Mod Compatibility with TSLRCM 1.7 (Discussion)
Posted 09 August 2011 - 10:19 PM
Posted 27 September 2011 - 06:48 AM
I tried to look around for infos but I did not find any.
Are TLSRCM 1.7 and the upcoming TSLRCM 1.8 compatible with the excellent "Rebuilding the jedi enclave" mod by jinger? It would be a shame to leave his mod out.
Posted 27 September 2011 - 11:10 AM
The original topic at LucasForum here:
I didn't think this was already included in TSLRCM because in the Mod Compatibility List topic of this very forum (http://deadlystream....ndpost__p__2363) another mod by the same person is mentioned as being already part of TSLRCM, but there is no word about this.
Posted 27 September 2011 - 07:49 PM
Posted 27 September 2011 - 08:34 PM
But yeah, it's in, and improved upon .
(for example, with 1.8, killing the masters is back in instead of them being auto-murdered upon meeting)
Posted 28 September 2011 - 04:00 AM
Thanks a lot.
Posted 21 February 2012 - 02:09 PM
Posted 21 February 2012 - 08:17 PM
Mods that are definitely incompatible with TSLRCM
Force Fashion II by jonathan7, Marius Fett and Ender Wiggin - There are conflicting dialog files.
Posted 22 February 2012 - 05:56 AM
Current Work in Progress: Dantooine Tension
Blaster Pistol Ehancement
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
KotOR 1 Restoration
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Weapon Model Overhaul Texture Rework
(Models and base textures from Toasty Fresh)
Posted 22 February 2012 - 01:34 PM
PS. So maybe you know good robe mods for TSL which would work with RCM 1.7?
Ok i have what i want.
Posted 13 April 2012 - 04:36 PM
Just to update anyone thinking of using the Influence Mod Fix, it is compatible with TSLRCM. However, ONLY the Influence Mod Fix has been tested. The other parts of the Mod Pack I haven't checked.
Is the Influence Mod Fix in the HOA Mod Pack (link: http://knightsoftheo...com/file/;77485) compatible.
1 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users