Quanon

Quanons many projects.

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For the slave outfit, personally I'd with something slightly more revealing, maybe a little closer to her standard underwear. It always seemed way too modest for an outfit that someone like Brejik would have put her in.

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Thanks for the links!

 

@SuperSzym: Very nice skin from Redrob, he always does a great job ^^

Looks a bit like Leia's outfit with Jabba, it's certainly more kinky.

 

I'll first release a more faithful reskin, which matches more with how the game looked.

But, I've said it before. I'll be doing other versions for most of the party members.

 

Just want to get their regular looks updated first. Most of the work has been done for the lot of them.

And Juhani has already been done, by a team effort from me, Redrob and Jonathan7.

 

Not sure if I'll tackle the droids, HK and T3 already have some nice reskins out there; so not sure if I can contribute much with redoing these as well.

The next one I have in mind after Bastila is Carth. Zaalbar is something I'dd like to do as well, though to be honest I never use him much in my party :o

 

Well, I'm not done yet with all this reskinning business ^^

I did a quick Bandicam test with my Bastila skin; it's a silly video just to see how it works: no editing besides just a little fade in and title. Music was running in the background, didn't switch it off. Retro Wave, yummy :D

 

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Not sure if I'll tackle the droids, HK and T3 already have some nice reskins out there; so not sure if I can contribute much with redoing these aswell.

The next one I have in mind after Bastila is Carth. Zaalbar is something I'dd like to do aswell, though to be honest I never use him much in my party :o

 

Please do all party members. One of the worst parts about using mods is that it's so hard to find stuff that looks well together. Right now, if I want to have a reskin for all my party members in either kotor game, I'll probably have to combine several reskin mods, and for some party members like Zaalbar and Hanharr, there are barely any decent reskins at all.

I personally rotate through party members in rpgs and try to use all of them equally, so a mod that changes the look of all party members would be super awesome! So even if you feel like you can't contribute much with doing reskins of hk and t3, please work on those as well, even if only so that one can use your mod to update the entire party and have them all look like they fit together.

 

Also really amazing work. I have been watching this thread for a while now and some of your work is among the best I have ever seen in kotor modding. Especially bastilla looks amazing imo. Keep up the great work and I can't wait to do a playthrough once you are done!

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As Quanon already mentioned, there are plenty of good high-quality reskins for HK and T3, so making them would be oferty pointless.

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HK-47 got some SWTOR-based reskins from DarthParametric, and for T3, if Darth Sapiens' work was made from scratch, you can freely use it.

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Looking good, excited to see your work with Carth!

 

I know you're going for the original looks, but for future consideration it would be interesting if you took inspiration from the concept art for his outfit.

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Even if it wasn't, the T3 texture in both Kotor games is the same. So you can just use it for K1.

 

@Quanon:

Bastila looks awesome in the video. Great job!

 

 

Thanks, glad you like it!   ^_^

 

 

Looking good, excited to see your work with Carth!

 

I know you're going for the orginal looks, but for future consideration it would be interesting if you took inspiration from the concept art for his outfit.

 

Thanks for that, saved the pic ;)

Haven't started with Carth just yet though.

 

Please do all party members. One of the worst parts about using mods is that it's so hard to find stuff that looks well together. Right now, if I want to have a reskin for all my party members in either kotor game, I'll probably have to combine several reskin mods, and for some party members like Zaalbar and Hanharr, there are barely any decent reskins at all.

I personally rotate through party members in rpgs and try to use all of them equally, so a mod that changes the look of all party members would be super awesome! So even if you feel like you can't contribute much with doing reskins of hk and t3, please work on those as well, even if only so that one can use your mod to update the entire party and have them all look like they fit together.

 

Also really amazing work. I have been watching this thread for a while now and some of your work is among the best I have ever seen in kotor modding. Especially bastilla looks amazing imo. Keep up the great work and I can't wait to do a playthrough once you are done!

 

Yeah, I understand. It's why I started this reskin madness :laughing:

I was using like 3 to 4 mods to give all party members a better look. But it's a hassle and in the end, they don't really match.

And by working on these skins, I really started to appreciate the original look. It has grown on me. This is why I haven't done much on a brand new look for each character.

 

When doing work on Bastila it just felt right to redo the party, mostly the human characters, redo them first in the good old classic look.

 

Excellent, excellent work. How close are you to completion?

 

Bastila is done. I just need to fiddle around with the TSL patcher.

As for Bastila you'll have to make a choice.

 

Shiny version; => for which the patcher will have to adjust the  appearance.2da file

 

Transparency version => No need for 2DA edits, but there is no shiny effect on the leather. Instead Bastila her hair will have a few transparency effects on her strands/ locks of hair. Plus eyelashes. It all looks lees SOLID that way.

But due, to how the game does things; I can't have both effects, shine on the leather and transparency for the hair; for some reason. Really odd, but can't pin it down...

 

And I have another issue; I have transparency on many things in the areas: like the grass, but for some reason it still CUTS out the party and other NPCs. It gives a really odd effect. This gets done on all "see-through", including Bastila's hair. It punches holes through the model.... o_O

IIRC; I can get rid of this with a INI edit, right? It's been a long while since I tweaked that file. And just don't know what it is? 

 

 

 

 

shotc.jpg

 

 

 

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Such a beautiful Juhani cut. Before I moved my computer to another room and my both KotORs stopped working, I experienced this bug too.

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Such a beautiful Juhani cut. Before I moved my computer to another room and my both KotORs stopped working, I experienced this bug too.

 

YES! I have this problem specifically with KOTOR - Got bad enough I had to disable grass completely

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Before we get off-topic, let's just sum up that the whole world, from the Polish boondocks, through the beerland of Belgium to the well known from Trump greeting parties soon-Canada Oregon, needs a solution for this ridiculous problem cutting Juhani's thighs in half.

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Looking good, excited to see your work with Carth!

 

I know you're going for the orginal looks, but for future consideration it would be interesting if you took inspiration from the concept art for his outfit.

You know, I think I might have an old texture that I made for Carth, where I colorized it to be Republic red & gold. I'll have to dig that out. I think my problem was that I wanted to make it (texturename)02.tga so that it wouldn't overwrite the original, but I couldn't get the cutscene to use 02 instead of 01. Plus, I wanted to do red and gold for all the player default clothes too, but never got around to it.

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My new computer has that same exact problem you have though I find it best to turn grass off altogether. (But that bug we experience is ALOT better than the one that made the grass lag the game and go all over the place like my old computer had)

 

You might want to check this out though I doubt it will work- https://steamcommunity.com/app/32370/discussions/0/41973821366855313/

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As for Bastila you'll have to make a choice.

 

Shiny version; => for which the patcher will have to adjust the  appearance.2da file

 

Transparency version => No need for 2DA edits, but there is no shiny effect on the leather. Instead Bastila her hair will have a few transparency effects on her strands/ locks of hair. Plus eyelashes. It all looks lees SOLID that way.

But due, to how the game does things; I can't have both effects, shine on the leather and transparency for the hair; for some reason. Really odd, but can't pin it down...

 

When you apply the shader in the 2DA, it gets applied to the entire character. That's why some player lines in K2 have it while most lines don't; some of the heads have jewelry or some such, needs the shiny. Anyway the deal is like you said, either you can use a shader or you can have transparency, but not both.

 

EXCEPT... the electromesh armor does use a different shader. It uses CM_Bright even if you put something else in the 2DA. And if you try to use a shader with any other texture with that model, it will always use CM_Bright instead. I think it does that because the first TXI (PFBC01 or PMBC01) uses that, so they all do. But for Bastila you want the 2DA to have a shader and then the texture to have none, not a different one... so I'm not how to get it to do what you want, but there might be a way to do it.

 

And I have another issue; I have transparency on many things in the areas: like the grass, but for some reason it still CUTS out the party and other NPCs. It gives a really odd effect. This gets done on all "see-through", including Bastila's hair. It punches holes through the model.... o_O

IIRC; I can get rid of this with a INI edit, right? It's been a long while since I tweaked that file. And just don't know what it is?

 

I used to have this problem and it went away when I changed my video card... if I recall correctly, it was a driver issue, essentially certain newer drivers cause KOTOR to not like it, and I couldn't roll it back for whatever reason, so I just switched cards. I'm not sure if there's a fix otherwise. Incidentally, even switching cards hasn't made the issue go away completely for me. It still kind of blocks things out along the edge of things, although it's not as bad as before.

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Well I found my old file, and I was able to quickly make a version that looks like that concept art.

Carth BB new.jpg

I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

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Well I found my old file, and I was able to quickly make a version that looks like that concept art.

attachicon.gifCarth BB new.jpg

I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

Nice! I especially like the Republic version :D

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My new computer has that same exact problem you have though I find it best to turn grass off altogether. (But that bug we experience is ALOT better than the one that made the grass lag the game and go all over the place like my old computer had)

 

You might want to check this out though I doubt it will work- https://steamcommunity.com/app/32370/discussions/0/41973821366855313/

 

Héh, I've been googling to find out if there was a fix. But must of these fixes are for getting widescreen or just getting the "old" game to run. I now have a GOG version, which, worked fine from the go. No major starting issues.

Not sure if I like messing around with that DLL stuff. Turning the grass off might be the best then. Though it sort of makes the experience a bit poor on most planets :-s

 

When you apply the shader in the 2DA, it gets applied to the entire character. That's why some player lines in K2 have it while most lines don't; some of the heads have jewelry or some such, needs the shiny. Anyway the deal is like you said, either you can use a shader or you can have transparency, but not both.

 

EXCEPT... the electromesh armor does use a different shader. It uses CM_Bright even if you put something else in the 2DA. And if you try to use a shader with any other texture with that model, it will always use CM_Bright instead. I think it does that because the first TXI (PFBC01 or PMBC01) uses that, so they all do. But for Bastila you want the 2DA to have a shader and then the texture to have none, not a different one... so I'm not how to get it to do what you want, but there might be a way to do it.

 

 

I used to have this problem and it went away when I changed my video card... if I recall correctly, it was a driver issue, essentially certain newer drivers cause KOTOR to not like it, and I couldn't roll it back for whatever reason, so I just switched cards. I'm not sure if there's a fix otherwise. Incidentally, even switching cards hasn't made the issue go away completely for me. It still kind of blocks things out along the edge of things, although it's not as bad as before.

 

Hmm, it still strikes me as odd, because the body and head are 2 models, each has his own texture. Some of my own made masks have 2 textures, each has is own effect. Shiny and the CM_Bright.

Was convinced this would also work on the character model, since you have 2 textures; which could each have their own TXI file, with whatever effect you want on them.

 

Then again, for masks and other objects there is no, 2DA file. Bah!

 

 

Well I found my old file, and I was able to quickly make a version that looks like that concept art.

attachicon.gifCarth BB new.jpg

I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

 

Wow; nice, you should get those out, Certainly a lot of people would enjoy to use these in their game.

Is that fixed UVmap model available for fellow modders? ^_^

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EXCEPT... the electromesh armor does use a different shader. It uses CM_Bright even if you put something else in the 2DA. And if you try to use a shader with any other texture with that model, it will always use CM_Bright instead. I think it does that because the first TXI (PFBC01 or PMBC01) uses that, so they all do. But for Bastila you want the 2DA to have a shader and then the texture to have none, not a different one... so I'm not how to get it to do what you want, but there might be a way to do it.

 

I can confirm that this is the case. The game will only use the .txi of the first texture (e.g. PMBC01) and apply it no matter which .tga it actually uses (PMBC02, PMBC03, etc.).

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Well I found my old file, and I was able to quickly make a version that looks like that concept art.

attachicon.gifCarth BB new.jpg

I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

Are you going to be releasing those anytime soon?

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Well I found my old file, and I was able to quickly make a version that looks like that concept art.

attachicon.gifCarth BB new.jpg

I also updated the mdl file, because there were some uvw issues. They aren't very noticeable with the default texture, but it's much cleaner now for modded textures.

They are both simply great!

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Got back from work and just felt I needed to do some modding :P

I've started work on Carth. First up was a search on which male model could work.

 

I had this David Gandy lad, which had lots of nice pictures, decent sizes, but it didn't go the way I wanted.

By chance I then had Henry Cavill, which worked better, just with one pic from him I've already cobbled together a nice result.

 

Mind it's still early WIP, just the face has been worked on. Upper eye lid needs few more tweaks, the light beard. Lips it all still needs work. Etc...

But I think I'm on the right track. I might tweak the contrast on the end, so it's little less wrinkled. Then of course color matching.

 

So here are some shots:

 

 

 

 

Henry_Carth02.jpg

 

 

Henry_Carth03.jpg

 

 

 

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Sorry to say that, but it looks even more awfully than Bastila in early stage. If it's ever going to look good, it's not going to be finished before Christmas.

 

Man, how much time do you spend in work? You're, just like me, living in UTC +1, We've got almost midnight now!

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