The Great Video Game Prototype Preservation Debate SEGA's pholisopy vs most everyone else
#1
Posted 01 August 2012 - 03:44 AM
#2
Posted 01 August 2012 - 12:12 PM
I have work to do. I should be doing it.

#3
Posted 01 August 2012 - 12:32 PM
Edit__
That said, I refer to games that have been well released and played before any SDK or Early Builds are made available. I would never mod or copy a game if I didn't already own it for some time.
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....But I digress....
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#4
Posted 01 August 2012 - 12:37 PM
I think they should, but not before the actual release - people may make and sell their own copies from that prototype, which would be cheating the publishers and developers of the actual game. As long as the game's been released, certainly - EA has a whole load of free downloads of Spore prototype software.
Right I would never advocate selling fake copies of a prototype. I think that even if the prototypes on a person's computer are ROMs as long as they are not making a profit off of it it's perfectly fine. I mean I am guilty of having several prototypes preserved on my computer such as.
Several prototypes of Sonic the Hedgehog 2 which the internet DOES have permission from SEGA to have.
Star Fox 2 Alpha and near final versions (a unreleased game)
A prerelease version of Chrono Trigger
A prototype of Glover and Glover 2 which Glover 2 is a unreleased game
The leaked Mass Effect 3 Private BETA
and even a prototype of the original Legend of Zelda
I also have a E3 prototype of Spirit Tracks on the actual cartridge!
That doesn't list all of my prototypes though however with the exception of the unreleased games I have the legal retail versions of the final versions of the games that the prototypes are earlier versions of.
No I won't tell anyone how to find those, although I will note the leaked BETA for ME3 was sort of annoying to find and Bioware did a pretty good job of removing it from the internet but seeing as how I am such a BETA enthusiast I eventually found it anyway, oh and I also went through all the text data
Note: By fake copies of a prototype I will give an example. Say someone dumped a prototype of Star Wars:KotOR for Xbox and say it gets leaked. The only real prototype would be the one on the disc and copying the prototype to another disc would technically make it a fake prototype. I have no problem with someone selling a actual prototype so it CAN be leaked and preserved but trying to make a profit off a copy of a leaked prototype is low.
#5
Posted 01 August 2012 - 09:10 PM
#6
Posted 02 August 2012 - 01:35 AM
I mean of course. Sometimes it give the people a chance to recover and improve things removed. I know I would kill to get my hands on the prototype for Sleheyron level that was supposed to be in the first KotOR.
There's actually some prototypes of the Super Star Wars games. I think I have them somewhere on my old computer.
There's a few prototypes I'd kill to get my hands on too such as
Zelda64
Sonic Xtreme
Conker64
The early prototype of Sonic the Hedgehog that Yuji Naka had planned to be released for Sonic Mega Collection
A early prototype of SW: KotOR with Sleyheyron
#7
Posted 02 August 2012 - 05:20 AM
Also anyone who would actually finish the updates of Jedi Knight 1 and 2 would be in my gratitude.
Incidentally, have you guys heard of the Black Mesa Source project?; basically a remake of HL 1 in HL 2's graphics and with its hi-res level of detail. (effectively what I'm wanting to do with BH
I've found Valve to be a cool company for letting the community work with their game assets and builds as well, though I don't know what they did regarding Garry's Mod.
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....But I digress....
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#8
Posted 02 August 2012 - 05:58 AM
#9
Posted 02 August 2012 - 10:43 AM
Why do you think Bounty Hunter's bad? I've got it, I think it's fantastic (on PS2).I would burn holes in things to get ANYTHING from the Star Wars Bounty Hunter game; a launch title with the coolest and most ambitious of ideas executed incredibly poorly.
I have work to do. I should be doing it.

#10
Posted 02 August 2012 - 11:38 AM
I hadn't considered unreleased games, and for them, I think prototypes and betas should certainly be released.
As I've said I have absolutely no problems with ROMs and emulation as long as people are not making a profit by doing something like putting the prototype ROM on a cartridge or disc and selling it. You know Star Fox 2 is a finished unreleased game (with the exception that it still had debug features in the ROM) and I sometimes play the ROM and it's actually pretty fun and it had a lot of good ideas that got used in later games. In fact I was recently introduced to a way to play the SNES, N64, and Sega Genesis prototype ROMs on their actual consoles.
What's your position on betas that are significantly different from the final? I personally think those along with unreleased games take high priority in preservation and sharing but I think that betas with very little difference from the final version take lower priority.
#11
Posted 02 August 2012 - 12:28 PM
I have work to do. I should be doing it.

#12
Posted 02 August 2012 - 12:34 PM
I agree - we should be able to play beta games that are different to the final version, as some people may prefer the beta version (replacing the Exchange with the GenoHaraden and Goto's Yacht with M4-78, for example).
fix'd
#13
Posted 02 August 2012 - 01:18 PM
I have work to do. I should be doing it.

#14
Posted 02 August 2012 - 01:21 PM
Such is the beta version of my reply...
Calling that the beta version of your reply is a analogy win!
#15
Posted 03 August 2012 - 04:08 AM
Why do you think Bounty Hunter's bad? I've got it, I think it's fantastic (on PS2).
I've had it for years and I still consider it among one of my favorite to play, but it has many, many technical and artistic faults that make it so much less than it was destined to be, for instance:
It had shoddy texture quality (especially for a PS2 game);
The AI was almost humorous in its detection quality and reactions/intelligence (the enemies could detect you across the map if you fired a weapon and would run breakneck-speed toward your direction either firing blindly or just giving you a good shot at them and they never used cover. They would also change from neutral to aggressive in a split second without any indication as to whether they should have, I most noticed this would happen when they would "surrender");
The hit detection for melee was frustrating, and the pistol couldn't kill in one hit ESPECIALLY at point-blank. Also the flamethrower was difficult to aim and even more difficult to actually hit enemies reliably with;
The sound quality wavered from acceptable to flat/airy;
The programming was the worst offender of all. The music would sometimes play at inopportune moments or not at all. I found myself waiting for animations and sounds to play when they should. However, even though these animations and sounds were obviously taking forever, the loading screens (which would have taken less time since they obviously weren't pre-loading them) still took a while to load;
The quality of design and attention to detail was terrible as well. For example, the turret in the jungles of Malistare was visually too small to hold its own weight and I even saw some turrets that clipped and floated above the ground geometry. The larger caliber lasers had absolutely no effect on the environment. (the laser blasts didn't make small explosions where they hit as they should if anyone cared that larger caliber blasters make bigger blasts) Some of the in-game cinematics had no background elements for detail purposes and most geometry was limited in its detail. (The worst example of this is the utter lack of any detail or quality in the last Roz cutscene)
Suffice it to be said, there were many problems with the execution and design in the game development.
Still I like the characters and the story is still rather well done; also the pre-rendered cutscenes are especially well made.
I just wish the rest if it was as well.
|_______________________>>___\
....But I digress....
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#16
Posted 03 August 2012 - 07:47 PM
I have work to do. I should be doing it.

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