Xasapokreatas

Mod Conflict on Korriban

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While in the secret tomb on Korriban, I got stuck after the third vision - the one with Kreia and the rest of the party. The door in the room leading towards the end of the tomb "opens" - you can see the animation unlocking - but still the door is there and is locked meaning I cannot progress the game further. I tried loading and doing things differently but in vain. Are there any ides as to the solution of the problem?

 

I’m using the following mods:

 

1. TSLRCM

2. Dustil Restoration

3. M4-78 EP

4. New Bounty Hunters on Onderon

5. Saber & Melee weapons sound mod

6. Extended Enclave Jedi Dialogue

7. Nar Shaddaa Hidden Complex 3.0

8. Thorium Charge Mod

9. Darker peragus

10. Peragus Tweak

11. NPC Overhaul

12. Lightsaber Blade Replacement Pack

13. Extended Rebuilt Enclave Scene

14. Peragus Sith Troops to Sith Assassins

15. Vibrosword Replacement Pack

16. Trayus Rank Reform

17. Kreia's Assorted Robes

 

(I asked for help with another matter lately and thus I apologize for the further inconvenience.)

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Other people with "Dustil Restoration" have reported that before, not quite sure why though, that's for the mod-author to tell/know...

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Did you get a solution to this problem? I've ran into the exact same issue and discovered your thread from searching for a solution.

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Did you get a solution to this problem? I've ran into the exact same issue and discovered your thread from searching for a solution.

List all of your mods.

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NPC Overhaul and Dustil restoration most probably conflict with each other because of the changes they make to the corpse in the tomb try removing either of them and report back.

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Mods: Dustil restoration; NPC Overhaul; M4-78 Enhancement Project; Restoration 1.8.2

 

I've uninstalled the Dustil mod and then re-installed the Restoration mod. From re-loading my save before the third vision when I now complete it and try opening the door it says its locked without any animation of 'another' door opening.

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Because doors are saved within the save.

You need a save before entering the tomb at all, not just that vision...

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Just tried that and it worked great, thanks! Funnily enough in the 'original' room there was never a door for that corridor to begin with.

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Just tried that and it worked great, thanks! Funnily enough in the 'original' room there was never a door for that corridor to begin with.

Or the door placed there was always in the 'open' animation, and the scripts for the visions set it to 'closed' for the duration to make sure the PC couldn't escape.

 

It's what I would do...

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Is there any way i could fix this door myself? i have KOTOR tool.

 

Which door is it, what it's file name?

 

Edit: its dr_kevil_dor.utd, i just left in open and put this file in override folder

Edited by Berethor

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