Well, I thought I would carry on playing my game saved on this laptop, that way I could determine what other issues there might be. That is until I hit this bug I created in the Duxn Tomb that stopped progress:
So I decided to download and install some tools so that I could fix the problem:
I also changed the "Sith Master's" name and appearance. This was so as to add in a planned for Easter egg relating to the greater The Old Republic universe -- now the only Star Wars universe I consider canon.
This lead me down a very dark path where I quickly did a tex for GoTo...
... and Hanharr -- albeit there isn't much I can do with a quick retex for the fur-ball:
These both have updated profile pics too -- which I did a while back but didn't get around to doing the model textures until now. That leaves Visas, Mira and Disciple that I have yet to do -- all of which I probably would want to take more time with than the quick jobs I did for the two above.
I also finished up quick placeholder textures for my Jal Shey (Jedi Armor) model replacer for male characters. An example:
There not as good as the Sith bronze one that I did a while back, but, they're good enough to play with. I also reworked the textures for the female Jal Shey armor variants to match my original intent. There are also enough texture variants now for all equippable armour that uses these textures -- including Exar Kun armour, which is the bronze variant you've seen in the past.
Found this issue with the HK unit textures that the Mandalorian soldiers also have:
The diffuse texture transparency is actually being rendered transparent instead of being used for specularity. Checked the txi file and then played with appearance.2da settings. Still now fixed. Not sure if it has always been a problem that somehow I always managed to miss until now, or, this is something that got introduced with the updated Steam version of the game. If so, then I imagine that I would need to make changes to the model via mesh settings. That may take a while for me to get around to. Hopefully it is something really obvious that I missed, and is a quick fix.
Another issue is the HandSIster variants. I implemented this last year I think, however, it wasn't setup on my laptop install -- the correct implemented solution was on my dev rig. Though I have all the working files, I tried a bunch of things so I'm not sure which exact files I need to use... This may need to be cut for now and looked at a later date.
Oh, did I mention that I added holocrons to the game that you can actually use as the player..? Or how about a bunch of new weapons and items to collect..? No, well I just did