Hanharr's Jedi/Sith Training
#1
Posted 11 August 2012 - 08:54 PM
#2
Posted 11 August 2012 - 09:13 PM
#4
Posted 11 August 2012 - 11:18 PM
Nope.ok well then was there ever a mod that followed through with the idea?
#5
Posted 12 August 2012 - 10:08 AM
ok well then was there ever a mod that followed through with the idea?
There was such a mod in development once, but the would-be mod being abandoned before completion. (For various reasons)
#7
Posted 13 August 2012 - 03:39 AM
OK, seems like a good idea. I'll start looking at how to do it and see what I can do.
1) Harharr's final role at Malachor V is to basically hunt Mira at the end or to teach the Exile the lesson of strength. From what I recall, Hanharr has no role at the Trayus core.
2) George Lucas specifically said he didn't want more Wookiee Jedi. To quote Wookieepedia . . .
If Obisidian decided against it, why put it back in?George Lucas has decreed that there can be no more Wookiee Jedi in the Expanded Universe. Notably, Obsidian Entertainment was forbidden to make Hanharr a Dark Jedi because of this restriction.
#8
Posted 13 August 2012 - 05:25 AM
well, those points are both true but, as much as I respect Lucas and what he created, I feel i dont always have the same viewpoint as him on the EU and how things should be handled. i feel the beauty of modding, is that you can change a game to how you feel it would be better. of course, what is good to me, might not be good to someone else.1) Harharr's final role at Malachor V is to basically hunt Mira at the end or to teach the Exile the lesson of strength. From what I recall, Hanharr has no role at the Trayus core.
2) George Lucas specifically said he didn't want more Wookiee Jedi. To quote Wookieepedia . . .
If Obisidian decided against it, why put it back in?
in short the reasons are these:
1) I want to learn how to mod kotor/tsl, find my way around the assets, and test my abilities.
2) I, personally, think it would be cool and i think a few others hold my view
3) I simply feel like doing it
#9
Posted 13 August 2012 - 03:01 PM
#11
Posted 21 September 2012 - 11:33 PM
Writer for K3: Revenge of Revan
Story Consultant and Designer for K2: The Untold Story
Studying Creative Writing and Theatre Performance & Design at Butler University
#13
Posted 04 November 2012 - 01:48 AM
It's used to check if Hanharr said "Jeedai" so you can ask "Why do you say Jeedai".i found a variable in globalcat.2da, 000_hanharr_jeedai, any clue what its for? i mean is it used ingame in tslrcm, m478-ep, or vanilla tsl?
Sorry, nothing spectacular you found there. More luck next time?
#14
Posted 04 November 2012 - 05:35 AM
Haha! Yeah, I looked up just before I checked here I'm just testing my mod now - it only took an hour to make. Considering the game comes with a_makejedi.nss all I had to do was add a parameter for Hanharr, add a new dialogue branch & call the scriptIt's used to check if Hanharr said "Jeedai" so you can ask "Why do you say Jeedai".
Sorry, nothing spectacular you found there. More luck next time?
#16
Posted 09 November 2012 - 04:19 PM
But still it may be quite fun to see Wookiee with lightsabers)
#17
Posted 09 November 2012 - 04:42 PM
However thank you for your opinion
#18
Posted 13 November 2012 - 07:00 PM
#20
Posted 14 November 2012 - 01:14 AM
Sorry for not contacting you earlier, can I still test?Sure! I'll PM you with a DL.
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