Quanon

Quanons many projects.

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Love the work you've done so far!

 

Thanks ^^

 

I haven't done much last week, but I worked a little on the other piggies; mainly the blue one.

Started to add a few details on him, so he looks a bit more different. 

 

I do need fix a few seam issues, on both the reskins though. It's very obvious on the top of his head :o

 

 

 

 

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Thanks RedRob; I just didn't know what was going on :laughing:

Shame though they split up the UVmap on his upper lip. I tried to get it to look like his bottom lip, but it just doesn't work really well.

The UVs are scaled differently so it creates very obvious seams.

 

So, it remains a dark upper lip, "painted" on permanent shadow for grandpa Jolee. :P

Did a test run in the game, it looks OK so far.

 

 

 

 

 

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This question is maybe a bit off-topic, but where did these long robes come from?

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It looks a lot better but the wrinkles on his face still look really low quality. Kinda clashes from the other detail. 

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A few pages back I was working on the Twi'leks, Green one and Orange ladies where done.

So I had an idea for the lighter yellow alien hotness. :laughing:

 

I feel I've reached a certain... uhm... Skyrim mod vibe with this one :o

Skimpy pimp stuff.

 

Anyhow, a preview of sorts; mind I've only done basic work. Finding a good layout.

Bit trial and error on the body suit style. Needs extra details... More work like always!

 

The head skin is done by Cache71. I'm matching the body to it, so people can easily mix up our mods.

As she already released a set, but I like the idea people can choose favourite outfits.

 

 

 

 

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No fear, old man Jolee hasn't been forgotten. But the Twi'lek had more appeal than the underwear of that old coot :D

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Too raunchy for me, but I can see how Jolee's shorts would be unappealing for people. 

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Any way you (or someone) could adjust the model for the Twi'lek dancers? The way it looks in-game always bothered me, like they were wearing body paint. There was no dimension to it.

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Any way you (or someone) could adjust the model for the Twi'lek dancers? The way it looks in-game always bothered me, like they were wearing body paint. There was no dimension to it.

Some people are into that

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Too raunchy for me, but I can see how Jolee's shorts would be unappealing for people. 

 

Yeah, it's not subtle >_>

I think I could do a cleaner version of what I have in mind.

 

Any way you (or someone) could adjust the model for the Twi'lek dancers? The way it looks in-game always bothered me, like they were wearing body paint. There was no dimension to it.

 

Are you talking about the dance animations/ moves? Or the look of the models?

 

Haven't done much on it today; just added in clasps/ buttons to the straps. Played around with some rendering stuff in 3Ds Max.

She's been hit with a hammer, really odd look :laughing:

 

 

 

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Did a few extra tweaks. Had a test in the game.

Having an idea on what a more "clean" version of this outfit could look like.

 

But first I need to finish this one. Just feel it lacks a few extras.

It's a bit too much a one piece thing. Falls flat.

 

 

 

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Yeah it just looks like a bad Tex ATM, maybe you could give the clothes a texture shine?

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Tbh they should probably all be wearing bikinis to match the aesthetic in places like Jabba's Palace. You could try one outfit in the Oola style.

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Instead of the word 'clean' I'd say refined. Sometimes what is concealed can be more effective than what is shown.

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Ever so slowly, adding and tweaking things. There hasn't been major changes.

I did take my skin for a spin in the game. Tatooine has some harsh bright lighting.
 

It does make the yellow pop a bit much. I might take the skin for a tour on Manaan or the Unknown world.

Those have a more blue/ white sunlight. 

 

I am having a hard time on whether to choose to dump the hexa pattern or keep it... It works and at other times it looks too noisy in the game?

Hmmm... Keep it or lose it?

 

 

 

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I think it looks noisy, however if it was to... Say have the skirt flap from the unused Jedi model in the center it would look so much better. That's why it looks better from the side when it already looks like a long skirt piece.

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Well, I always liked the movie masks waaaaay more then the series aphosis snake thing. It's a shame they never used the Anubis mask.

Once I get the neck and shoulder armour ready, it shouldn't be too difficult to add different heads.  :P

 

Anyways, I wasn't in the mood today for all this curvy business; so I did the last tweaks on the Bandon reskin.

I've added in the helmet, to show the complete outfit. It's shaping up nicely. I'll do my best to do a set that's closer to the colors of the Bandon armour  ;)

 

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Please tell me you are still working on this. it's the coolest thing i've ever seen.  

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The skin and helmet are more or less done... I just need to setup the TSLpatcher file and a few scripts.

But it's been ages since I did anything with these tools, so my memory is foggy on how to proceed >_>

 

Plus my bad habit of jumping around from one little project to another. Perhaps I should just release "Quanons junkpile" as a mod :laughing:

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Made a short video showing my Malachor reskin pack with an updated skybox.

Thanks to Kexikus, for a better looking cloudscape. The difference is huge!

Other small bits have been adjusted, fog and mountain peaks. But the clouds are the main and biggest change, of course!

The lightning seen in the vid below is done by a mod from Sith Holocron.

 

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