 2017 - 03:25 AM

You are truly an artist! I wouldn't torture myself on the Slave outfit of Bastila's if I were you. She has it for five seconds then it's gone! Besides, you did an amazing job with her regular clothes.  



#400 Quanon

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Posted 05 January 2017 - 03:49 PM

Today, I put in some work for a request I got. 

It's a reskin for one of the female player heads.

 

Here's a little sneak peak at what it looks like so far.

I tweaked her eyes; played around with the size. Somewhere I must have shifted them.

The character looks like she's been smoking pot. It looks rather hilarious. Certainly when Trask comes and wakes you up.

 

I wish I could chance his dialogue: "Are you high as a kite? have you been smoking? The galaxy is going up in flames.... etc" :laughing:

 

Spoiler





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