Jump to content


Photo

Quanons many projects.


  • Please log in to reply
595 replies to this topic

#1 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 05 March 2014 - 04:33 PM

Hey all!
 
I decided to start a WIP thread on these boards as well. Think most folks know me from LF, Holowan labs.
Though since its a lot more quiet on those boards, less modders these days; I'll start a thread here.
To get more feedback and just some general talk and fun on the projects I'm working on.
 
A list on what's in the pipe:
 
- Nar Shaddaa: Crazy night project
- Korriban Expanded
- Darth Bandon, reskin + helmet
- Lightsaber pack
- Malachor skybox
 
Top two are long running affairs; since I want both of these project to use my own modeled areas.
Both are still being worked on, though very slowly. As sometimes problems really kill my enthusiasm.
So I put it on hold and do something else :P
 
Though today, I'm here to show some first real result for a new Malachor skybox. I've been torturing my PC, by doing
experiments in Terragen 2.0, a over the top, landscape modelling software thing. But it's a hard to learn program, it takes ages
to render stuff. And I never got the results I hoped for.
 
So I set out to create a Malachor landscape in 3Ds Max instead. Again some experimenting, but not getting what I want.
It all lacked details and my PC is just not powerful enough to do the landscape in one go. Doing some search'n and learn'n from
tutorials across the intrenetz, I ended up with far more pleasing result.
 
The plan is to render out various mountain peaks of Malachor in Max. Then put those together in Photoshop, where I'll add the clouds and atmosphere
to bind it all together. Anyway, here's a first peak at little chunk of Malachor. 
 
Malachor_Stump02RE_zps251b93d2.jpg
 
 
Malachor_Stump01RE_zps72dc9dcd.jpg



#2 Sith Holocron

Sith Holocron

    M4-78

  • Administrators
  • 3,951 posts
  • LocationKodiak, AK (Hoth)

Posted 05 March 2014 - 06:01 PM

Anyway, here's a first peak at little chunk of Malachor.


Glad to see some progress on this. Looking forward to more updates on this in the future!


"Release dates are for those that don't care about quality in mods." - Me
 
Here are my mods. Please rate and leave some feedback if you've liked any of them in your game!

Not approving mods.  PM one of these other folks if you mod is not reviewed within 24 hours.


#3 InSidious

InSidious

    Jedi Knight

  • Administrators
  • 258 posts
  • LocationThe Eleven-Day Empire

Posted 06 March 2014 - 03:34 PM

Looks good, Q!

 

Really looking forward to seeing more, as always. And I'm glad to hear the Nar Shaddaa mod is still in progress. It's such a cool idea. :)


You know, I never feel comfortable on these sort of things. Victims? Don't be melodramatic. Tell me. Would you really feel any pity if one of those dots stopped moving forever? If I offered you twenty thousand pounds for every dot that stopped, would you really, old man, tell me to keep my money, or would you calculate how many dots you could afford to spare? Free of income tax, old man. Free of income tax - the only way you can save money nowadays.

Mods Released| Works-In-Progress| Nexus page

#4 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 10 March 2014 - 02:54 PM

Thanks for the nice replies so far :D

 

Here's a tiny update on the saber pack I'm working on. Two of the hilts are done, lost time on correctiong the UVWmapping. I'm trying to give each hilt a nice, simple back story.

So now I've got the Lilly of Feluchia and the Rightious Hand of Mercy finished, zany name right? Thought it fits with the lightside Jedi thing :P

 

Now to start work on the last two hilts; I'll have to learn the TSL patcher thing, so there's no need to open the cheat console, I'll spread the hilts across the planets of the game.
It'll be just a randome backpack or corpse where you'll find them. Perhaps a small datapad with more 'story' content. Think that's always a nice addition.

 

A preview in gameshot! Dang, I always forget how tiny they look in the game :D

 

Prev_Game_zps805641a8.jpg



#5 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 11 March 2014 - 02:52 PM

Had some extra time today, so I was able to finish the third lightsaber hilt. The sceptre of Conthu :P
I was actually able to rush this one; seeing what went wrong with UVWmap on the previous hilts; I could fix this one in less then an hour.

Really enjoyed that feeling of easyeness ^_^

 

So a quick preview from within the game of said hilt, not very visible in these shots, but the 'bling' effect and my alpha channel works really

well on this hilt. Which made me even more happier :D

 

Prev_Game2_zps13fc2c8d.jpg



#6 Sith Holocron

Sith Holocron

    M4-78

  • Administrators
  • 3,951 posts
  • LocationKodiak, AK (Hoth)

Posted 11 March 2014 - 03:43 PM

So now I've got the Lilly of Feluchia and the Rightious Hand of Mercy finished, zany name right? Thought it fits with the lightside Jedi thing :P


Small things to point out.

It should probably be spelled "Righteous" instead of what's above.

If you're referring to the flower, it should be spelled "Lily" - with only two L's.

 

If you're referring to the planet, it should be spelled "Felucia"

 

Nice to see updates, Q!


"Release dates are for those that don't care about quality in mods." - Me
 
Here are my mods. Please rate and leave some feedback if you've liked any of them in your game!

Not approving mods.  PM one of these other folks if you mod is not reviewed within 24 hours.


#7 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 12 March 2014 - 05:10 PM

Doh! It's funny though, I spelled Felucia correctly in the uti file of the lightsaber ^_^

Thanks for those corrections ;)



#8 sELFiNDUCEDcOMA

sELFiNDUCEDcOMA

    Sith'ari

  • Members
  • PipPipPipPip
  • 304 posts
  • LocationLand of Oz

Posted 16 March 2014 - 12:55 AM

Are these (minus Darth Bandon) all TSL mods?.. And, could you edit your first post to have links to the Nar Shaddaa and Korriban mods at LF -- or where ever screens may be found, thanks ;).

 

Trying to find stuff via LF is a real pain, why I tend not to frequent the site.



#9 MrPhil

MrPhil

    a.k.a PhilDevil at LF

  • Premium Member
  • 1,232 posts

Posted 16 March 2014 - 01:33 AM

Pretty sure you can find everything in there: http://lucasforums.c...ad.php?t=200556



#10 sELFiNDUCEDcOMA

sELFiNDUCEDcOMA

    Sith'ari

  • Members
  • PipPipPipPip
  • 304 posts
  • LocationLand of Oz

Posted 16 March 2014 - 01:54 AM

Yeah, going through 20 pages of posts to find the info... Is kind of part of what I meant ;).

 

Anyway, this was far more helpful.



#11 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 16 March 2014 - 11:48 AM

The Korriban mod is for K1, I find it fits better with the story that I have in mind, since the Sith are active on Korriban in K1. The Nar Shaddaa is for TSL.
For the smaller item mods, I'll see to it that they get released for both games. Though the hilts and the Darth Bandon reskin will first be released for K1.
It just goes a little easier to mod K1 in my experience than for TSL.
 
 
So I've got my hilts working in the game. And I've already setup the placeables where the hilts will be found. I've been peeking at the scripts, but I'm a bit at a loss where I should let my spawning scripts fire. And how I should use the TSL patcher to include my scripts without breaking everybody's game of the folks that will use my mod...
 
Any tips are welcome. :D

#12 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 17 March 2014 - 12:15 PM

Another tiny update. The lightsaber hilt pack is almost ready to ship out ^_^
I had to relearn on how to spawn objects into the game via dialogues.
 
I've picked most dialogues that start automatically, though the hilts won't appear in the inventory magically.
You'll have to look around the area a bit. 
 
Planets where one of the hilts can be found:
 
-Taris
-Dantooine
-Tatooine 
 
I'll add a small spoiler section to the read-me file - also for compatibility issues - on which NPCs dialogues were edited.
If all goes well, tonight ( my local time ;) ) or tomorrow the mod will be up for download.

#13 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 17 March 2014 - 05:46 PM

 
Okay, another tiny update for today. Scripting and testing has finished. Everything works, yahoo! Though to give it a real polished finish, I'll be using the TSL patcher. Perhaps for such a simple mod it's not really required. But it's just that much easier for you guys, the users :D
Plus I've got learn this stuff!
 
Anyway, here's a peek at those 4 saberhilts:
Preview_Pack.jpg


#14 milestails

milestails

    Fulfiller of Mod Requests

  • Moderators
  • 1,040 posts
  • LocationLos Angeles, California

Posted 18 March 2014 - 01:08 AM

Pretty!


Looking for a mod but can't find it? Ask over at the Mod Requests thread.

#15 Mandalore

Mandalore

    Hopeless Situation Warrior

  • Moderators
  • 743 posts
  • LocationLondon

Posted 18 March 2014 - 08:33 PM

Nice!


I have work to do. I should be doing it.

Posted Image

#16 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 18 March 2014 - 09:30 PM

Nailed it!

 

V2prev_zps7ac14ab8.jpg

 

 

V2prev2_zpsf1d4b6bb.jpg

 

V2prev3_zps0bb1b5a3.jpg

 

 

V2prev4_zps5def98a6.jpg



#17 Kainzorus Prime

Kainzorus Prime

    Electric Sex Robot

  • Members
  • PipPipPipPipPip
  • 486 posts
  • LocationOuter Heaven

Posted 18 March 2014 - 11:09 PM

Shiiiiiiiiiiny.



#18 Quanon

Quanon

    Jedi Knight

  • Members
  • PipPipPipPip
  • 346 posts
  • LocationHarelbeke

Posted 20 March 2014 - 05:18 PM

Work continues on the helmet. It's in the game. UVWmap isn't screwed up this time. Fixed a minor 'missing' piece of the mesh.

But a last bug remains. The helmet is too dark. It shouldn't look like this in the game.

 

I know I've encountered this sort of bug before. Stupidly enough, I can't remember how I fixed it in the past >_>

My memory is a loss... Sigh...

 

Anyway, here's a preview of how things look in game:

 

Prev_Ingame_zpsb4e4a769.jpg



#19 Hunters Run

Hunters Run

    Jedi Apprentice

  • Members
  • PipPip
  • 41 posts

Posted 20 March 2014 - 06:03 PM

Try this: http://www.lucasforu...ad.php?t=207929


Just For You @SH:

Welcome to Schmucktown - Population: Me.


#20 VarsityPuppet

VarsityPuppet

    Jedi Master

  • Premium Member
  • 2,008 posts

Posted 20 March 2014 - 06:41 PM

Sometimes the diffusion values for meshes export with a value less than 1.0, and you have to go and set them to 1.0


Be careful how you think; your life is shaped by your thoughts. - Proverbs 4:23





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users